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Process Scheduling

Basic Concepts
Scheduling Criteria
Scheduling Algorithms
Multiple-Processor Scheduling
Thread Scheduling


           Loganathan R, CSE, HKBKCE   1
1. Basic Concepts
• Maximum CPU utilization obtained with multiprogramming
1.1 CPU–I/O Burst Cycle
• Process execution consists of a cycle of CPU execution and I/O
   wait
• CPU burst distribution vary greatly from process to process
   and from computer to computer
• This distribution is important in the selection of an CPU-
   scheduling algorithm




       Histogram of CPU-burst durations                            Alternating sequence of
                                      Loganathan R, CSE, HKBKCE    CPU and I/O bursts      2
1. Basic Concepts Contd..
1.2 CPU Scheduler (Short-term scheduler)
• Selects from among the processes in memory that are ready to execute, and allocates
  the CPU to one of them
• Ready queue is not necessarily a first-in, first-out (FIFO) queue and it can be
  implemented as a FIFO queue, a priority queue, a tree, or an unordered linked list
1.3 Preemptive Scheduling
• CPU scheduling decisions may take place when a process:
     1. Switches from running to waiting state 2. Switches from running to ready state
     3. Switches from waiting to ready state         4. Terminates
• Scheduling under 1 and 4 is non-preemptive or cooperative
  – Once the CPU has been allocated to a process, the process keeps the CPU until it releases the
    CPU either by terminating or by switching to the waiting state. Example : Windows 3.x/95
• Scheduling under 2 and 3 is preemptive
   -- Incurs cost in shared data access s and affects OS kernel design
1.4 Dispatcher
• Dispatcher module gives control of the CPU to the process selected by the short-term
  scheduler which involves:
     - switching context       -switching to user mode
     - jumping to the proper location in the user program to restart that program
• Dispatch latency – time it takes for the dispatcher to stop one process and start another
  running
                                     Loganathan R, CSE, HKBKCE                                  3
2. Scheduling Criteria
• Choosing a scheduling algorithms will be based on the properties of the
  algorithms
• Many Criteria have been suggested for comparing CPU scheduling
  algorithms
  1. CPU utilization – keep the CPU as busy as possible
  2. Throughput – number of processes completed per time unit
  3. Turnaround time – amount of time to execute a particular process
  4. Waiting time – amount of time a process waiting in the ready queue
  5. Response time - time from the submission of a request until the first
     response is produced, not output (for time-sharing environment)
• Optimization Criteria
   – Maximize CPU utilization
   – Maximize throughput
   – Minimize turnaround time
   – Minimize waiting time
   – Minimize response time

                            Loganathan R, CSE, HKBKCE                  4
3. Scheduling Algorithms
3.1 First-Come, First-Served (FCFS) Scheduling
• The process that requests the CPU first is allocated the CPU first
• Managed with a FIFO queue -When a process enters the ready queue, its PCB is linked to
  the tail of the queue and when the CPU is free, it is allocated to the process at the head
  of the queue
                             Process          Burst Time
                                P1                24
                                P2                 3
                                P3                 3
Suppose that the processes arrive in the order: P1 , P2 , P3
                                                  The Gantt Chart for the schedule is:
• Waiting time for P1 = 0; P2 = 24; P3 = 27
• Average waiting time: (0 + 24 + 27)/3 = 17                 P1                  P2      P3

                                                0                         24      27            30
Suppose that the processes arrive in the order : P2 , P3 , P1
                                                  The Gantt chart for the schedule is:
• Waiting time for P1 = 6; P2 = 0; P3 = 3           P2        P3                 P1
• Average waiting time: (6 + 0 + 3)/3 = 3
                                                0          3     6                               30
• Convoy effect - all the other processes wait for the one big process to get off the CPU
                                  Loganathan R, CSE, HKBKCE                                 5
3. Scheduling Algorithms                          Contd..

3.2 Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU burst. When the CPU is
  available, it is assigned to the process that has the smallest next CPU burst
  (shortest-next-CPU-burst algorithm).
• Two schemes:
  – Non-preemptive – once CPU given to the process it cannot be preempted until
    completes its CPU burst
  – Preemptive – if a new process arrives with CPU burst length less than remaining time
    of current executing process, preempt.           This scheme is know as the
    Shortest-Remaining-Time-First (SRTF)
• Example of Non-Preemptive SJF
   Process                Burst Time
      P1                       6             P4        P1         P3           P2
      P2                       8
      P3                       7                              9         16              24
                                          0      3
      P4                       3
Waiting time for P1 = 3; P2 = 16; P3 = 9; P4 = 0
Average waiting time: (3 + 16 + 9 + 0)/4 = 7


                                  Loganathan R, CSE, HKBKCE                         6
3. Scheduling Algorithms                   Contd..

3.2 Shortest-Job-First (SJF) Scheduling
• Example of Preemptive SJF
 Process Arrival Time Burst Time
    P1         0          7
    P2         2          4          P1    P2 P3      P2        P4         P1
    P3         4          1
    P4         5          4        0    2     4    5      7          11       16
• Average waiting time = (9 + 1 + 0 +2)/4 = 3
• Moving a short process before a long one decreases the waiting time of the
   short process more than it increases the waiting time of the long process
• SJF is optimal – gives minimum average waiting time for a given set of
   processes
Determining Length of Next CPU Burst
• Can be done by using the length of previous CPU bursts, using exponential
  averaging      1. t n  actual length of n th CPU burst
                   2.  n 1  predicted value for the next CPU burst
                   3.  , 0    1
                   4. Define :  n  1     t n  1    n .
                                                           
                              Loganathan R, CSE, HKBKCE                       7
3. Scheduling Algorithms                    Contd..

3.3 Priority Scheduling
• A priority number (integer) is associated with each process
• The CPU is allocated to the process with the highest priority (smallest
    integer  highest priority)
• Equal-priority processes are scheduled in FCFS order
• Preemptive - Preempt the CPU if the priority of the newly arrived process
    is higher than the priority of the currently running process.
• SJF is a priority scheduling where priority is the predicted next CPU burst
    time
• Problem  indefinite blocking or Starvation – low priority processes may
    never execute
• Solution  Aging – as time progresses increase the priority of the process
 Process Burst Time Priority
    P1          10       3
    P2          1        1
    P3          2        4                          P1                     P4
                               P2       P5                            P3
    P4          1        5
    P5          5        2    0 1            6                     16     18 19
                            Loganathan R, CSE, HKBKCE                      8
3. Scheduling Algorithms                  Contd..

3.4 Round Robin (RR) Scheduling
• Each process gets a small unit of CPU time (time quantum), usually 10-100
  milliseconds. After this time has elapsed, the process is preempted and
  added to the end of the ready queue.
• If there are n processes in the ready queue and the time quantum is q, then
  each process gets 1/n of the CPU time in chunks of at most q time units at
  once. No process waits more than (n-1)q time units.
• Performance
     – q is too large  FCFS
     – q is too small  context switch overhead is too high
• Typically, higher average turnaround than SJF, but better response
• Example of RR with Time Quantum = 20
Process      Burst Time
    P1            53
    P2            17    P1    P2    P3    P4   P1    P3    P4    P1  P3    P3
    P3            68 0     20 37       57    77 97 117 121 134 154 162
    P4           24

                          Loganathan R, CSE, HKBKCE                     9
3. Scheduling Algorithms                          Contd..

3.4 Round Robin (RR) Scheduling
• The time quantum to be large with respect to the context switch time(10%
  of the time quantum)



                                                          Smaller time quantum
                                                       increases context switches




  Turnaround time
varies time quantum
                           Loganathan R, CSE, HKBKCE                                10
3. Scheduling Algorithms                    Contd..
3.5 Multilevel Queue Scheduling
• Ready queue is partitioned into separate queues and processes are permanently
  assigned to one queue, based on some of the process such as memory size,
  process priority, or process type. Example : foreground (interactive) &
  background (batch)
• Each queue has its own scheduling algorithm ,foreground – RR and background –
  FCFS
• Scheduling must be done
   between the queues
  • Fixed priority scheduling, i.e.
    serve all from foreground then
    from background- Possibility of
    starvation.
  • Time slice – each queue gets a
    certain amount of CPU time
    which it can schedule amongst
    its processes; i.e., 80% to
    foreground in RR and 20% to
    background in FCFS


                               Loganathan R, CSE, HKBKCE                   11
3. Scheduling Algorithms                       Contd..
3.6 Multilevel Feedback-Queue Scheduling
• A process can move between the various queues; aging can be implemented this way
• Multilevel-feedback-queue scheduler defined by the following parameters:
  – number of queues                 - scheduling algorithms for each queue
  – method used to determine when to upgrade a process
  – method used to determine when to demote a process
  – method used to determine which queue a process will enter when it needs service
• Example of Multilevel Feedback Queue with 3 queues:
  – Q0 – RR with time quantum 8 ms Q1 – RR time quantum 16 ms              Q2 – FCFS
• Scheduling
  – A new job enters queue Q0 which is
    served FCFS. When it gains CPU, job
    receives 8 milliseconds. If it does not
    finish in 8 milliseconds, job is moved
    to queue Q1.
  – At Q1 job is again served FCFS and
    receives 16 additional milliseconds. If
    it still does not complete, it is
    preempted and moved to queue Q2.


                                 Loganathan R, CSE, HKBKCE                       12
4. Multiple-Processor Scheduling
• Load sharing is possible but CPU scheduling is more complex when multiple CPUs
  are available
4.1 Approaches (for Homogeneous processors in multiprocessor)
• Asymmetric multiprocessing –one processor handles all scheduling, I/O processing
  and system activities, i.e. accesses the system data structures, reducing the need
  for data sharing
• Symmetric multiprocessing(SMP) –each processor is self scheduling with common
  or private ready queue. If multiple processors trying to access and update a
  common data structure, the scheduler must be programmed carefully and ensure
  two processors do not choose the same process and that processes are not lost
  from the queue.
4.2 Processor Affinity
• SMP systems try to avoid migration of processes from one processor to another
  and instead attempt to keep a process running on the same processor due the
  high cost of invalidating and re-populating caches is known as Processor Affinity
• Attempting to keep a process running on the same processor—but not
  guaranteeing it is known as soft affinity
• A process to specify that it is not to migrate to other processors is known as hard
  affinity

                               Loganathan R, CSE, HKBKCE                         13
4. Multiple-Processor Scheduling Contd…
4.3 Load Balancing
• Load balancing is to keep the workload evenly distributed across all processors
• Load balancing is necessary where each processor has its own private queue
• Approaches
  – Push migration, a specific task periodically checks the load on each processor and—
    if it finds an imbalance— evenly distributes the load by moving (or pushing)
    processes from overloaded to idle or less-busy
  – Pull migration, an idle processor pulls a waiting process from a busy processor
• Load balancing often counteracts the benefits of processor affinity
4.4 Symmetric Multithreading
• To allow several threads to run
  concurrently,     provide     multiple
  logical— rather than physical—
  processors is known as symmetric
  multithreading or SMT also termed
  hyperthreading technology on Intel
  processors
• Each logical processor has its own
  architecture state(own registers)
• SMT is provided in hardware Loganathan R, CSE, HKBKCE                            14
5. Thread Scheduling
• Scheduling issues involving user-level and kernel-level threads
5.1 Contention Scope
• Systems implementing the many-to-one and many-to-many models, the thread
  library schedules user-level threads to run on an available LWP, is known as
  process-contention scope (PCS), since competition for the CPU takes place
  among threads belonging to the same process
• To decide which kernel thread to schedule onto a physical CPU, the kernel uses
  system-contention scope (SCS), since competition for the CPU takes place
  among threads in the system
5.2 Pthread Scheduling
• PTHREAD_SCOPE_PROCESS schedules threads using PCS scheduling.
• PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling
• Pthread IPC provides two functions for getting and setting the contention
  scope policy
     – pthread_attr_setscope(pthread_attr_t *attr, int scope)
     – pthread_attr_getscope(pthread_attr_t *attr, int *scope)
                              Loganathan R, CSE, HKBKCE                     15

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5 Process Scheduling

  • 1. Process Scheduling Basic Concepts Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Thread Scheduling Loganathan R, CSE, HKBKCE 1
  • 2. 1. Basic Concepts • Maximum CPU utilization obtained with multiprogramming 1.1 CPU–I/O Burst Cycle • Process execution consists of a cycle of CPU execution and I/O wait • CPU burst distribution vary greatly from process to process and from computer to computer • This distribution is important in the selection of an CPU- scheduling algorithm Histogram of CPU-burst durations Alternating sequence of Loganathan R, CSE, HKBKCE CPU and I/O bursts 2
  • 3. 1. Basic Concepts Contd.. 1.2 CPU Scheduler (Short-term scheduler) • Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them • Ready queue is not necessarily a first-in, first-out (FIFO) queue and it can be implemented as a FIFO queue, a priority queue, a tree, or an unordered linked list 1.3 Preemptive Scheduling • CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state 2. Switches from running to ready state 3. Switches from waiting to ready state 4. Terminates • Scheduling under 1 and 4 is non-preemptive or cooperative – Once the CPU has been allocated to a process, the process keeps the CPU until it releases the CPU either by terminating or by switching to the waiting state. Example : Windows 3.x/95 • Scheduling under 2 and 3 is preemptive -- Incurs cost in shared data access s and affects OS kernel design 1.4 Dispatcher • Dispatcher module gives control of the CPU to the process selected by the short-term scheduler which involves: - switching context -switching to user mode - jumping to the proper location in the user program to restart that program • Dispatch latency – time it takes for the dispatcher to stop one process and start another running Loganathan R, CSE, HKBKCE 3
  • 4. 2. Scheduling Criteria • Choosing a scheduling algorithms will be based on the properties of the algorithms • Many Criteria have been suggested for comparing CPU scheduling algorithms 1. CPU utilization – keep the CPU as busy as possible 2. Throughput – number of processes completed per time unit 3. Turnaround time – amount of time to execute a particular process 4. Waiting time – amount of time a process waiting in the ready queue 5. Response time - time from the submission of a request until the first response is produced, not output (for time-sharing environment) • Optimization Criteria – Maximize CPU utilization – Maximize throughput – Minimize turnaround time – Minimize waiting time – Minimize response time Loganathan R, CSE, HKBKCE 4
  • 5. 3. Scheduling Algorithms 3.1 First-Come, First-Served (FCFS) Scheduling • The process that requests the CPU first is allocated the CPU first • Managed with a FIFO queue -When a process enters the ready queue, its PCB is linked to the tail of the queue and when the CPU is free, it is allocated to the process at the head of the queue Process Burst Time P1 24 P2 3 P3 3 Suppose that the processes arrive in the order: P1 , P2 , P3 The Gantt Chart for the schedule is: • Waiting time for P1 = 0; P2 = 24; P3 = 27 • Average waiting time: (0 + 24 + 27)/3 = 17 P1 P2 P3 0 24 27 30 Suppose that the processes arrive in the order : P2 , P3 , P1 The Gantt chart for the schedule is: • Waiting time for P1 = 6; P2 = 0; P3 = 3 P2 P3 P1 • Average waiting time: (6 + 0 + 3)/3 = 3 0 3 6 30 • Convoy effect - all the other processes wait for the one big process to get off the CPU Loganathan R, CSE, HKBKCE 5
  • 6. 3. Scheduling Algorithms Contd.. 3.2 Shortest-Job-First (SJF) Scheduling • Associate with each process the length of its next CPU burst. When the CPU is available, it is assigned to the process that has the smallest next CPU burst (shortest-next-CPU-burst algorithm). • Two schemes: – Non-preemptive – once CPU given to the process it cannot be preempted until completes its CPU burst – Preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF) • Example of Non-Preemptive SJF Process Burst Time P1 6 P4 P1 P3 P2 P2 8 P3 7 9 16 24 0 3 P4 3 Waiting time for P1 = 3; P2 = 16; P3 = 9; P4 = 0 Average waiting time: (3 + 16 + 9 + 0)/4 = 7 Loganathan R, CSE, HKBKCE 6
  • 7. 3. Scheduling Algorithms Contd.. 3.2 Shortest-Job-First (SJF) Scheduling • Example of Preemptive SJF Process Arrival Time Burst Time P1 0 7 P2 2 4 P1 P2 P3 P2 P4 P1 P3 4 1 P4 5 4 0 2 4 5 7 11 16 • Average waiting time = (9 + 1 + 0 +2)/4 = 3 • Moving a short process before a long one decreases the waiting time of the short process more than it increases the waiting time of the long process • SJF is optimal – gives minimum average waiting time for a given set of processes Determining Length of Next CPU Burst • Can be done by using the length of previous CPU bursts, using exponential averaging 1. t n  actual length of n th CPU burst 2.  n 1  predicted value for the next CPU burst 3.  , 0    1 4. Define :  n  1   t n  1    n .  Loganathan R, CSE, HKBKCE 7
  • 8. 3. Scheduling Algorithms Contd.. 3.3 Priority Scheduling • A priority number (integer) is associated with each process • The CPU is allocated to the process with the highest priority (smallest integer  highest priority) • Equal-priority processes are scheduled in FCFS order • Preemptive - Preempt the CPU if the priority of the newly arrived process is higher than the priority of the currently running process. • SJF is a priority scheduling where priority is the predicted next CPU burst time • Problem  indefinite blocking or Starvation – low priority processes may never execute • Solution  Aging – as time progresses increase the priority of the process Process Burst Time Priority P1 10 3 P2 1 1 P3 2 4 P1 P4 P2 P5 P3 P4 1 5 P5 5 2 0 1 6 16 18 19 Loganathan R, CSE, HKBKCE 8
  • 9. 3. Scheduling Algorithms Contd.. 3.4 Round Robin (RR) Scheduling • Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue. • If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units. • Performance – q is too large  FCFS – q is too small  context switch overhead is too high • Typically, higher average turnaround than SJF, but better response • Example of RR with Time Quantum = 20 Process Burst Time P1 53 P2 17 P1 P2 P3 P4 P1 P3 P4 P1 P3 P3 P3 68 0 20 37 57 77 97 117 121 134 154 162 P4 24 Loganathan R, CSE, HKBKCE 9
  • 10. 3. Scheduling Algorithms Contd.. 3.4 Round Robin (RR) Scheduling • The time quantum to be large with respect to the context switch time(10% of the time quantum) Smaller time quantum increases context switches Turnaround time varies time quantum Loganathan R, CSE, HKBKCE 10
  • 11. 3. Scheduling Algorithms Contd.. 3.5 Multilevel Queue Scheduling • Ready queue is partitioned into separate queues and processes are permanently assigned to one queue, based on some of the process such as memory size, process priority, or process type. Example : foreground (interactive) & background (batch) • Each queue has its own scheduling algorithm ,foreground – RR and background – FCFS • Scheduling must be done between the queues • Fixed priority scheduling, i.e. serve all from foreground then from background- Possibility of starvation. • Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR and 20% to background in FCFS Loganathan R, CSE, HKBKCE 11
  • 12. 3. Scheduling Algorithms Contd.. 3.6 Multilevel Feedback-Queue Scheduling • A process can move between the various queues; aging can be implemented this way • Multilevel-feedback-queue scheduler defined by the following parameters: – number of queues - scheduling algorithms for each queue – method used to determine when to upgrade a process – method used to determine when to demote a process – method used to determine which queue a process will enter when it needs service • Example of Multilevel Feedback Queue with 3 queues: – Q0 – RR with time quantum 8 ms Q1 – RR time quantum 16 ms Q2 – FCFS • Scheduling – A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. – At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2. Loganathan R, CSE, HKBKCE 12
  • 13. 4. Multiple-Processor Scheduling • Load sharing is possible but CPU scheduling is more complex when multiple CPUs are available 4.1 Approaches (for Homogeneous processors in multiprocessor) • Asymmetric multiprocessing –one processor handles all scheduling, I/O processing and system activities, i.e. accesses the system data structures, reducing the need for data sharing • Symmetric multiprocessing(SMP) –each processor is self scheduling with common or private ready queue. If multiple processors trying to access and update a common data structure, the scheduler must be programmed carefully and ensure two processors do not choose the same process and that processes are not lost from the queue. 4.2 Processor Affinity • SMP systems try to avoid migration of processes from one processor to another and instead attempt to keep a process running on the same processor due the high cost of invalidating and re-populating caches is known as Processor Affinity • Attempting to keep a process running on the same processor—but not guaranteeing it is known as soft affinity • A process to specify that it is not to migrate to other processors is known as hard affinity Loganathan R, CSE, HKBKCE 13
  • 14. 4. Multiple-Processor Scheduling Contd… 4.3 Load Balancing • Load balancing is to keep the workload evenly distributed across all processors • Load balancing is necessary where each processor has its own private queue • Approaches – Push migration, a specific task periodically checks the load on each processor and— if it finds an imbalance— evenly distributes the load by moving (or pushing) processes from overloaded to idle or less-busy – Pull migration, an idle processor pulls a waiting process from a busy processor • Load balancing often counteracts the benefits of processor affinity 4.4 Symmetric Multithreading • To allow several threads to run concurrently, provide multiple logical— rather than physical— processors is known as symmetric multithreading or SMT also termed hyperthreading technology on Intel processors • Each logical processor has its own architecture state(own registers) • SMT is provided in hardware Loganathan R, CSE, HKBKCE 14
  • 15. 5. Thread Scheduling • Scheduling issues involving user-level and kernel-level threads 5.1 Contention Scope • Systems implementing the many-to-one and many-to-many models, the thread library schedules user-level threads to run on an available LWP, is known as process-contention scope (PCS), since competition for the CPU takes place among threads belonging to the same process • To decide which kernel thread to schedule onto a physical CPU, the kernel uses system-contention scope (SCS), since competition for the CPU takes place among threads in the system 5.2 Pthread Scheduling • PTHREAD_SCOPE_PROCESS schedules threads using PCS scheduling. • PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling • Pthread IPC provides two functions for getting and setting the contention scope policy – pthread_attr_setscope(pthread_attr_t *attr, int scope) – pthread_attr_getscope(pthread_attr_t *attr, int *scope) Loganathan R, CSE, HKBKCE 15