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Alive Interactive Media Company Overview March 2009
Alive Interactive Media Table of Contents Introduction to Alive Interactive  Track Record & Case Studies Note:  All screenshots given as examples of work done. They may contain assets not created by Alive.  This presentation only includes screenshots and project details for released titles. 
Alive Interactive Media Introduction to Alive Interactive
Select Client List Alive Interactive Media
Alive Interactive Media Founded in 1996 Studio located in Ho Chi Minh City, Vietnam Full time staff of 37 artists Focus on Internal Development -Guest Artist Exchange -Onsite Western Guest Artists -English Lessons Partnerships Sydney Stripe (Australia) Alive Interactive Media Ltd.
Alive Interactive Media 2008 – 2009 Production Rockstar:    Midnight Club LA:  Super High Poly Next Gen Vehicles Midnight Club LA PSP:  Buildings and props Midnight Club LA PSP:  Vehicle & Kit Downrez EA:     NASCAR Kart:  Environments (Wii) Project 1:  Stadiums (Wii) Need For Speed Undercover:  Vehicles and Kits Need For Speed Undercover:  Buildings and Props Project 2:  Environments and Vehicle Downrez (PSP) SKATE 2:  Buildings and Props MEDAL OF HONOR AIRBORNE 2:  High Poly Weapons CLIENT:    MMORPG:  Vehicles and Props
Alive Interactive Media Our Studio 3D Studio Max and Maya all versions, Z-brush Windows PC Workstations Alive utilizes an online project management system which significantly streamlines work flow and productivity between client and design team. View PMS demo at  www.aliveinteractive.com/pms Username: Demo  Password: Demo
Alive Interactive Media Services Provided Low & high-poly mesh build and reduction Texture creation and mapping LODs Character design from sketch to final mesh Backgrounds and environments Key frame character animation, rigging, mo cap cleanup Cinematic animation, cut-scenes
Alive Interactive Media I.P. Secure Client Best Practices In Place USB and burners disabled Client IT Due Diligence Approved CCTV and Swipe Card Access  All studio areas under 24 hr surveillance  Swipe card access to studio and server Room 24 hr office building security
Alive Interactive Media Select Title List NFS: ProStreet Electronic Arts 2007 Burnout: Paradise Electronic Arts 2006/07 Burnout: Dominator Electronic Arts 2006 Burnout Revenge for Xbox 360 Electronic Arts 2006 CSI 4: Hard Evidence Telltale/Ubisoft 2006 CSI 3: Dimensions of Murder Telltale/Ubisoft 2005 Ford vs. Chevy Eutechnyx 2005 Ford Mustang: The Legend Lives Eutechnyx 2004 Conflict: Special Operations Pivotal Games 2004 Joint Operations: Escalation Novalogic 2003/04 The Getaway: Black Monday Sony Computer Entertainment Europe 2004 Joint Operations: Typhoon Rising Novalogic 2003/04 Goldeneye: Rogue Agent Electronic Arts 2004 EveryQuest: Omens of War Sony Online Entertainment 2004 Ford Racing 3 Razorworks/Empire 2004 Starship Troopers Empire 2003/04 Dragon Empires Codemasters 2003/04 ToCA Race Driver 2 Codemasters 2003 Carve Argonaut 2002/03 Star Wars Galaxies Sony Online Entertainment 2004 Mission Impossible II Infogrames 2002 Lamborghini Rage Software 2002 Monopoly Party Runecraft 2002 Jimmy Neutron: Boy Genius Kalisto 2002 Racing Evoluzione Infogrames 2001/02 Freelancer Digital Anvil 2001 Geoff Crammond’s Grand Prix 4 Infogrames 2000 Ultima Online 2 & Ultima Online 3D Origin Systems/EA 2000/01 Dating Game Online Sony Online Entertainment 2000
Alive Interactive Media Track Record & Select Case Studies
Alive Interactive Media Skate 2 Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360 Release : Winter 2009 Assets Built Using : Maya Assets Created : Props and Buildings
Alive Interactive Media NASCAR Kart Publisher / Developer : Electronic Arts / Electronic Arts Platform : Wii Release : Winter 2009 Assets Built Using : Maya Assets Created : 10 Environments and Tracks
Alive Interactive Media Midnight Club: Los Angeles Publisher / Developer : Rockstar Games Platform :  Xbox 360, PS3 and PSP Release : Fall 2008 Assets Built Using : Maya Assets Created :  Midnight Club L.A.:  Console Vehicles (interior and exterior), Kits, LOD’s  L.A Remix for PSP:  Buildings and Props, Downrezz from console models and kits
Alive Interactive Media Need For Speed Pro Street Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360, PS 3 Release : Fall 2007 Assets Built Using : 3D Studio Max Assets Created : Console Models, Traffic Cars, Kits, LODs
Alive Interactive Media Burnout Paradise Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360, PS 3 Release : Winter 2007 Assets Built Using : 3D Studio Max Assets Created : Console models, traffic cars, LODs
Alive Interactive Media Burnout Dominator Publisher / Developer : Electronic Arts / Electronic Arts Platform : PS2/PSP Release : Spring 2007 Assets Built Using : Maya Assets Created : New console cars, upgrades from base, LODs
Alive Interactive Media CSI 3 & 4 Publisher / Developer : UbiSoft / TellTale Games Platform : PC Release : 2005 & 2006 Assets Built Using : Maya Assets Created : Environments, Characters
Alive Interactive Media Ford vs. Chevy Publisher / Developer : Eutechnyx / Eutechnyx Platform : Playstation 2 Release : Spring 2006 Assets Built Using : 3D Studio Max Assets Created : Console Vehicles, LODs
Alive Interactive Media Burnout Revenge Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360 Release : Spring 2006 Assets Built Using : Maya Assets Created : Console vehicles, traffic cars, LODs
Alive Interactive Media Ford Mustang: The Legend Lives Publisher / Developer : Eutechnyx / Eutechnyx Platform : Playstation 2 Release : Spring 2005 Assets Built Using : 3D Studio Max Assets Created : Console Vehicles, LODs, Damage
Alive Interactive Media Joint Operations: Escalation & Typhoon Publisher / Developer : NovaLogic / NovaLogic Platform : PC Release : Summer 2005 Assets Built Using : 3D Studio Max Assets Created : Props, Weapons, Boats, Vehicles, LODs
Publisher / Developer : Electronic Arts / EA LA Platform : PS2/Xbox Release : 2005 Assets Built Using :  3D Max Assets Created : 10 vehicles Alive Interactive Media GoldenEye: Rogue Agent
Alive Interactive Media The Getaway: Black Monday Publisher / Developer : Sony Computer Entertainment Europe (SCEE) / SCEE Platform : Playstation 2 Release : Winter 2004 Assets Built Using : Maya Assets Created : 26 vehicles; model and texture
Alive Interactive Media Dragon Empires Publisher / Developer : Codemasters / Codemasters Platform : PC Online Release : Canceled Assets Built Using : 3D Studio Max Assets Created : 5 complete worlds; 100s of houses, props and environments; model and texture
Publisher / Developer : Electronic Arts / Origin Systems Platform : PC Release : circa 2001 Assets Build Using :  3D Max Assets Created : Characters, Props, LODs Alive Interactive Media Ultima Online 2 & 3D: Third Dawn
Alive Interactive Media The Team (2007)
Alive Interactive Media Contact Information Studio Address Sang Tao 123 Le Loi Boulevard HCMC Vietnam Tel: +84 8 821 3961 Fax: +84 8 821 3963 Donn Garton Business Development Director [email_address] Mobile: +84 (0)907 126 903 Skype: aliveinteractive

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Alive Interactive Media Overview March 2009

  • 1. Alive Interactive Media Company Overview March 2009
  • 2. Alive Interactive Media Table of Contents Introduction to Alive Interactive  Track Record & Case Studies Note: All screenshots given as examples of work done. They may contain assets not created by Alive.  This presentation only includes screenshots and project details for released titles. 
  • 3. Alive Interactive Media Introduction to Alive Interactive
  • 4. Select Client List Alive Interactive Media
  • 5. Alive Interactive Media Founded in 1996 Studio located in Ho Chi Minh City, Vietnam Full time staff of 37 artists Focus on Internal Development -Guest Artist Exchange -Onsite Western Guest Artists -English Lessons Partnerships Sydney Stripe (Australia) Alive Interactive Media Ltd.
  • 6. Alive Interactive Media 2008 – 2009 Production Rockstar:   Midnight Club LA: Super High Poly Next Gen Vehicles Midnight Club LA PSP: Buildings and props Midnight Club LA PSP: Vehicle & Kit Downrez EA:   NASCAR Kart: Environments (Wii) Project 1: Stadiums (Wii) Need For Speed Undercover: Vehicles and Kits Need For Speed Undercover: Buildings and Props Project 2: Environments and Vehicle Downrez (PSP) SKATE 2: Buildings and Props MEDAL OF HONOR AIRBORNE 2: High Poly Weapons CLIENT:   MMORPG: Vehicles and Props
  • 7. Alive Interactive Media Our Studio 3D Studio Max and Maya all versions, Z-brush Windows PC Workstations Alive utilizes an online project management system which significantly streamlines work flow and productivity between client and design team. View PMS demo at www.aliveinteractive.com/pms Username: Demo Password: Demo
  • 8. Alive Interactive Media Services Provided Low & high-poly mesh build and reduction Texture creation and mapping LODs Character design from sketch to final mesh Backgrounds and environments Key frame character animation, rigging, mo cap cleanup Cinematic animation, cut-scenes
  • 9. Alive Interactive Media I.P. Secure Client Best Practices In Place USB and burners disabled Client IT Due Diligence Approved CCTV and Swipe Card Access All studio areas under 24 hr surveillance Swipe card access to studio and server Room 24 hr office building security
  • 10. Alive Interactive Media Select Title List NFS: ProStreet Electronic Arts 2007 Burnout: Paradise Electronic Arts 2006/07 Burnout: Dominator Electronic Arts 2006 Burnout Revenge for Xbox 360 Electronic Arts 2006 CSI 4: Hard Evidence Telltale/Ubisoft 2006 CSI 3: Dimensions of Murder Telltale/Ubisoft 2005 Ford vs. Chevy Eutechnyx 2005 Ford Mustang: The Legend Lives Eutechnyx 2004 Conflict: Special Operations Pivotal Games 2004 Joint Operations: Escalation Novalogic 2003/04 The Getaway: Black Monday Sony Computer Entertainment Europe 2004 Joint Operations: Typhoon Rising Novalogic 2003/04 Goldeneye: Rogue Agent Electronic Arts 2004 EveryQuest: Omens of War Sony Online Entertainment 2004 Ford Racing 3 Razorworks/Empire 2004 Starship Troopers Empire 2003/04 Dragon Empires Codemasters 2003/04 ToCA Race Driver 2 Codemasters 2003 Carve Argonaut 2002/03 Star Wars Galaxies Sony Online Entertainment 2004 Mission Impossible II Infogrames 2002 Lamborghini Rage Software 2002 Monopoly Party Runecraft 2002 Jimmy Neutron: Boy Genius Kalisto 2002 Racing Evoluzione Infogrames 2001/02 Freelancer Digital Anvil 2001 Geoff Crammond’s Grand Prix 4 Infogrames 2000 Ultima Online 2 & Ultima Online 3D Origin Systems/EA 2000/01 Dating Game Online Sony Online Entertainment 2000
  • 11. Alive Interactive Media Track Record & Select Case Studies
  • 12. Alive Interactive Media Skate 2 Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360 Release : Winter 2009 Assets Built Using : Maya Assets Created : Props and Buildings
  • 13. Alive Interactive Media NASCAR Kart Publisher / Developer : Electronic Arts / Electronic Arts Platform : Wii Release : Winter 2009 Assets Built Using : Maya Assets Created : 10 Environments and Tracks
  • 14. Alive Interactive Media Midnight Club: Los Angeles Publisher / Developer : Rockstar Games Platform : Xbox 360, PS3 and PSP Release : Fall 2008 Assets Built Using : Maya Assets Created : Midnight Club L.A.: Console Vehicles (interior and exterior), Kits, LOD’s L.A Remix for PSP: Buildings and Props, Downrezz from console models and kits
  • 15. Alive Interactive Media Need For Speed Pro Street Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360, PS 3 Release : Fall 2007 Assets Built Using : 3D Studio Max Assets Created : Console Models, Traffic Cars, Kits, LODs
  • 16. Alive Interactive Media Burnout Paradise Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360, PS 3 Release : Winter 2007 Assets Built Using : 3D Studio Max Assets Created : Console models, traffic cars, LODs
  • 17. Alive Interactive Media Burnout Dominator Publisher / Developer : Electronic Arts / Electronic Arts Platform : PS2/PSP Release : Spring 2007 Assets Built Using : Maya Assets Created : New console cars, upgrades from base, LODs
  • 18. Alive Interactive Media CSI 3 & 4 Publisher / Developer : UbiSoft / TellTale Games Platform : PC Release : 2005 & 2006 Assets Built Using : Maya Assets Created : Environments, Characters
  • 19. Alive Interactive Media Ford vs. Chevy Publisher / Developer : Eutechnyx / Eutechnyx Platform : Playstation 2 Release : Spring 2006 Assets Built Using : 3D Studio Max Assets Created : Console Vehicles, LODs
  • 20. Alive Interactive Media Burnout Revenge Publisher / Developer : Electronic Arts / Electronic Arts Platform : Xbox 360 Release : Spring 2006 Assets Built Using : Maya Assets Created : Console vehicles, traffic cars, LODs
  • 21. Alive Interactive Media Ford Mustang: The Legend Lives Publisher / Developer : Eutechnyx / Eutechnyx Platform : Playstation 2 Release : Spring 2005 Assets Built Using : 3D Studio Max Assets Created : Console Vehicles, LODs, Damage
  • 22. Alive Interactive Media Joint Operations: Escalation & Typhoon Publisher / Developer : NovaLogic / NovaLogic Platform : PC Release : Summer 2005 Assets Built Using : 3D Studio Max Assets Created : Props, Weapons, Boats, Vehicles, LODs
  • 23. Publisher / Developer : Electronic Arts / EA LA Platform : PS2/Xbox Release : 2005 Assets Built Using : 3D Max Assets Created : 10 vehicles Alive Interactive Media GoldenEye: Rogue Agent
  • 24. Alive Interactive Media The Getaway: Black Monday Publisher / Developer : Sony Computer Entertainment Europe (SCEE) / SCEE Platform : Playstation 2 Release : Winter 2004 Assets Built Using : Maya Assets Created : 26 vehicles; model and texture
  • 25. Alive Interactive Media Dragon Empires Publisher / Developer : Codemasters / Codemasters Platform : PC Online Release : Canceled Assets Built Using : 3D Studio Max Assets Created : 5 complete worlds; 100s of houses, props and environments; model and texture
  • 26. Publisher / Developer : Electronic Arts / Origin Systems Platform : PC Release : circa 2001 Assets Build Using : 3D Max Assets Created : Characters, Props, LODs Alive Interactive Media Ultima Online 2 & 3D: Third Dawn
  • 27. Alive Interactive Media The Team (2007)
  • 28. Alive Interactive Media Contact Information Studio Address Sang Tao 123 Le Loi Boulevard HCMC Vietnam Tel: +84 8 821 3961 Fax: +84 8 821 3963 Donn Garton Business Development Director [email_address] Mobile: +84 (0)907 126 903 Skype: aliveinteractive