This document discusses techniques for creating accommodation-invariant near-eye displays. Current VR displays cause a vergence-accommodation conflict that produces eye fatigue. The authors investigate using point spread function engineering and multi-plane displays to remove the retinal blur cue and allow accommodation to match stereopsis. They describe a prototype that uses a spatial light modulator and focal sweep to render images with different depth-invariant point spread functions. A user study shows the prototype can drive accommodation with stereopsis alone. Future work includes improving image quality and investigating multifocal lenses and user comfort.
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