The document discusses the creation, management, and exploitation of digital doubles in the entertainment industry, highlighting the technical and artistic challenges involved in accurately representing human facial features and performances. It outlines the application of computer-generated characters in films, video games, and advertising, while emphasizing the importance of legal agreements and control over an actor's digital representation. The agency aims to provide independent studios with access to high-quality digital doubles, ensuring photo-realism and adherence to legal frameworks, thereby optimizing production processes.