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3D COMPUTING
WWW.3DCOMPUTING.COM
Seminar topic on
By
ANNAPAREDDY.MANOJ KUMAR REDDY
13471A0525
CSE-A
HISTORY:-
• WILLIAM FETTER was credited with coining
the term computer graphics
• It was describe in 1961.
• One of the first display of computer animation
of a human face and hand.
• In 1971 experimental short a computer
animated hand created by university of Utah
students Edwin-catmull and Fred
• 3d computer graphics creation falls into three
basic phases
# 3d modelling
# layout and animation
# 3d rendering
What is 3Dinternet
Combination of two
power full forces
1.internet
2.3d graphics
The result: interactive,
real time
3d graphics delivered
over the web
WHY NOW ?
Until recently, there were two
problems:
.slow computers
.slow connections
Download 3d content took a long
time
And once downloaded, it ran very
slowly
Quality of the graphics was poor
What is changed ?
 increased bandwidth
.cable modems
.DSL
 increased processor speed
1 GHz and beyond
 graphics accelerators
.installed on all new machines
.able to provide fast, high-quality graphics
EVOLUTION OF INTERNET
HOW DOS IT WORK?
* 3D INTERNET BASICALLY DEALS WITH THE VIRTUAL WORLD *
CONTent
*EDUCATION:-
. Web-based training
using interactive 3d
. Virtual experiments for
Physical science
**teach,learn,and practice
In a way that feels "real”**.
Content
* Entertainment
. Multi-player ,fully 3d
games
. Streaming 3d animation (much
lower bandwidth than viedo,can
run
full screen, can have interactivity
*social interaction
. 3d chat spaces.
ContENT
• Collaborative design
And engineering
-> architecture
-> product design
-> 3d visualization of
data for varies fields
EXAMPLES OF 3D TECHNOLOGY
• GOOGLE GOGGLES:
• Anyone putting “the goggles”
Will be immersed in 3d
“stereo-vision”
Virtual reality called 3dlife
APPLICATIONS
*E-commerce
• product visualization
• 3d virtual shops
• Interact in virtual
workspaces
ADVANTAGES OF 3D INTERNET
• Participants have control throughout the virtual
space.
• content is readily available.
• Participants have a choice in whether to interact
with an offering
• Visualization tool much easier for customers and
designers to understand easily.
• Productivity tool that will save design time on
complex products
DIS ADVANTAGES
. Specific hardware and special programs
are required to obtain and process the
data
. Applying motion quadruped characters
can be difficult
. The results are limited to what can be
performed within the capture volume with
out extraditing of the data
. Movement that does not follow the laws
of physics generally cannot be represented
3d computing
3d computing

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3d computing

  • 1. 3D COMPUTING WWW.3DCOMPUTING.COM Seminar topic on By ANNAPAREDDY.MANOJ KUMAR REDDY 13471A0525 CSE-A
  • 2. HISTORY:- • WILLIAM FETTER was credited with coining the term computer graphics • It was describe in 1961. • One of the first display of computer animation of a human face and hand. • In 1971 experimental short a computer animated hand created by university of Utah students Edwin-catmull and Fred • 3d computer graphics creation falls into three basic phases # 3d modelling # layout and animation # 3d rendering
  • 3. What is 3Dinternet Combination of two power full forces 1.internet 2.3d graphics The result: interactive, real time 3d graphics delivered over the web
  • 4. WHY NOW ? Until recently, there were two problems: .slow computers .slow connections Download 3d content took a long time And once downloaded, it ran very slowly Quality of the graphics was poor
  • 5. What is changed ?  increased bandwidth .cable modems .DSL  increased processor speed 1 GHz and beyond  graphics accelerators .installed on all new machines .able to provide fast, high-quality graphics
  • 7. HOW DOS IT WORK? * 3D INTERNET BASICALLY DEALS WITH THE VIRTUAL WORLD *
  • 8. CONTent *EDUCATION:- . Web-based training using interactive 3d . Virtual experiments for Physical science **teach,learn,and practice In a way that feels "real”**.
  • 9. Content * Entertainment . Multi-player ,fully 3d games . Streaming 3d animation (much lower bandwidth than viedo,can run full screen, can have interactivity *social interaction . 3d chat spaces.
  • 10. ContENT • Collaborative design And engineering -> architecture -> product design -> 3d visualization of data for varies fields
  • 11. EXAMPLES OF 3D TECHNOLOGY • GOOGLE GOGGLES: • Anyone putting “the goggles” Will be immersed in 3d “stereo-vision” Virtual reality called 3dlife
  • 12. APPLICATIONS *E-commerce • product visualization • 3d virtual shops • Interact in virtual workspaces
  • 13. ADVANTAGES OF 3D INTERNET • Participants have control throughout the virtual space. • content is readily available. • Participants have a choice in whether to interact with an offering • Visualization tool much easier for customers and designers to understand easily. • Productivity tool that will save design time on complex products
  • 14. DIS ADVANTAGES . Specific hardware and special programs are required to obtain and process the data . Applying motion quadruped characters can be difficult . The results are limited to what can be performed within the capture volume with out extraditing of the data . Movement that does not follow the laws of physics generally cannot be represented