3D transformations in computer graphics include translation, scaling, and rotation of 3D objects. Translation moves an object by adding translation offsets to the x, y, and z coordinates. Scaling enlarges or shrinks an object by multiplying the coordinates by scaling factors. Rotation rotates an object by applying rotation matrices to change the orientation. Reflection mirrors an object across planes by flipping the sign of coordinates on one axis. These transformations are used to manipulate 3D objects in computer graphics and animation.