1) There is a trend towards capturing and modeling massive 3D environments and dynamic 4D scenes for applications like virtual worlds, games, and navigation systems.
2) Acquiring and processing large amounts of 3D data poses challenges for technologies related to acquisition, editing, transmission, rendering and presentation as the scale increases.
3) The document discusses various methods for large-scale 3D acquisition including structure from motion, stereo vision, LIDAR, structured light scanning, as well as challenges in editing, streaming, and rendering massive 3D models.