The document summarizes Louis Dodds-Rodgers' process in developing an interactive arcade fighting game. Some key points:
- Research on similar successful games helped inform game design but also uncovered copyright issues that required careful navigation.
- Planning included mind mapping ideas and molding the game around the target demographic, though weaknesses included difficulty creating a wholly original concept and improperly using reference characters.
- Time management was initially efficient but struggled with character/sprite creation due to limited planning and ran into copyright issues with audio samples.
- Peer feedback suggested improving animation quality and movement, adding character details like names/powers, and including more aesthetic elements.