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APPLICATION OF 3D MAX FOR 3D DEVELOPMENT 
AND RENDERING AND ITS MERITS
This 3D modeling software is primarily based around polygon 
modeling. You can create a wide array of primitives, including 
cubes, cones, pyramids and teapots, to serve as bases for 
your models. 3ds Max supports subdivision surfaces as well, 
which makes your models look smoother. Like our other top-rated 
software options, 3ds Max comes with many different 
editing tools for manipulating your models. We especially like 
the Soft Selection tool, which allows you to grab vertex clouds 
and tug on them without creating unwanted geometry in your 
mesh – everything stays smooth. 
If polygon and subdivision modeling aren't your style, use the 
sculpting brush. This tool allows you to work with your model 
the same way you might work with a lump of clay. Although 
this feature is somewhat limited – there are applications 
available that focus exclusively on this style of modeling – it 
can make the addition of detail much easier. 
As an alternative to polygon and sculpting methods, you can 
also build NURBs models. This curve-based modeling method 
is perfect for creating smooth surfaces and is particularly 
useful in simulating mechanical parts where accuracy is 
essential.
Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D 
computer graphics program for making 3D animations, models, 
games and images. It is developed and produced by Autodesk Media 
and Entertainment.[1] It has modeling capabilities, a flexible plugin 
architecture and can be used on the Microsoft Windows platform. It is 
frequently used by video game developers, many TV commercial 
studios and architectural visualization studios. It is also used for 
movie effects and movie pre-visualization. 
In addition to its modeling and animation tools, the latest version of 
3ds Max also features shaders (such as ambient occlusion and 
subsurface scattering), dynamic simulation, particle systems, 
radiosity, normal map creation and rendering, global illumination, a 
customizable user interface, and its own scripting language.[
FEATURES 
 MAXScript MAXScript is a built-in scripting language that can be 
used to automate repetitive tasks, combine existing functionality 
in new ways, develop new tools and user interfaces, and much 
more. Plugin modules can be created entirely within MAXScript. 
Character Studio Character Studio was a plugin which since 
version 4 of Max is now integrated in 3D Studio Max, helping 
users to animate virtual characters. The system works using a 
character rig or "Biped" skeleton which has stock settings that can 
be modified and customized to the fit character meshes and 
animation needs. This tool also includes robust editing tools for 
IK/FK switching, Pose manipulation, Layers and Keyframing 
workflows, and sharing of animation data across different Biped 
skeletons. These "Biped" objects have other useful features that 
help accelerate the production of walk cycles and movement 
paths, as well as secondary motion.
 Scene Explorer Scene Explorer, a tool that provides a hierarchical view 
of scene data and analysis, facilitates working with more complex 
scenes. Scene Explorer has the ability to sort, filter, and search a scene 
by any object type or property (including metadata). Added in 3ds Max 
2008, it was the first component to facilitate .NET managed code in 3ds 
Max outside of MAXScript. DWG import 3ds Max supports both import 
and linking of DWG files. Improved memory management in 3ds Max 
2008 enables larger scenes to be imported with multiple objects. Texture 
assignment/editing 3ds Max offers operations for creative texture and 
planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV 
stretching, and relaxation; Remove Distortion; Preserve UV; and UV 
template image export. The texture workflow includes the ability to 
combine an unlimited number of textures, a material/map browser with 
support for drag-and-drop assignment, and hierarchies with thumbnails. 
UV workflow features include Pelt mapping, which defines custom 
seams and enables users to unfold UVs according to those seams; 
copy/paste materials, maps and colors; and access to quick mapping 
types (box, cylindrical, spherical).
 General keyframing Two keying modes — set key and auto key 
— offer support for different keyframing workflows. Fast and 
intuitive controls for keyframing — including cut, copy, and paste 
— let the user create animations with ease. Animation trajectories 
may be viewed and edited directly in the viewport. Constrained 
animation Objects can be animated along curves with controls for 
alignment, banking, velocity, smoothness, and looping, and along 
surfaces with controls for alignment. Weight path-controlled 
animation between multiple curves, and animate the weight. 
Objects can be constrained to animate with other objects in many 
ways — including look at, orientation in different coordinate 
spaces, and linking at different points in time. These constraints 
also support animated weighting between more than one target. 
All resulting constrained animation can be collapsed into standard 
keyframes for further editing.
INDUSTRY USAGE 
3ds Max has also been used in 
the development of 3D computer 
graphics for a number of video 
games. 
Architectural and engineering 
design firms use 3ds Max “ for 
“ 
developing concept art and 
previsualization. 3Ds Max shares 
a close resemblance with 
AutoCAD, and that is why most 
Architects use it to for the finest 
quality of structural renderings. 
"Light of Life" artwork by Mark Hunanyan, created with 
3ds Max
Some of the 3ds Max Primitives as they appear in the wireframe view of 3ds 
Max 9 
3ds Max Standard Primitives: Box 
(top right), Cone (top center), 
Pyramid (top left), Sphere (bottom 
left), Tube (bottom center) and 
Geosphere (bottom right) 
3ds Max Extended Primitives: Torus 
Knot (top left), ChamferCyl (top 
center), Hose (top right), Capsule 
(bottom left), Gengon (bottom, second 
from left), OilTank (bottom, second 
from right) and Prism (bottom right)
RENDERING 
 Scanline rendering The default rendering method in 
3DS Max is scanline rendering. Several advanced 
features have been added to the scanliner over the 
years, such as global illumination, radiosity, and ray 
tracing. 
 mental ray mental ray is a production quality renderer 
developed by mental images. It is integrated into the 
later versions of 3ds Max, and is a powerful 
raytracing renderer with bucket rendering, a 
technique that allows distributing the rendering task 
for a single image between several computers 
efficiently, using TCP network protocol.
RENDERING 
 RenderMan A third party connection tool to 
RenderMan pipelines is also available for those 
that need to integrate Max into Renderman 
render farms. Used by Pixar for rendering 
several of their CGI animated films. 
 V-Ray A third-party render engine plug-in for 3D 
Studio MAX. It is widely used, frequently 
substituting the standard and mental ray 
renderers which are included bundled with 3ds 
Max. V-Ray continues to be compatible with 
older versions of 3ds Max.
RENDERING 
 Brazil R/S A third-party high-quality photorealistic 
rendering system created by SplutterFish, LLC 
capable of fast ray tracing and global illumination. 
 FurryBall Advanced real-time GPU production quality 
final frame renderer using raytrace as well as 
rasterize - based on Nvidia OptiX 
 FinalRender Another third-party raytracing render 
engine created by Cebas. Capable of simulating a 
wide range of real-world physical phenomena. 
 Fryrender A third party photorealistic, physically 
based, unbiased and spectral renderer created by 
RandomControl capable of very high quality and 
realism.
RENDERING 
 Arion Render A third party hybrid GPU+CPU 
interactive, unbiased raytracer created by 
RandomControl, based on Nvidia CUDA. 
 Indigo Renderer A third-party photorealistic renderer 
with plugins for 3ds max. 
 Maxwell Render A third-party photorealistic rendering 
system created by Next Limit Technologies providing 
robust materials and highly accurate unbiased 
rendering. 
 Octane Render A third party unbiased GPU raytracer 
with plugins for 3ds max, based on Nvidia CUDA.
RENDERING 
 BIGrender 3.0 Another third-party rendering 
plugin. Capable of overcoming 3DS 
rendering memory limitations with rendering 
huge pictures. 
 Luxrender An open-source raytracer 
supporting 3DS Max, Cinema 4D, Softimage, 
and Blender. Focuses on photorealism by 
simulating real light physics as much as 
possible.
EXTENDED PRIMITIVES 
 Hedra: Produces objects from several families of 
polyhedra. 
 ChamferBox: Produces a box with beveled or 
rounded edges. 
 OilTank: Creates a cylinder with convex caps. 
 Spindle: Creates a cylinder with conical caps. 
 Gengon: Creates an extruded, regular-sided polygon 
with optionally filleted side edges. 
 L-Ex: Creates an extruded L-shaped object. 
 C-Ext: Creates an extruded C-shaped object. Hose: 
Creates a flexible object, similar to a spring
Application of 3d max for 3d development and rendering and its merits
THANK YOU

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Application of 3d max for 3d development and rendering and its merits

  • 1. APPLICATION OF 3D MAX FOR 3D DEVELOPMENT AND RENDERING AND ITS MERITS
  • 2. This 3D modeling software is primarily based around polygon modeling. You can create a wide array of primitives, including cubes, cones, pyramids and teapots, to serve as bases for your models. 3ds Max supports subdivision surfaces as well, which makes your models look smoother. Like our other top-rated software options, 3ds Max comes with many different editing tools for manipulating your models. We especially like the Soft Selection tool, which allows you to grab vertex clouds and tug on them without creating unwanted geometry in your mesh – everything stays smooth. If polygon and subdivision modeling aren't your style, use the sculpting brush. This tool allows you to work with your model the same way you might work with a lump of clay. Although this feature is somewhat limited – there are applications available that focus exclusively on this style of modeling – it can make the addition of detail much easier. As an alternative to polygon and sculpting methods, you can also build NURBs models. This curve-based modeling method is perfect for creating smooth surfaces and is particularly useful in simulating mechanical parts where accuracy is essential.
  • 3. Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.[
  • 4. FEATURES  MAXScript MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript. Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping users to animate virtual characters. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to the fit character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion.
  • 5.  Scene Explorer Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript. DWG import 3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects. Texture assignment/editing 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
  • 6.  General keyframing Two keying modes — set key and auto key — offer support for different keyframing workflows. Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport. Constrained animation Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target. All resulting constrained animation can be collapsed into standard keyframes for further editing.
  • 7. INDUSTRY USAGE 3ds Max has also been used in the development of 3D computer graphics for a number of video games. Architectural and engineering design firms use 3ds Max “ for “ developing concept art and previsualization. 3Ds Max shares a close resemblance with AutoCAD, and that is why most Architects use it to for the finest quality of structural renderings. "Light of Life" artwork by Mark Hunanyan, created with 3ds Max
  • 8. Some of the 3ds Max Primitives as they appear in the wireframe view of 3ds Max 9 3ds Max Standard Primitives: Box (top right), Cone (top center), Pyramid (top left), Sphere (bottom left), Tube (bottom center) and Geosphere (bottom right) 3ds Max Extended Primitives: Torus Knot (top left), ChamferCyl (top center), Hose (top right), Capsule (bottom left), Gengon (bottom, second from left), OilTank (bottom, second from right) and Prism (bottom right)
  • 9. RENDERING  Scanline rendering The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.  mental ray mental ray is a production quality renderer developed by mental images. It is integrated into the later versions of 3ds Max, and is a powerful raytracing renderer with bucket rendering, a technique that allows distributing the rendering task for a single image between several computers efficiently, using TCP network protocol.
  • 10. RENDERING  RenderMan A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms. Used by Pixar for rendering several of their CGI animated films.  V-Ray A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.
  • 11. RENDERING  Brazil R/S A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.  FurryBall Advanced real-time GPU production quality final frame renderer using raytrace as well as rasterize - based on Nvidia OptiX  FinalRender Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.  Fryrender A third party photorealistic, physically based, unbiased and spectral renderer created by RandomControl capable of very high quality and realism.
  • 12. RENDERING  Arion Render A third party hybrid GPU+CPU interactive, unbiased raytracer created by RandomControl, based on Nvidia CUDA.  Indigo Renderer A third-party photorealistic renderer with plugins for 3ds max.  Maxwell Render A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.  Octane Render A third party unbiased GPU raytracer with plugins for 3ds max, based on Nvidia CUDA.
  • 13. RENDERING  BIGrender 3.0 Another third-party rendering plugin. Capable of overcoming 3DS rendering memory limitations with rendering huge pictures.  Luxrender An open-source raytracer supporting 3DS Max, Cinema 4D, Softimage, and Blender. Focuses on photorealism by simulating real light physics as much as possible.
  • 14. EXTENDED PRIMITIVES  Hedra: Produces objects from several families of polyhedra.  ChamferBox: Produces a box with beveled or rounded edges.  OilTank: Creates a cylinder with convex caps.  Spindle: Creates a cylinder with conical caps.  Gengon: Creates an extruded, regular-sided polygon with optionally filleted side edges.  L-Ex: Creates an extruded L-shaped object.  C-Ext: Creates an extruded C-shaped object. Hose: Creates a flexible object, similar to a spring