3D-­‐ICONS:	
  Interac1ve	
  storytelling	
  
through	
  innova1ve	
  interfaces	
  
Carlo<a	
  Capurro,	
  Daniel	
  Ple1nckx	
  
Visual	
  Dimension	
  bvba	
  
carlo<a.capurro@visualdimension.be	
  
daniel.ple1nckx@visualdimension.be	
  
This	
  project	
  has	
  been	
  funded	
  with	
  support	
  from	
  the	
  European	
  Commission‘s	
  CIP	
  ICT	
  PSP	
  programme	
  
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Introduc1on	
  
!   Funded	
   under	
   the	
   European	
   Commission’s	
   ICT	
   Policy	
  
Support	
  Programme	
  
	
  
!   Built	
   on	
   the	
   results	
   of	
   CARARE	
   and	
   3D-­‐COFORM	
   EU	
  
projects	
  
	
  
!   16	
   partners	
   from	
   across	
   Europe	
   (11	
   countries)	
   with	
  
relevant	
  exper1se	
  in	
  3D	
  modelling	
  and	
  digi1za1on.	
  
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  The	
  3D-­‐ICONS	
  Project	
  
!   3D-­‐ICONS	
  provides	
  Europeana	
  with	
  3D	
  models	
  of	
  
architectural	
  and	
  archaeological	
  monuments	
  of	
  
remarkable	
  cultural	
  importance	
  (World	
  Heritage)	
  	
  
!   Purpose	
  of	
  the	
  project:	
  to	
  produce	
  around	
  4000	
  accurate	
  
3D	
  models,	
  to	
  be	
  processed	
  into	
  a	
  simpler	
  form	
  in	
  order	
  
to	
  be	
  visualised	
  also	
  on	
  low	
  end	
  personal	
  computers	
  and	
  
on	
  the	
  web.	
  	
  
!   Challenge	
  for	
  Cultural	
  Heritage	
  sector	
  to	
  bring	
  their	
  3D	
  
models	
  used	
  for	
  scien1fic	
  &	
  research	
  purposes	
  into	
  the	
  
public	
  domain	
  
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  style	
  
What	
  is	
  Europeana?	
  
h<p://www.europeana.eu	
  
	
  
!   A	
  huge	
  database	
  of	
  informa1on	
  about	
  digital	
  content	
  
(metadata)	
  held	
  by	
  European	
  cultural	
  heritage	
  ins1tu1ons	
  	
  
	
  
–  Funded	
  by	
  the	
  European	
  Commission	
  
–  Supplied	
  by	
  a	
  range	
  of	
  Best	
  Prac1ces	
  and	
  other	
  Pilot	
  Projects	
  as	
  well	
  as	
  
directly	
  by	
  (larger)	
  ins1tu1ons	
  
	
  
!   Catalyst	
  for	
  new	
  content	
  services	
  	
  
	
  
–  Europeana	
  services	
  and	
  tools,	
  standards,	
  Linked	
  Open	
  Data,	
  …	
  
–  Hackathons	
  –	
  new	
  content-­‐based	
  apps	
  
–  Europeana	
  Research,	
  next	
  stage	
  
	
  
!   Source	
  of	
  on-­‐line	
  exhibi1ons	
  (engaging	
  the	
  public)	
  
	
  
!   Network	
  of	
  cultural	
  heritage	
  organisa1ons	
  and	
  exper1se	
  
	
  
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta Capurro, Daniel Pletinckx, Visual Dimension bvba
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Guidelines:	
  
!   The	
  3D-­‐ICONS	
  project	
  exploits	
  exis1ng	
  tools	
  and	
  
methodologies	
  and	
  integrates	
  them	
  in	
  a	
  complete	
  supply	
  
chain	
  of	
  3D	
  digi1sa1on.	
  
	
  
!   Creates	
  a	
  complete	
  pipeline	
  which	
  covers	
  all	
  technical	
  and	
  
logis1c	
  aspects	
  to	
  create	
  3D	
  models	
  of	
  cultural	
  heritage	
  
objects	
  with	
  a	
  variety	
  of	
  digi1sa1on	
  techniques.	
  
	
  
	
  	
   	
   	
   	
   	
   	
  1.	
  3D	
  Data	
  Capture	
  Techniques	
  
	
  	
   	
   	
   	
   	
   	
  2.	
  Post	
  Processing	
  of	
  3D	
  Content	
  
	
  	
   	
   	
   	
   	
   	
  3.	
  3D	
  Publishing	
  Methodology	
  
	
  	
   	
   	
   	
   	
   	
  4.	
  Metadata	
  
	
  	
   	
   	
   	
   	
   	
  5.	
  Licensing	
  &	
  IPR	
  Considera1ons	
  
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  style	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  3D	
  Data	
  Capture	
  Techniques:	
  
	
  Non-­‐invasive	
  	
  
and	
  	
  
Non-­‐destruc0ve	
  
Non-­‐contact	
  systems	
  (means	
  that	
  they	
  do	
  not	
  require	
  physical	
  
contact	
  with	
  poten1ally	
  fragile	
  artefacts	
  and	
  structures):	
  	
  
-­‐	
  ac1ve	
  	
  
-­‐	
  passive	
  	
  
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  style	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  3D	
  Data	
  Capture	
  Techniques:	
  
l  Short	
  Range	
  Techniques	
  
-­‐	
  Laser	
  Triangula1on	
  (LT)	
  
-­‐	
  Structured	
  Light	
  (SL)	
  
l  Long	
  &	
  Mid	
  Range	
  Techniques	
  
-­‐	
  Time	
  of	
  Flight	
  (TOF)	
  
-­‐	
  Phase	
  shig	
  laser	
  scanning	
  (PS)	
  
l  Mul1	
  Scale	
  Image	
  based	
  Techniques	
  
-­‐	
  Tradi1onal	
  Photogrammetry	
  
-­‐	
  Semi	
  Automated	
  Image	
  Based	
  Methods	
  
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta Capurro, Daniel Pletinckx, Visual Dimension bvba
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  to	
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  Post	
  Processing	
  of	
  3D	
  Content:	
  
•  A	
  sequence	
  of	
  steps	
  that	
  result	
  in	
  the	
  
direct	
  improvement	
  of	
  acquired	
  3D	
  data	
  
and	
  its	
  transforma1on	
  into	
  visually	
  
enriched	
  geometric	
  representa1ons.	
  	
  
	
  
•  It	
  allows	
  the	
  crea1on	
  of	
  mul1ple	
  3D	
  
models	
  star1ng	
  from	
  the	
  same	
  gathered	
  
data	
  according	
  to	
  the	
  desired	
  applica1on,	
  
level	
  of	
  detail	
  and	
  other	
  addi1onal	
  criteria.	
  	
  
	
  
•  The	
  results	
  are	
  3D	
  geometric	
  
representa1ons	
  accompanied	
  by	
  
complementary	
  2D	
  media,	
  which	
  are	
  the	
  
digital	
  assets	
  ready	
  to	
  be	
  converted	
  (or	
  
embedded)	
  into	
  the	
  final	
  web	
  publishing	
  
formats.	
  
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  Post	
  Processing	
  of	
  3D	
  Content:	
  
Processing	
  of	
  point	
  clouds	
  data:	
  involves	
  cleaning	
  and	
  the	
  alignment	
  phases.	
  
Processing	
  mesh	
  data:	
  transforma1on	
  of	
  point	
  cloud	
  data	
  into	
  a	
  surface	
  of	
  triangular	
  
meshes.	
  
Mesh	
  Cleaning:	
  filling	
  holes,	
  remove	
  spikes,	
  unreferenced	
  ver1ces,	
  and	
  non-­‐manifold	
  edges.	
  
Mesh	
  Simplifica1on:	
  reduce	
  the	
  amount	
  of	
  data	
  required	
  to	
  describe	
  the	
  surface	
  of	
  an	
  
object	
  while	
  retaining	
  the	
  geometrical	
  quality	
  of	
  the	
  3D	
  model.	
  
Mesh	
  retopologisa1on:	
  generate	
  a	
  simpler	
  version	
  of	
  the	
  original	
  dense	
  model,	
  by	
  u1lising	
  
the	
  original	
  topology	
  as	
  a	
  suppor1ve	
  underlying	
  layer.	
  	
  
Texture	
  mapping:	
  	
  topological	
  enhancement	
  of	
  low	
  complexity	
  geometry	
  with	
  special	
  2D	
  
relief	
  maps,	
  that	
  can	
  carry	
  high	
  frequency	
  informa1on	
  about	
  detailed	
  topological	
  features.	
  	
  
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  Post	
  Processing	
  of	
  3D	
  Content:	
  
	
  
•  Digital	
  restora1on:	
  	
  
-­‐	
  Reconstruc1on	
  of	
  missing	
  details	
  based	
  on	
  the	
  predic1on	
  of	
  their	
  shape	
  	
  
	
  
•  Hypothe1cal	
  reconstruc1on:	
  	
  
	
  
-­‐	
  Modeling	
  based	
  on	
  addi1onal	
  sources	
  
-­‐	
  Valida1on	
  by	
  a	
  range	
  of	
  different	
  experts	
  
-­‐	
  Document	
  reconstruc1on	
  process	
  and	
  uncertain1es	
  
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  3D	
  Publishing	
  Methodology:	
  
Op1mal	
  delivery	
  and	
  display	
  of	
  rich	
  
and	
  complex	
  3D	
  assets	
  online.	
  
-­‐	
  3D	
  PDF	
  
-­‐	
  HTML5/WebGL	
  Solu1ons	
  
-­‐	
  Unity	
  -­‐	
  Serious	
  Games	
  Solu1ons	
  
-­‐	
  Pseudo-­‐3D	
  (ObjectVR)	
  solu1ons	
  
-­‐	
  3DHOP	
  (3D	
  Heritage	
  Online	
  Presenter)	
  
→	
  3D	
  Streaming	
  
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  Metadata:	
  
The	
  metadata	
  provides	
  key	
  informa1on	
  and	
  
context	
  data	
  to	
  five	
  key	
  areas:	
  
	
  
•  It	
  describes	
  in	
  detail	
  the	
  artefact	
  or	
  monument	
  and	
  
its	
  provenance	
  
•  It	
  describes	
  in	
  detail	
  the	
  digital	
  representa1on	
  of	
  the	
  
artefact	
  or	
  monument	
  and	
  its	
  online	
  loca1on	
  
•  It	
  provides	
  informa1on	
  on	
  technical	
  methods	
  u1lised	
  
in	
  the	
  digi1sa1on	
  and	
  modelling	
  of	
  heritage	
  objects	
  
•  It	
  provides	
  informa1on	
  on	
  the	
  access,	
  licensing	
  and	
  
reuse	
  of	
  the	
  created	
  3D	
  models	
  and	
  any	
  associated	
  
digital	
  content	
  
•  It	
  enables	
  the	
  search	
  and	
  discovery	
  of	
  content	
  
through	
  the	
  mapping	
  of	
  metadata	
  based	
  on	
  the	
  
Europeana	
  Data	
  Model	
  (EDM)	
  
	
  
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  Licensing	
  &	
  IPR	
  Considera1ons:	
  
In	
  order	
  for	
  the	
  effec1ve	
  sharing	
  and	
  
reuse	
  of	
  3D	
  content	
  of	
  heritage	
  
objects	
  a	
  common	
  framework	
  is	
  
required.	
  
Example:	
  Ename,	
  Belgium	
  
Archaeological site of Ename, Belgium
Ename	
  
4D visualisation of evolution of the Ename abbey site (1065)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1085)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1150)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1500)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1595)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1665)
Ename	
  
4D visualisation of evolution of the Ename abbey site (1730)
Interpreta1on	
  of	
  archaeology	
  
Aerial photo of the archaeological site of Ename
Interpreta1on	
  of	
  archaeology	
  
Synthetic archaeology map with the first abbey highlighted
Interpreta1on	
  of	
  archaeology	
  
Conceptual model of buildings and terrain
Interpreta1on	
  of	
  sources	
  
Depiction of the early Ename abbey (around 1100) in Viel Rentier
(1275)
Object	
  modelling	
  
Blender model of building crane
Object	
  modelling	
  
Blender model of ferry boat
Object	
  modelling	
  
Painting of Dutch ferry boat (Salomon van Ruysdael, 1649)
 	
  	
  	
  	
  Object	
  modelling	
  and	
  behaviour	
  
Animated Blender model of medieval chariot and horse
 	
  	
  	
  Object	
  modelling	
  and	
  anima1on	
  
13th century depiction of medieval chariot and horse (Viel Rentier)
Ename	
  1020	
  
Resistivity measurements at the archaeological site of Ename
Ename	
  1020	
  
Resistivity results of the archaeological site of Ename
E
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© Archaeological Pr ospection
Services of Southam pton
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0 100m
N
Ename	
  1020	
  
Magnetometer results of the archaeological site of Ename
E
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BR A A K
10.000
12.299
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912.16
12.212
1
0.850
9.42
0
.5989
9815.
9.648 10.913
9.148
3
65
9.
9.1
93
10.220
9.874
10.027
9.978
9.495
9 .251
9.030
14
9.0
10.057
0710.7
9649.
7
9
.9 2
9.
869
9.068
9.755
9.696
9.629
569.5
9
.4 94
9428.
936
7
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.2899
.1749
9065.
9.216
9.414
9.56
8
9.672
7549 .
9.877
9
.818
9.850
983.8
9
9
.21
9.974 1
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01.170
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1920.
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11.792
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94
1 .7
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11.8
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11 6.81
11.887
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24.363
12.584
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Ename, Belgium
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Ename	
  1020	
  
Reconstruction of Ename in 1020, before the abbey phase
Ename	
  1020	
  
Reconstruction of Ename in 1020, trade settlement
Ename	
  1020	
  
Reconstruction of Ename in 1020, harbour and castrum
Ename	
  1020	
  
Reconstruction of Ename in 1020, harbour and Saint Salvator church
Ename	
  1020	
  
Reconstruction of Ename in 1020, market place and Saint Salvator church
Workflow	
  
Conceptual model of reconstructed buildings and terrain features
Workflow	
  
Top view map in Photoshop
Workflow	
  
Terrain types and applied height map (Vue)
Workflow	
  
Terrain without vegetation (Vue)
Workflow	
  
Terrain with water and vegetation after population (Vue)
Workflow	
  
Terrain with vegetation, buildings and (animated) objects (Collada)
4D	
  visualisa1on:	
  1020-­‐1730	
  
Procedural landscape simulation in Vue (1730)
Interac1ve	
  storytelling	
  
•  Exploration through POIs (points of interest)
–  Panorama based (TimeScope)
–  ObjectVR based (TimeLine)
•  3D-ICONS approach
– ObjectVR based (9 periods + 1 evolution)
– Linked sources (images)
Ename	
  TimeScope	
  
Ename TimeScope on the archaeological site
Ename	
  TimeScope	
  
Ename TimeScope (new version in 2013)
Ename	
  TimeScope	
  
Ename TimeScope (new version in 2013)
Ename	
  TimeScope	
  
Ename TimeScope (new version in 2013)
Ename	
  TimeScope	
  
Ename TimeScope (new version in 2013)
Ename	
  TimeScope	
  
Ename TimeScope (new version in 2013)
Ename	
  TimeLine	
  
Ename TimeLine (new version in 2014)
Thank	
  You!	
  
	
  
h<p://www.3dicons-­‐project.eu	
  	
  	
  

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3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta Capurro, Daniel Pletinckx, Visual Dimension bvba

  • 1. 3D-­‐ICONS:  Interac1ve  storytelling   through  innova1ve  interfaces   Carlo<a  Capurro,  Daniel  Ple1nckx   Visual  Dimension  bvba   carlo<a.capurro@visualdimension.be   daniel.ple1nckx@visualdimension.be   This  project  has  been  funded  with  support  from  the  European  Commission‘s  CIP  ICT  PSP  programme  
  • 2. Click  to  edit  Master  1tle  style   Introduc1on   !   Funded   under   the   European   Commission’s   ICT   Policy   Support  Programme     !   Built   on   the   results   of   CARARE   and   3D-­‐COFORM   EU   projects     !   16   partners   from   across   Europe   (11   countries)   with   relevant  exper1se  in  3D  modelling  and  digi1za1on.  
  • 3. Click  to  edit  Master  1tle  style                  The  3D-­‐ICONS  Project   !   3D-­‐ICONS  provides  Europeana  with  3D  models  of   architectural  and  archaeological  monuments  of   remarkable  cultural  importance  (World  Heritage)     !   Purpose  of  the  project:  to  produce  around  4000  accurate   3D  models,  to  be  processed  into  a  simpler  form  in  order   to  be  visualised  also  on  low  end  personal  computers  and   on  the  web.     !   Challenge  for  Cultural  Heritage  sector  to  bring  their  3D   models  used  for  scien1fic  &  research  purposes  into  the   public  domain  
  • 4. Click  to  edit  Master  1tle  style   What  is  Europeana?   h<p://www.europeana.eu     !   A  huge  database  of  informa1on  about  digital  content   (metadata)  held  by  European  cultural  heritage  ins1tu1ons       –  Funded  by  the  European  Commission   –  Supplied  by  a  range  of  Best  Prac1ces  and  other  Pilot  Projects  as  well  as   directly  by  (larger)  ins1tu1ons     !   Catalyst  for  new  content  services       –  Europeana  services  and  tools,  standards,  Linked  Open  Data,  …   –  Hackathons  –  new  content-­‐based  apps   –  Europeana  Research,  next  stage     !   Source  of  on-­‐line  exhibi1ons  (engaging  the  public)     !   Network  of  cultural  heritage  organisa1ons  and  exper1se    
  • 6. Click  to  edit  Master  1tle  style   Guidelines:   !   The  3D-­‐ICONS  project  exploits  exis1ng  tools  and   methodologies  and  integrates  them  in  a  complete  supply   chain  of  3D  digi1sa1on.     !   Creates  a  complete  pipeline  which  covers  all  technical  and   logis1c  aspects  to  create  3D  models  of  cultural  heritage   objects  with  a  variety  of  digi1sa1on  techniques.                  1.  3D  Data  Capture  Techniques                2.  Post  Processing  of  3D  Content                3.  3D  Publishing  Methodology                4.  Metadata                5.  Licensing  &  IPR  Considera1ons  
  • 7. Click  to  edit  Master  1tle  style                        3D  Data  Capture  Techniques:    Non-­‐invasive     and     Non-­‐destruc0ve   Non-­‐contact  systems  (means  that  they  do  not  require  physical   contact  with  poten1ally  fragile  artefacts  and  structures):     -­‐  ac1ve     -­‐  passive    
  • 8. Click  to  edit  Master  1tle  style                        3D  Data  Capture  Techniques:   l  Short  Range  Techniques   -­‐  Laser  Triangula1on  (LT)   -­‐  Structured  Light  (SL)   l  Long  &  Mid  Range  Techniques   -­‐  Time  of  Flight  (TOF)   -­‐  Phase  shig  laser  scanning  (PS)   l  Mul1  Scale  Image  based  Techniques   -­‐  Tradi1onal  Photogrammetry   -­‐  Semi  Automated  Image  Based  Methods  
  • 10. Click  to  edit  Master  1tle  style                        Post  Processing  of  3D  Content:   •  A  sequence  of  steps  that  result  in  the   direct  improvement  of  acquired  3D  data   and  its  transforma1on  into  visually   enriched  geometric  representa1ons.       •  It  allows  the  crea1on  of  mul1ple  3D   models  star1ng  from  the  same  gathered   data  according  to  the  desired  applica1on,   level  of  detail  and  other  addi1onal  criteria.       •  The  results  are  3D  geometric   representa1ons  accompanied  by   complementary  2D  media,  which  are  the   digital  assets  ready  to  be  converted  (or   embedded)  into  the  final  web  publishing   formats.  
  • 11. Click  to  edit  Master  1tle  style                          Post  Processing  of  3D  Content:   Processing  of  point  clouds  data:  involves  cleaning  and  the  alignment  phases.   Processing  mesh  data:  transforma1on  of  point  cloud  data  into  a  surface  of  triangular   meshes.   Mesh  Cleaning:  filling  holes,  remove  spikes,  unreferenced  ver1ces,  and  non-­‐manifold  edges.   Mesh  Simplifica1on:  reduce  the  amount  of  data  required  to  describe  the  surface  of  an   object  while  retaining  the  geometrical  quality  of  the  3D  model.   Mesh  retopologisa1on:  generate  a  simpler  version  of  the  original  dense  model,  by  u1lising   the  original  topology  as  a  suppor1ve  underlying  layer.     Texture  mapping:    topological  enhancement  of  low  complexity  geometry  with  special  2D   relief  maps,  that  can  carry  high  frequency  informa1on  about  detailed  topological  features.    
  • 12. Click  to  edit  Master  1tle  style                          Post  Processing  of  3D  Content:     •  Digital  restora1on:     -­‐  Reconstruc1on  of  missing  details  based  on  the  predic1on  of  their  shape       •  Hypothe1cal  reconstruc1on:       -­‐  Modeling  based  on  addi1onal  sources   -­‐  Valida1on  by  a  range  of  different  experts   -­‐  Document  reconstruc1on  process  and  uncertain1es  
  • 13. Click  to  edit  Master  1tle  style                        3D  Publishing  Methodology:   Op1mal  delivery  and  display  of  rich   and  complex  3D  assets  online.   -­‐  3D  PDF   -­‐  HTML5/WebGL  Solu1ons   -­‐  Unity  -­‐  Serious  Games  Solu1ons   -­‐  Pseudo-­‐3D  (ObjectVR)  solu1ons   -­‐  3DHOP  (3D  Heritage  Online  Presenter)   →  3D  Streaming  
  • 14. Click  to  edit  Master  1tle  style                        Metadata:   The  metadata  provides  key  informa1on  and   context  data  to  five  key  areas:     •  It  describes  in  detail  the  artefact  or  monument  and   its  provenance   •  It  describes  in  detail  the  digital  representa1on  of  the   artefact  or  monument  and  its  online  loca1on   •  It  provides  informa1on  on  technical  methods  u1lised   in  the  digi1sa1on  and  modelling  of  heritage  objects   •  It  provides  informa1on  on  the  access,  licensing  and   reuse  of  the  created  3D  models  and  any  associated   digital  content   •  It  enables  the  search  and  discovery  of  content   through  the  mapping  of  metadata  based  on  the   Europeana  Data  Model  (EDM)    
  • 15. Click  to  edit  Master  1tle  style                        Licensing  &  IPR  Considera1ons:   In  order  for  the  effec1ve  sharing  and   reuse  of  3D  content  of  heritage   objects  a  common  framework  is   required.  
  • 16. Example:  Ename,  Belgium   Archaeological site of Ename, Belgium
  • 17. Ename   4D visualisation of evolution of the Ename abbey site (1065)
  • 18. Ename   4D visualisation of evolution of the Ename abbey site (1085)
  • 19. Ename   4D visualisation of evolution of the Ename abbey site (1150)
  • 20. Ename   4D visualisation of evolution of the Ename abbey site (1500)
  • 21. Ename   4D visualisation of evolution of the Ename abbey site (1595)
  • 22. Ename   4D visualisation of evolution of the Ename abbey site (1665)
  • 23. Ename   4D visualisation of evolution of the Ename abbey site (1730)
  • 24. Interpreta1on  of  archaeology   Aerial photo of the archaeological site of Ename
  • 25. Interpreta1on  of  archaeology   Synthetic archaeology map with the first abbey highlighted
  • 26. Interpreta1on  of  archaeology   Conceptual model of buildings and terrain
  • 27. Interpreta1on  of  sources   Depiction of the early Ename abbey (around 1100) in Viel Rentier (1275)
  • 28. Object  modelling   Blender model of building crane
  • 29. Object  modelling   Blender model of ferry boat
  • 30. Object  modelling   Painting of Dutch ferry boat (Salomon van Ruysdael, 1649)
  • 31.          Object  modelling  and  behaviour   Animated Blender model of medieval chariot and horse
  • 32.        Object  modelling  and  anima1on   13th century depiction of medieval chariot and horse (Viel Rentier)
  • 33. Ename  1020   Resistivity measurements at the archaeological site of Ename
  • 34. Ename  1020   Resistivity results of the archaeological site of Ename E B E A A R N S T R A A T U C E N A M L E P E IN S t. - SA L V A T R T R A A O S T N 0 A KKE R BR A A K A K KE R WE ILA N D WE ILA N D BR A A K RIE TV E LD BR A A K 10.000 12.299 12 .058 912.16 12.212 1 0.850 9.42 0 .5989 9815. 9.648 10.913 9.148 3 65 9. 9.1 93 10.220 9.874 10.027 9.978 9.495 9 .251 9.030 14 9.0 10.057 0710.7 9649. 7 9 .9 2 9. 869 9.068 9.755 9.696 9.629 569.5 9 .4 94 9428. 936 7 . .2899 .1749 9065. 9.216 9.414 9.56 8 9.672 7549 . 9.877 9 .818 9.850 983.8 9 9 .21 9.974 1 0.005 1 0.111 01.170 1 1920. 710.18 1 0 4.1210.1 34 10.138 10.12 8 1 0.131 1013 6 . 9.907 9942. 11.792 1 94 1 .7 9 0 11.8 11965. 83311. 11 6.81 11.887 9 13.1 8 24.363 12.584 10.000 9.520 fenopalpa v ilioenkijkenter a vs enopa lwk t F - aerfee s D orpelelektri citei tcabnei ps elu nt o tp p-u dnaa r vo e de GIN -tkes t e vpsie-ijkvn r e v p-site-ke t mep unt et P H Hm P © Archaeological Pr ospection Services of Southam pton Ename, Belgium 0 100m N
  • 35. Ename  1020   Magnetometer results of the archaeological site of Ename E B E A A R N S T R A A T U C E N A M L E P E IN S t. - SA L V A T R T R A A O S T N 0 A KKE R BR A A K A K KE R WE ILA N D WE ILA N D BR A A K RIE TV E LD BR A A K 10.000 12.299 12 .058 912.16 12.212 1 0.850 9.42 0 .5989 9815. 9.648 10.913 9.148 3 65 9. 9.1 93 10.220 9.874 10.027 9.978 9.495 9 .251 9.030 14 9.0 10.057 0710.7 9649. 7 9 .9 2 9. 869 9.068 9.755 9.696 9.629 569.5 9 .4 94 9428. 936 7 . .2899 .1749 9065. 9.216 9.414 9.56 8 9.672 7549 . 9.877 9 .818 9.850 983.8 9 9 .21 9.974 1 0.005 1 0.111 01.170 1 1920. 710.18 1 0 4.1210.1 34 10.138 10.12 8 1 0.131 1013 6 . 9.907 9942. 11.792 1 94 1 .7 9 0 11.8 11965. 83311. 11 6.81 11.887 9 13.1 8 24.363 12.584 10.000 9.520 fenopalpa v ilioenkijkenter a vs enopa lwk t F - aerfee s D orpelelektri citei tcabnei ps elu nt o tp p-u dnaa r vo e de GIN -tkes t e vpsie-ijkvn r e v p-site-ke t mep unt et P H Hm P © Archaeological Pr ospection Services of Southam pton Ename, Belgium 0 100m N
  • 36. Ename  1020   Reconstruction of Ename in 1020, before the abbey phase
  • 37. Ename  1020   Reconstruction of Ename in 1020, trade settlement
  • 38. Ename  1020   Reconstruction of Ename in 1020, harbour and castrum
  • 39. Ename  1020   Reconstruction of Ename in 1020, harbour and Saint Salvator church
  • 40. Ename  1020   Reconstruction of Ename in 1020, market place and Saint Salvator church
  • 41. Workflow   Conceptual model of reconstructed buildings and terrain features
  • 42. Workflow   Top view map in Photoshop
  • 43. Workflow   Terrain types and applied height map (Vue)
  • 44. Workflow   Terrain without vegetation (Vue)
  • 45. Workflow   Terrain with water and vegetation after population (Vue)
  • 46. Workflow   Terrain with vegetation, buildings and (animated) objects (Collada)
  • 47. 4D  visualisa1on:  1020-­‐1730   Procedural landscape simulation in Vue (1730)
  • 48. Interac1ve  storytelling   •  Exploration through POIs (points of interest) –  Panorama based (TimeScope) –  ObjectVR based (TimeLine) •  3D-ICONS approach – ObjectVR based (9 periods + 1 evolution) – Linked sources (images)
  • 49. Ename  TimeScope   Ename TimeScope on the archaeological site
  • 50. Ename  TimeScope   Ename TimeScope (new version in 2013)
  • 51. Ename  TimeScope   Ename TimeScope (new version in 2013)
  • 52. Ename  TimeScope   Ename TimeScope (new version in 2013)
  • 53. Ename  TimeScope   Ename TimeScope (new version in 2013)
  • 54. Ename  TimeScope   Ename TimeScope (new version in 2013)
  • 55. Ename  TimeLine   Ename TimeLine (new version in 2014)
  • 56. Thank  You!     h<p://www.3dicons-­‐project.eu