This document discusses allegory and its use in interactive media. It defines allegory as using characters, figures, or events to represent abstract ideas. An analogy is made that a symbol relates to a photo as an allegory relates to a film, with a film putting static images into motion through interacting symbols. Examples are given of allegories in works like Pilgrim's Progress and The Phantom Tollbooth. The document explores using allegory with augmented reality to represent concepts. Exercises are presented for developing an allegorical memory palace using images and locations to store and access information. Ready-made allegorical images and the document author's contact information are provided.