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A seminar presentation on
ANIMATRONICS
Presented By:-
B.Ramakrishna
11621A0409
 Animatronics-ppt
ANIMATION
ELECTRONICS
ANIMATRONICS
•Animatronics is a mechanized
puppet. It may be preprogrammed
or remotely controlled.
•The animatronics may perform
movements or it may be incredibly
versatile.
This concept was developed for Disney studios, used in
1954 film version 20,000 leagues under the sea.
First use Audio-Animatronics was for walt Disney’s
Enchanted Tiki Room in Disneyland,which open in June
1963
Walt and WED knew that this pneumatic system could
not be sufficiently handle then Digital programming
was devised.
Wathel and Marc Davis developed « arm lift action »
WALT DISNEY'S ENCHANTED TIKI
ROOM,1963
first use of Audio-Animatronics.
using digital controls.
Tones were recorded onto tape, which on playback
would cause a metal reed to vibrate.
The vibrating reed would close a circuit and thus
operate a relay.
The relay sent a pulse of energy (electricity) to the
figure's mechanism which would cause a pneumatic valve
to operate, which resulted in the action, like the
opening of a bird's beak.
At air pressure.
THEME PARKS AND
CINEMATOGRAPHY
Analog programming.
New "analog system" involved the use of voltage
regulation.
All individual actions were then rerecorded onto a
single reel--up to ten actions, each activated by a
different tone, could be combined onto a single reel.
Electronics is used in doing programming
of these animated creatures.
It is done by controlling the voltage
regulation.
It is also done by embedded
microcontroller.
Animatronics puppet that is animated by means
of electromechanical devices.
Actuators are responsible for various facial
movements.
Electronics and software provides
synchronization of sound and motion.
 Step 1: Designing
 Step2:Sculpting
 Step 3: Mold making
 Step 4: Armature Fabrication
 Step 5: Costuming
 Step 6: Programming
Put it on paper.
Build a maquette (miniature model or primary
model).
Build a full-size sculpture.
Create a mold (from the sculpture) and cast
the body.
Build the animatronic components.
Put it all together.
Test it and work out any bugs.
PUT IT ON PAPER
DESIGNING
Client and the company developing
the animatronics decide what the
character will be, its appearance
total number of moves, quality of
moves, and what each specific move
will be. Budgets ,time lines etc.
SCULPTING
Converting two-dimensional ideas into
three-dimensional forms.
This team can work from photos,
artwork, videos, models, statuettes and
similar likenesses.
MOLD MAKING
This department creates the molds
that will ultimately produce the
character skins.
Molds can be soft or hard, single or
multiple pieces, and reusable or non-
reusable.
 After the mold is finished and cured,
it is ready for skin making. Fiberglass
shells are simultaneously being laid up
to
form the body and limb shapes.
ARMATURE
FABRICATION
Each individual part requires a
custom design and fabrication.
Each of the robot’s movement axis
point must have an industrial rated
bearing to provide action and long
life.
 The technicians select those
components carefully in order to
ensure the durability and long life.
BUILD A FULL-SIZE
COSTUMING
 The outfit has to allow for easy acces to the
character’s operating mechanisms. It must
also “look” normal after movement has
taken place.
 The costume must be designed to provide
hundreds or thousands of operations
without wearing out and without causing the
skin areas(i.e. around the necks or wrists) to
breakdown as well
PROGRAMMING
Programming is the final step, and for
some animations it is the most
rewarding. Programming can be done
either at the manufacturing facility or
at the final installation site. In
programming, all the individual moves
are coordinated into complex animated
actions and it bring “life.”
PUT IT ALL TOGETHER
• I.MECHANICAL II.ELECTRONICAL III.STRUCTURAL
• IV.SURFACE
MAKING IT MOVE
• Basic head/body
• Tongue slide levers
• Eye joystick control
• Front arms
• Cart/body
• Breathing
• Tail
• Body raise slider
Animatronics has now
developed as a
career which may
require combined
talent in-
Electrical/
electronics
Air
brushing
Mechanic
al engg.
Sculpting
and
casting
Control
technology
Radio
control
USED IN ENTERTAINMENT AREA
USED IN CREATING SPECIAL
EFFECTS IN MOVIES.
USED IN DISNEYLAND
 Animatronics-ppt
ANY QUERIES

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Animatronics-ppt

  • 1. 1 A seminar presentation on ANIMATRONICS Presented By:- B.Ramakrishna 11621A0409
  • 4. •Animatronics is a mechanized puppet. It may be preprogrammed or remotely controlled. •The animatronics may perform movements or it may be incredibly versatile.
  • 5. This concept was developed for Disney studios, used in 1954 film version 20,000 leagues under the sea. First use Audio-Animatronics was for walt Disney’s Enchanted Tiki Room in Disneyland,which open in June 1963 Walt and WED knew that this pneumatic system could not be sufficiently handle then Digital programming was devised. Wathel and Marc Davis developed « arm lift action »
  • 6. WALT DISNEY'S ENCHANTED TIKI ROOM,1963 first use of Audio-Animatronics. using digital controls. Tones were recorded onto tape, which on playback would cause a metal reed to vibrate. The vibrating reed would close a circuit and thus operate a relay. The relay sent a pulse of energy (electricity) to the figure's mechanism which would cause a pneumatic valve to operate, which resulted in the action, like the opening of a bird's beak. At air pressure.
  • 7. THEME PARKS AND CINEMATOGRAPHY Analog programming. New "analog system" involved the use of voltage regulation. All individual actions were then rerecorded onto a single reel--up to ten actions, each activated by a different tone, could be combined onto a single reel.
  • 8. Electronics is used in doing programming of these animated creatures. It is done by controlling the voltage regulation. It is also done by embedded microcontroller.
  • 9. Animatronics puppet that is animated by means of electromechanical devices. Actuators are responsible for various facial movements. Electronics and software provides synchronization of sound and motion.
  • 10.  Step 1: Designing  Step2:Sculpting  Step 3: Mold making  Step 4: Armature Fabrication  Step 5: Costuming  Step 6: Programming
  • 11. Put it on paper. Build a maquette (miniature model or primary model). Build a full-size sculpture. Create a mold (from the sculpture) and cast the body. Build the animatronic components. Put it all together. Test it and work out any bugs.
  • 12. PUT IT ON PAPER
  • 13. DESIGNING Client and the company developing the animatronics decide what the character will be, its appearance total number of moves, quality of moves, and what each specific move will be. Budgets ,time lines etc.
  • 14. SCULPTING Converting two-dimensional ideas into three-dimensional forms. This team can work from photos, artwork, videos, models, statuettes and similar likenesses.
  • 15. MOLD MAKING This department creates the molds that will ultimately produce the character skins. Molds can be soft or hard, single or multiple pieces, and reusable or non- reusable.  After the mold is finished and cured, it is ready for skin making. Fiberglass shells are simultaneously being laid up to form the body and limb shapes.
  • 16. ARMATURE FABRICATION Each individual part requires a custom design and fabrication. Each of the robot’s movement axis point must have an industrial rated bearing to provide action and long life.  The technicians select those components carefully in order to ensure the durability and long life.
  • 18. COSTUMING  The outfit has to allow for easy acces to the character’s operating mechanisms. It must also “look” normal after movement has taken place.  The costume must be designed to provide hundreds or thousands of operations without wearing out and without causing the skin areas(i.e. around the necks or wrists) to breakdown as well
  • 19. PROGRAMMING Programming is the final step, and for some animations it is the most rewarding. Programming can be done either at the manufacturing facility or at the final installation site. In programming, all the individual moves are coordinated into complex animated actions and it bring “life.”
  • 20. PUT IT ALL TOGETHER • I.MECHANICAL II.ELECTRONICAL III.STRUCTURAL • IV.SURFACE
  • 21. MAKING IT MOVE • Basic head/body • Tongue slide levers • Eye joystick control • Front arms • Cart/body • Breathing • Tail • Body raise slider
  • 22. Animatronics has now developed as a career which may require combined talent in- Electrical/ electronics Air brushing Mechanic al engg. Sculpting and casting Control technology Radio control
  • 23. USED IN ENTERTAINMENT AREA USED IN CREATING SPECIAL EFFECTS IN MOVIES. USED IN DISNEYLAND