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3D reconstructions for story telling and understanding
Welcome!
The CARARE association aims to advance professional practice and foster
appreciation of the digital archaeological heritage.
This webinar on using 3D reconstructions is the third in a series that CARARE is
planning under the #ConnectingArchaeology.
Today we’re aiming to explore some of the ways that 3D reconstructions are
being used for story telling and to aid understanding
Co-financed by the Connecting Europe Facility
of the European Union
@projectcarare
http://www.carare.eu
Housekeeping
• The webinar will be recorded.
• All lines will be muted.
• Please write your questions in the Zoom Q&A. We will have a
dedicated Q&A session at the end of this webinar.
• Please use the Zoom chat to introduce yourself and for general
discussions and links.
Programme
• Catherine Anne Cassidy, Open Virtual Worlds team, University of St
Andrews, 'Dissemination methods for 3D Historical Virtual Environments’
• Daniel Pletinckx, Visual Dimension bvba, 'Interactive Story Telling in Virtual
Worlds'
Interactive storytelling in virtual worlds
Experience the Past in the Present
Daniel Pletinckx, Visual Dimension bvba
Visual Dimension - what we are
• Private company founded in 2003
• Active in digital heritage and architecture
• Using 3D for Cultural Heritage since 1997
• Commercial & European projects
• Focus on innovation
• Award winning
- Flemish Monument Award 1998
- VGI ICT Innovation Award 2004
- Tartessos Virtual Archaeology Award 2009
- Heritage in Motion 2016 (games/interactives)
• Twitter: @DanielPletinckx
6
Visual Dimension - knowhow
• Virtual 3D reconstruction of historical sites
- based on research, science & technology
- documented & traceable
- multiperiod
- holistic (buildings, objects, landscape)
- appealing (weather, vegetation, animals, …)
• Integration of intangible heritage
• VR Storytelling & gamification
• Innovative interaction with 3D
- real-time GroupVR
- contactless interaction
• Experience in European projects
- EPOCH & V-MusT, CARARE, 3D-ICONS, SHARE3D, Interreg, LEADER
- 4CH: Competence Centre for the Conservation of Cultural Heritage 7
Visual Dimension – virtual reconstruction projects
• Virtual reconstruction projects:
- Historical landscapes
- Standing monuments
- Archaeological monuments
- Digitisation and digital restoration
of museum objects or
archaeological artifacts
• Blogs with additional information
on the reconstruction process
8
Virtual reconstruction of the Past
• Virtual reconstruction = 3D digitisation
• Time = 4th dimension
=> the past is reality!!
• Goal
- reconstruct the past in interactive VR
- scientifically correct
- visually appealing
- believable
- enjoyable
- cost-effective
=> VR with a quality stamp
• Real-time VR as a gateway to interactive storytelling
• “We are choked with news, and starved of history”
(Will Durant) 9
Viking house by Maria Herrera
Virtual reconstruction of the Past
• Technical evolution
- rendering
- real-time 3D authoring
- CPU + GPU performance
- 3D digitisation
- 3D modelling
- motion capture
- procedural techniques, simulation
• Content revolution
- Europeana
- digital libraries
- 2D digitisation + OCR
- search engines (images & video)
- open, multidisciplinary research
- metadata, paradata
- methodology 10
2013 vs. 2021: 100.000 times faster
image generation
Virtual reconstruction of the Past
• We don’t reconstruct the past… but what we know of the past
=> assembling knowledge
=> more probable solution
• Multidisciplinary approach
- historical texts
- iconography
- archaeology
- supporting sciences
- experimental archaeology
- historical parks
- scientific methodology
• 3D repositories & assets
- SketchFab (100k+)
- vegetation (Speedtree, Xfrog, …)
- weather, day/night cycle, … (Unity3D)
- avatars (motion capture, 3D capture)
11
https://enameabbey.wordpress.com/2020/02/27/eename-1665/
Virtual reconstruction of the Past
12
Thomas Wijck, 1640-1677 (Rijksmuseum)
Source material on 17th century
in the Low Countries
Virtual reconstruction of the Past
13
Magdalena van de Passe, 1617-1634 (Rijksmuseum)
https://enameabbey.wordpress.com/2020/06/27/eename-
1665-the-bakery/
Source material on 17th century
in the Low Countries
Virtual reconstruction of the Past
Source material on Ename in the 17th century
Virtual reconstruction of the Past
15
Eename 1665
Virtual reconstruction of the Past
16
Eename 1665
Virtual reconstruction of the Past
17
Eename 1665
Virtual reconstruction of the Past
18
Eename 1665
Virtual reconstruction of the Past
19
Eename 1665
Virtual reconstruction of the Past
20
Eename 1665 (https://www.youtube.com/watch?v=mNFDpSlHLks)
Virtual reconstruction of the Past
21
Eename 1665 – 2 x 2 km area of reconstruction
(https://www.youtube.com/watch?v=QFXYK7MKMWo)
Interactive Storytelling
22
Eham 1291 – used as virtual tour
Interactive Storytelling
23
Eename 1665 – used as virtual tour
Interactive Storytelling
24
Jan Steen, 1658 (Rijksmuseum)
• Back story + local stories
• Reference to paintings and museum objects
• Virtual guided tour (guide does storytelling)
• or personal exploration (through objects)
Eename 1665 – baker – https://www.youtube.com/watch?v=K-EDXA0uR7E
Jan Steen, 1658 (Rijksmuseum)
Interactive Storytelling
25
Eename 1665 – baker
Interactive Storytelling
26
Eename 1665 – baker – https://www.youtube.com/watch?v=yPUCxtC5efI
Interactive Storytelling
27
Eham 1291 – interactive storytelling through objects
Eham 1291 – interactive storytelling through objects
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects
(https://www.youtube.com/watch?v=yfZeMOkmuzk)
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects
Interactive Storytelling
32
Aardenburg 1672 – interactive storytelling through objects
(https://www.youtube.com/watch?v=11nVlkqpGn8)
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects – local Protestant community
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects – local Protestant community
Interactive Storytelling
Aardenburg 1672 – interactive storytelling through objects – local Protestant community
Interactive Storytelling
36
Aardenburg 1672 – interactive storytelling through objects
(https://www.youtube.com/watch?v=iJdU0dG9OtM)
Interactive Storytelling
37
Fort Lillo 1645 – telling the story of the young Dutch Republic
Interactive Storytelling
Fort Lillo 1645 – telling the story of the young Dutch Republic – work in
progress
Fort Lillo 1645 – telling the story of the young Dutch Republic – work in progress
Interactive Storytelling
Fort Lillo 1645 – telling the story of the young Dutch Republic – work in progress
Interactive Storytelling
40
Fort Lillo 1645 – telling the story of the young Dutch Republic – work in progress
Interactive Storytelling
Fort Lillo 1645 – telling the story of the young Dutch Republic – work in progress
Thank you!
heritage@visualdimension.be
www.4ch-project.eu
4CH is a Horizon 2020 project funded by the European
Commission under Grant Agreement no: 101004468 – 4CH
The views and opinions expressed in this presentation are the sole
responsibility of the author and do not necessarily reflect the
views of the European Commission
Dissemination
Methods for
3D Historical
Virtual
Environments
Catherine Anne Cassidy
University of St Andrews
Multidisciplinary research group
Computer Science
• Programming,
• systems development,
• mobile app design,
• VR & AR,
• 3D digitisation,
• virtual modelling,
• animation,
• character rigging,
• videography,
• aerial capture
External disciplines
• Museology,
• Exhibit design,
• History,
• Classics,
• Geoscience,
• Archaeologists
3D reconstructions for story telling and understanding
Motivations
Remote tourism
Eco-conscious
Limit/encourage footfall
No longer in existence
Accessibility
Available despite spatial or
temporal barriers
Adaptable story telling method
Digital domain can be changed in
response to social changes
Informal / Nonformal
Learning
Experiential & Collaborative
Museums are centres for non-
formal learning
Technology causes disruptions
which initiate developments
Tap into audience multiliteracies
Offer content on omnichannels
Digital domain allows flexibility
Adaptable after feedback
Cater to different audience groups
Elements ofVirtual Reconstructions
Museum-based dissemination
Museums without Walls dissemination
Museums at Home dissemination
Elements to Virtual
Reconstructions
Academic audit
Historical texts, research
Expert and local knowledge
Community narratives and
stories
Terrain surveys
Modern capture
Drone, photo, video
3D artefacts, avatars,
environment effects, additional
assets
Context, authenticity given,
realism
3D reconstructions for story telling and understanding
https://vimeo.com/273858929 Callanish video virtual reconstruction
Elements ofVirtual Reconstructions
Museum-based dissemination
Museums without Walls dissemination
Museums at Home dissemination
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
Elements ofVirtual Reconstructions
Museum-based dissemination
Museums without Walls dissemination
Museums at Home dissemination
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
https://vimeo.com/224189702?embedded=true&source=video_title&owner=40599170 Edinburgh 1544 video
3D reconstructions for story telling and understanding
Assets for Authenticity
• Bought or acquired free
• Digitised in house
• More accurate assets need complete creation,
in character design, costume design and
rigging (for particular action)
3D reconstructions for story telling and understanding
Elements ofVirtual Reconstructions
Museum-based dissemination
Museums without Walls dissemination
Museums at Home dissemination
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
3D reconstructions for story telling and understanding
Catherine Anne Cassidy
openvirtualworlds.org/
@OpenVirtualWorlds
@StAndrewsOVW
@openvirtualworlds
3D reconstructions for story telling and understanding
Thanks for taking part
We will publish the video from this session on CARARE’s Vimeo
channel: https://vimeo.com/user124611809
Follow us on Twitter to hear news about the next webinars in the
#ConnectingArchaeology series
Co-financed by the Connecting Europe Facility
of the European Union
@projectcarare
http://www.carare.eu

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