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報告人:張家鈞        zjuajun@gmail.com
                          指導老師:林豪鏘
Autonomous Agents and Multi-Agent Systems
Affective computing with primary and secondary emotions in a virtual human   2
Affective computing with primary and secondary emotions in a virtual human   3
Affective computing with primary and secondary emotions in a virtual human   4
Affective computing with primary and secondary emotions in a virtual human   5
Affective computing with primary and secondary emotions in a virtual human   6
Affective computing with primary and secondary emotions in a virtual human   7
Affective computing with primary and secondary emotions in a virtual human   8
Affective computing with primary and secondary emotions in a virtual human   9
Affective computing with primary and secondary emotions in a virtual human   10
Affective computing with primary and secondary emotions in a virtual human   11
Affective computing with primary and secondary emotions in a virtual human   12
Affective computing with primary and secondary emotions in a virtual human   13
   Pleasure
    Aroual
    Dominance




Affective computing with primary and secondary emotions in a virtual human   14
   Pleasure
    Aroual
    Dominance




Affective computing with primary and secondary emotions in a virtual human   15
   Pleasure
    Aroual (low)
    Dominance




Affective computing with primary and secondary emotions in a virtual human   16
   Pleasure
    Aroual (low)
    Dominance




Affective computing with primary and secondary emotions in a virtual human   17
   Secondary emotions are based on more complex data
    structures than primary ones.
    Accordingly, only some general aspects of secondary
    emotions (such as their respec-
    tive valence components) are represented in PAD space.




Affective computing with primary and secondary emotions in a virtual human   18
   The appraisal of secondary emotions depends much
    more on the situational context and
    an agent’s memory than that of primary emotions.
    Thus, secondary emotions are more
    dependent on the agent’s cognitive reasoning abilities.




Affective computing with primary and secondary emotions in a virtual human   19
   The releasers of secondary emotions might
    be learned based on the history of primary
    emotions in connection with memories of
    events, agents, and objects.




Affective computing with primary and secondary emotions in a virtual human   20
    The agent’s facial expressions of primary
    emotions (cf. Fig. 1) may accompany secondary
    emotions such that they do not necessarily need
    to be expressed by their own set of facial
    expressions.




Affective computing with primary and secondary emotions in a virtual human   21
   Secondary emotions also modulate the
    agent’s simulated embodiment, such as its
    general
    level of Arousal.




Affective computing with primary and secondary emotions in a virtual human   22
   The agent expresses its awareness of
    secondary emotions verbally.




Affective computing with primary and secondary emotions in a virtual human   23
Affective computing with primary and secondary emotions in a virtual human   24
Affective computing with primary and secondary emotions in a virtual human   25
Affective computing with primary and secondary emotions in a virtual human   26
Affective computing with primary and secondary emotions in a virtual human   27
Affective computing with primary and secondary emotions in a virtual human   28
Affective computing with primary and secondary emotions in a virtual human   29
Affective computing with primary and secondary emotions in a virtual human   30
   individuals in a positive mood are less likely
    to experience negative emotions and vice
    versa.




Affective computing with primary and secondary emotions in a virtual human   31
Affective computing with primary and secondary emotions in a virtual human   32
Affective computing with primary and secondary emotions in a virtual human   33
Affective computing with primary and secondary emotions in a virtual human   34
Affective computing with primary and secondary emotions in a virtual human   35
   Hypothesis MAX expressing primary and
    secondary emotions is judged older than
    MAX expressing only primary emotions.




Affective computing with primary and secondary emotions in a virtual human   36
Affective computing with primary and secondary emotions in a virtual human   37
   If MAX were a real human, how old would
    you judge him to be?




Affective computing with primary and secondary emotions in a virtual human   38
Affective computing with primary and secondary emotions in a virtual human   39
Affective computing with primary and secondary emotions in a virtual human   40

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Affective computing with primary and secondary emotions in a virtual human

  • 1. 報告人:張家鈞 zjuajun@gmail.com 指導老師:林豪鏘 Autonomous Agents and Multi-Agent Systems
  • 2. Affective computing with primary and secondary emotions in a virtual human 2
  • 3. Affective computing with primary and secondary emotions in a virtual human 3
  • 4. Affective computing with primary and secondary emotions in a virtual human 4
  • 5. Affective computing with primary and secondary emotions in a virtual human 5
  • 6. Affective computing with primary and secondary emotions in a virtual human 6
  • 7. Affective computing with primary and secondary emotions in a virtual human 7
  • 8. Affective computing with primary and secondary emotions in a virtual human 8
  • 9. Affective computing with primary and secondary emotions in a virtual human 9
  • 10. Affective computing with primary and secondary emotions in a virtual human 10
  • 11. Affective computing with primary and secondary emotions in a virtual human 11
  • 12. Affective computing with primary and secondary emotions in a virtual human 12
  • 13. Affective computing with primary and secondary emotions in a virtual human 13
  • 14. Pleasure Aroual Dominance Affective computing with primary and secondary emotions in a virtual human 14
  • 15. Pleasure Aroual Dominance Affective computing with primary and secondary emotions in a virtual human 15
  • 16. Pleasure Aroual (low) Dominance Affective computing with primary and secondary emotions in a virtual human 16
  • 17. Pleasure Aroual (low) Dominance Affective computing with primary and secondary emotions in a virtual human 17
  • 18. Secondary emotions are based on more complex data structures than primary ones. Accordingly, only some general aspects of secondary emotions (such as their respec- tive valence components) are represented in PAD space. Affective computing with primary and secondary emotions in a virtual human 18
  • 19. The appraisal of secondary emotions depends much more on the situational context and an agent’s memory than that of primary emotions. Thus, secondary emotions are more dependent on the agent’s cognitive reasoning abilities. Affective computing with primary and secondary emotions in a virtual human 19
  • 20. The releasers of secondary emotions might be learned based on the history of primary emotions in connection with memories of events, agents, and objects. Affective computing with primary and secondary emotions in a virtual human 20
  • 21. The agent’s facial expressions of primary emotions (cf. Fig. 1) may accompany secondary emotions such that they do not necessarily need to be expressed by their own set of facial expressions. Affective computing with primary and secondary emotions in a virtual human 21
  • 22. Secondary emotions also modulate the agent’s simulated embodiment, such as its general level of Arousal. Affective computing with primary and secondary emotions in a virtual human 22
  • 23. The agent expresses its awareness of secondary emotions verbally. Affective computing with primary and secondary emotions in a virtual human 23
  • 24. Affective computing with primary and secondary emotions in a virtual human 24
  • 25. Affective computing with primary and secondary emotions in a virtual human 25
  • 26. Affective computing with primary and secondary emotions in a virtual human 26
  • 27. Affective computing with primary and secondary emotions in a virtual human 27
  • 28. Affective computing with primary and secondary emotions in a virtual human 28
  • 29. Affective computing with primary and secondary emotions in a virtual human 29
  • 30. Affective computing with primary and secondary emotions in a virtual human 30
  • 31. individuals in a positive mood are less likely to experience negative emotions and vice versa. Affective computing with primary and secondary emotions in a virtual human 31
  • 32. Affective computing with primary and secondary emotions in a virtual human 32
  • 33. Affective computing with primary and secondary emotions in a virtual human 33
  • 34. Affective computing with primary and secondary emotions in a virtual human 34
  • 35. Affective computing with primary and secondary emotions in a virtual human 35
  • 36. Hypothesis MAX expressing primary and secondary emotions is judged older than MAX expressing only primary emotions. Affective computing with primary and secondary emotions in a virtual human 36
  • 37. Affective computing with primary and secondary emotions in a virtual human 37
  • 38. If MAX were a real human, how old would you judge him to be? Affective computing with primary and secondary emotions in a virtual human 38
  • 39. Affective computing with primary and secondary emotions in a virtual human 39
  • 40. Affective computing with primary and secondary emotions in a virtual human 40