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one digital consulting © 2017
Advanced Reality
Values & Benefits for Schools of the Future
Carlos J. Ochoa
Ceo ONE Digital Consulting
Chapter President VRARA Madrid
one digital consulting © 2017
“Educating the individual is this country’s
most valuable investment. It represents the
foundation for progress and development“
one digital consulting © 2017
“Education is a powerful driver of development and
one of the strongest instruments for reducing
poverty and improving health, gender equality,
peace, and stability“
one digital consulting © 2017
“Although there has been great progress in the last
decade, 250 million children cannot read or write
although many have been to school“
one digital consulting © 2017
“Providing all children with a quality education that
teaches them skills for work is critical to end poverty
by 2030. Jim Yong Kim. President World Bank“
one digital consulting © 2017
“. Skills, and skills
development, are an
essential component
of all efforts in this
challenging area.
Too many workers
are simply
unprepared to meet
the needs of firms,
particularly in more
competitive
economic
environments “
one digital consulting © 2017
“Over the next few decades demand in the top
layer of the labour market may well centre on
individuals with high abstract reasoning, creative,
and interpersonal skills that are beyond most
workers, including graduates“
one digital consulting © 2017
Education is about
to become more
interactive, more
fun, and more
social. Specifically in
the way that “new
advanced
technologies and
methodologies” will
improve learning
and teaching
processes with the
aim of VR/AR
one digital consulting © 2017
The success of a complex and innovative project like this one,
demands the engagement of a team of reputable, seasoned and
qualified professionals and methodologies guaranteeing the
fulfillment of all targets of the project. The Teachers training
program is a key success factor of the project, including
workshops, seminars and community support.
one digital consulting © 2017
Using Immersive VR/AR Environments we can place students in any
real world or virtual situation with an active role in proceedings
through various tasks they will need to complete. Situations and
outcomes will dynamically change depending on the students input
and this will keep the student active and engaged throughout the
lesson. From now on, teachers can use these unparalleled learning
experiences to build student mental models and understanding of
STEM ideas with the equipment and connections already in the
classroom.
one digital consulting © 2017
Students of all ages typically retain between 10% and 30% of that
they read and see. Traditional educational materials fail to inspire
and engage further learning with most students as it forces them
into a form of memory testing rather than retaining knowledge
through practice and experience
Traditional lessons are also taught through ridged structures that
don’t change if repeated. This causes fatigue and boredom with less
student retention.
one digital consulting © 2017
“With virtual reality (VR) playing an increasing role in reshaping
industries such as tourism, industry simulation, video-games, real
estate and medicine, educators have begun to explore using VR in
academic settings. Schools and Teachers can start this new
immersive experience with SmartEducationLabs in the classroom”
one digital consulting © 2017
one digital consulting © 2017
one digital consulting © 2017
Values & Benefits of
VR/AR for the
Edu-Community
one digital consulting © 2017
As it is more actively adopted, VR will increasing be found in educational spaces.
According most relevant Industry and Researches studies, VR will play a
differential factor in the new educational scenario. In fact, about one-third of the
tech-orientated attendees surveyed at the Consumer Electronics Show 2016 think
that education is the area that is most likely to benefit from VR with virtual
classrooms and VR-enabled textbooks.
As VR expands its reach into the educational sector, we must explore the tangible
impacts that this technology will have on both students and educators in our
classrooms. Here we demonstrate some of the definitive benefits of using VR in
the classroom backed by research.
one digital consulting © 2017
“Adding value to the Smartphone
at the Classroom: A recent study
published in the Journal of Media
Education reported that students
spent a fifth of their time in class
performing activities on their
devices that have nothing to do
with their school work. In fact, the
study found that students check
their digital devices an average of
12 times during class.
Putting those smartphones with
VR/AR technology and using
added value apps, could
potentially eliminate this problem.
Instead of spending idle time on
their phones, students would
instead be required to use them to
engage with VR software for the
lesson of the day.
one digital consulting © 2017
“Bridging the Attention Gap: Edger Dale’s Cone of Experience has shown that the
average person only remembers 20% of what they hear and 30% of what they
see, but up to 90% of what they personally experience. As a result, VR/AR
educational materials provide the scenario needed to build the attention gap,
helping students to become more attentive during lessons. A meta-analysis done
in 2014 found that students actually do learn better when immersed in virtual
worlds.
one digital consulting © 2017
“Eliminating Language Barriers: In today’s multicultural societies, bringing students
together from all different backgrounds is still a challenge due to language
differences. For students that wish to study in another country, traditional
methods of teaching have always required that they achieve sufficient fluency in
order to effectively learn in a classroom where lessons are taught in another
language. With VR/AR, language translation can be implemented within the
software, eliminating language as a significant barrier to a student’s educational
goals.
one digital consulting © 2017
“Social Integration of Students: Helping students to connect with their peers is
essential for creating a positive learning environment for students. VR/AR
technology can foster social integration of learners within a classroom
environment by bringing together students who have different learning styles and
needs”
one digital consulting © 2017
“Rewarding Students
for their
achievements: Much
of the traditional
approach to
education has made
success neutral while
punishing students for
failures. With VR/AR
apps, content
producers can bring
the gamification
aspects of technology
that have enhanced
other consumer
products to
educational materials.
one digital consulting © 2017
Delaying rewards
actually eliminates all
motivating power of
the incentive.
Implementing rewards
systems into VR/AR
educational software
could potentially
deliver significant
results with regard to
student achievements
in previously low-
performing academic
environments.
one digital consulting © 2017
But please, don´t forget…it is not about
technology, is about learning !!!
one digital consulting © 2017
Madrid
Milán
Brussels
Dubai
Pune
onedigital consulting one world one contact one media
© 2017 one digital consulting
Management Consultancy
Strategic Consultancy
Smart Digital Education
Smart Cities
Advanced Simulations
Knowledge Factory
madrid@onedigitalconsulting.eu
onedigital consulting ©
www.onedigitalconsulting.eu
www.smarteducationlabs.com
madrid@onedigitalconsulting.eu
Imagine the future, we can build it together

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Advanced Reality. Values & Benefits of VR/AR for Schools of the Future

  • 1. one digital consulting © 2017 Advanced Reality Values & Benefits for Schools of the Future Carlos J. Ochoa Ceo ONE Digital Consulting Chapter President VRARA Madrid
  • 2. one digital consulting © 2017 “Educating the individual is this country’s most valuable investment. It represents the foundation for progress and development“
  • 3. one digital consulting © 2017 “Education is a powerful driver of development and one of the strongest instruments for reducing poverty and improving health, gender equality, peace, and stability“
  • 4. one digital consulting © 2017 “Although there has been great progress in the last decade, 250 million children cannot read or write although many have been to school“
  • 5. one digital consulting © 2017 “Providing all children with a quality education that teaches them skills for work is critical to end poverty by 2030. Jim Yong Kim. President World Bank“
  • 6. one digital consulting © 2017 “. Skills, and skills development, are an essential component of all efforts in this challenging area. Too many workers are simply unprepared to meet the needs of firms, particularly in more competitive economic environments “
  • 7. one digital consulting © 2017 “Over the next few decades demand in the top layer of the labour market may well centre on individuals with high abstract reasoning, creative, and interpersonal skills that are beyond most workers, including graduates“
  • 8. one digital consulting © 2017 Education is about to become more interactive, more fun, and more social. Specifically in the way that “new advanced technologies and methodologies” will improve learning and teaching processes with the aim of VR/AR
  • 9. one digital consulting © 2017 The success of a complex and innovative project like this one, demands the engagement of a team of reputable, seasoned and qualified professionals and methodologies guaranteeing the fulfillment of all targets of the project. The Teachers training program is a key success factor of the project, including workshops, seminars and community support.
  • 10. one digital consulting © 2017 Using Immersive VR/AR Environments we can place students in any real world or virtual situation with an active role in proceedings through various tasks they will need to complete. Situations and outcomes will dynamically change depending on the students input and this will keep the student active and engaged throughout the lesson. From now on, teachers can use these unparalleled learning experiences to build student mental models and understanding of STEM ideas with the equipment and connections already in the classroom.
  • 11. one digital consulting © 2017 Students of all ages typically retain between 10% and 30% of that they read and see. Traditional educational materials fail to inspire and engage further learning with most students as it forces them into a form of memory testing rather than retaining knowledge through practice and experience Traditional lessons are also taught through ridged structures that don’t change if repeated. This causes fatigue and boredom with less student retention.
  • 12. one digital consulting © 2017 “With virtual reality (VR) playing an increasing role in reshaping industries such as tourism, industry simulation, video-games, real estate and medicine, educators have begun to explore using VR in academic settings. Schools and Teachers can start this new immersive experience with SmartEducationLabs in the classroom”
  • 15. one digital consulting © 2017 Values & Benefits of VR/AR for the Edu-Community
  • 16. one digital consulting © 2017 As it is more actively adopted, VR will increasing be found in educational spaces. According most relevant Industry and Researches studies, VR will play a differential factor in the new educational scenario. In fact, about one-third of the tech-orientated attendees surveyed at the Consumer Electronics Show 2016 think that education is the area that is most likely to benefit from VR with virtual classrooms and VR-enabled textbooks. As VR expands its reach into the educational sector, we must explore the tangible impacts that this technology will have on both students and educators in our classrooms. Here we demonstrate some of the definitive benefits of using VR in the classroom backed by research.
  • 17. one digital consulting © 2017 “Adding value to the Smartphone at the Classroom: A recent study published in the Journal of Media Education reported that students spent a fifth of their time in class performing activities on their devices that have nothing to do with their school work. In fact, the study found that students check their digital devices an average of 12 times during class. Putting those smartphones with VR/AR technology and using added value apps, could potentially eliminate this problem. Instead of spending idle time on their phones, students would instead be required to use them to engage with VR software for the lesson of the day.
  • 18. one digital consulting © 2017 “Bridging the Attention Gap: Edger Dale’s Cone of Experience has shown that the average person only remembers 20% of what they hear and 30% of what they see, but up to 90% of what they personally experience. As a result, VR/AR educational materials provide the scenario needed to build the attention gap, helping students to become more attentive during lessons. A meta-analysis done in 2014 found that students actually do learn better when immersed in virtual worlds.
  • 19. one digital consulting © 2017 “Eliminating Language Barriers: In today’s multicultural societies, bringing students together from all different backgrounds is still a challenge due to language differences. For students that wish to study in another country, traditional methods of teaching have always required that they achieve sufficient fluency in order to effectively learn in a classroom where lessons are taught in another language. With VR/AR, language translation can be implemented within the software, eliminating language as a significant barrier to a student’s educational goals.
  • 20. one digital consulting © 2017 “Social Integration of Students: Helping students to connect with their peers is essential for creating a positive learning environment for students. VR/AR technology can foster social integration of learners within a classroom environment by bringing together students who have different learning styles and needs”
  • 21. one digital consulting © 2017 “Rewarding Students for their achievements: Much of the traditional approach to education has made success neutral while punishing students for failures. With VR/AR apps, content producers can bring the gamification aspects of technology that have enhanced other consumer products to educational materials.
  • 22. one digital consulting © 2017 Delaying rewards actually eliminates all motivating power of the incentive. Implementing rewards systems into VR/AR educational software could potentially deliver significant results with regard to student achievements in previously low- performing academic environments.
  • 23. one digital consulting © 2017 But please, don´t forget…it is not about technology, is about learning !!!
  • 24. one digital consulting © 2017 Madrid Milán Brussels Dubai Pune onedigital consulting one world one contact one media © 2017 one digital consulting Management Consultancy Strategic Consultancy Smart Digital Education Smart Cities Advanced Simulations Knowledge Factory madrid@onedigitalconsulting.eu onedigital consulting © www.onedigitalconsulting.eu www.smarteducationlabs.com madrid@onedigitalconsulting.eu Imagine the future, we can build it together