1) The document describes a game design for "An Ant's Life" that allows players to experience life as an ant from birth to death within an ant colony simulation.
2) Players control an ant named Annie and progress through different levels that represent stages of an ant's life cycle, such as nurse, nest-keeper, forager, and soldier.
3) Players perceive the world through senses mapped to an ant's, such as smell/taste represented by particle clouds and touch represented by textures. Players can move, pick up/drop items, fight, and communicate with other ants.