SlideShare a Scribd company logo
Check out for the (long) code after the break.

#include "ps2.h"

#define PS2_KC_BKSP 0×08
#define PS2_KC_UP 0×81
#define PS2_KC_DOWN 0×82
#define PS2_KC_LEFT 0×83
#define PS2_KC_RIGHT 0×84
#define PS2_KC_PGDN 0×85
#define PS2_KC_PGUP 0×86
#define PS2_KC_END 0×87
#define PS2_KC_HOME 0×88
#define PS2_KC_INS 0×89
#define PS2_KC_DEL 0x8A
#define PS2_KC_ESC 0x8B
#define PS2_KC_CLON 0x8C // caps_lock on
#define PS2_KC_CLOFF 0x8D // caps_lock off

/*
* Pin 2 is the ps2 data pin, pin 3 is the clock pin
*/

PS2 kbd(3, 2);
bool ps2Keyboard_release = false;
bool ps2Keyboard_extend = false;
bool cmd_ack_byte_ok = false;
bool ps2Keyboard_shift = false;
bool ps2Keyboard_alt = false;
bool ps2Keyboard_caps_lock = false;
bool ps2Keyboard_ctrl = false;

byte ps2Keyboard_CharBuffer = 0;

byte code;

int count = 0;

int speed = 20; //number of times to repeat each frame
int pauseDelay = 500; //microseconds to leave each row on before moving to the next

//byte result = ps2Keyboard_CharBuffer;
char incomingByte;
//char str1[] = ” “;

char requestString[100];//The string to display
char character; //to change the message in code you right yourself simply
//change this data and reset index and offset to 0
//Variables used for scrolling (both start at 0
int index = 0; //this is the current charachter in the string being displayed
int offset = 0; //this is how many columns it is offset by

//Pin Definitions
int rowA[] ={11,14,16,18,13,5,7,9}; //5,6,7,8,9,10,11,12 of matrix
//{11,14,16,18,3,5,7,9};//An Array defining which pin each row is attached to
//(rows are common anode (drive HIGH))
int colA[] = {8,6,4,19,17,15,12,10}; //24,23,22,21,4,3,2,1 of matrix
//{10,12,15,17,2,4,6,8}; //An Array defining which pin each column is attached to
//(columns are common cathode (drive LOW))

//Constants defining each charachters position in an array of integer arrays
//Letters
const int A = 0; const int B = 1; const int C = 2; const int D = 3; const int E = 4;
const int F = 5; const int G = 6; const int H = 7; const int I = 8; const int J = 9;
const int K = 10; const int L =11; const int M = 12; const int N = 13; const int O = 14;
const int P = 15; const int Q =16; const int R = 17; const int S = 18; const int T = 19;
const int U = 20; const int V =21; const int W = 22; const int X = 23; const int Y = 24;
const int Z = 25;

//Punctuation
const int COL =26; const int DASH = 27; const int BRA2 = 28; const int _ = 29; const int
LINE = 34;
const int DOT =36;

//Extra Charchters
const int FULL =30; const int CHECK = 31; const int A3 = 32; const int TEMP = 33;
const int SMILE =35; const int COLDOT = 36;

//char requestString[] = “”;
//The array used to hold a bitmap of the display
//(if you wish to do something other than scrolling marque change the data in this
//variable then display)
byte data[] = {0,0,0,0,0,0,0,0};

//The alphabet
//Each Charachter is an 8 x 7 bitmap where 1 is on and 0 if off
const int _A[] = {B0001000,
B0010100,
B0100010,
B1000001,
B1111111,
B1000001,
B1000001,
B0000000};

const int _B[] = {B1111110,
B0100001,
B0100001,
B0111110,
B0100001,
B0100001,
B1111110,
B0000000};

const int _C[] = {B0011111,
B0100000,
B1000000,
B1000000,
B1000000,
B0100000,
B0011111,
B0000000};

const int _D[] = {B1111100,
B0100010,
B0100001,
B0100001,
B0100001,
B0100010,
B1111100,
B0000000};

const int _E[] = {B1111111,
B1000000,
B1000000,
B1111100,
B1000000,
B1000000,
B1111111,
B0000000};

const int _F[] = {B1111111,
B1000000,
B1000000,
B1111100,
B1000000,
B1000000,
B1000000,
B0000000};

const int _G[] = {B0011111,
B0100000,
B1000000,
B1001111,
B1000001,
B0100001,
B0011111,
B0000000};

const int _H[] = {B1000001,
B1000001,
B1000001,
B1111111,
B1000001,
B1000001,
B1000001,
B0000000};

const int _I[] = {B1111111,
B0001000,
B0001000,
B0001000,
B0001000,
B0001000,
B1111111,
B0000000};

const int _J[] = {B0001111,
B0000001,
B0000001,
B0000001,
B0000001,
B1000001,
B0111110,
B0000000};

const int _K[] = {B1000011,
B1000100,
B1001000,
B1110000,
B1001000,
B1000100,
B1000011,
B0000000};

const int _L[] = {B1000000,
B1000000,
B1000000,
B1000000,
B1000000,
B1000000,
B1111111,
B0000000};

const int _M[] = {B1110110,
B1001001,
B1001001,
B1001001,
B1001001,
B1001001,
B1001001,
B0000000};

const int _N[] = {B1000001,
B1100001,
B1010001,
B1001001,
B1000101,
B1000011,
B1000001,
B0000000};

const int _O[] = {B0011100,
B0100010,
B1000001,
B1001001,
B1000001,
B0100010,
B0011100,
B0000000};

const int _P[] = {B1111110,
B0100001,
B0100001,
B0111110,
B0100000,
B0100000,
B0100000,
B0000000};

const int _Q[] = {B0011100,
B0100010,
B1000001,
B1000001,
B1000101,
B0100010,
B0011101,
B0000000};

const int _R[] = {B1111110,
B0100001,
B0100001,
B0101110,
B0100100,
B0100010,
B0100001,
B0000000};

const int _S[] = {B0111111,
B1000000,
B1000000,
B0111110,
B0000001,
B0000001,
B1111110,
B0000000};

const int _T[] = {B1111111,
B0001000,
B0001000,
B0001000,
B0001000,
B0001000,
B0001000,
B0000000};

const int _U[] = {B1000001,
B1000001,
B1000001,
B1000001,
B1000001,
B1000001,
B0111110,
B0000000};

const int _V[] = {B1000001,
B1000001,
B1000001,
B1000001,
B0100010,
B0010100,
B0001000,
B0000000};

const int _W[] = {B1000001,
B1001001,
B1001001,
B1001001,
B1001001,
B1001001,
B0110110,
B0000000};

const int _X[] = {B1000001,
B0100010,
B0010100,
B0001000,
B0010100,
B0100010,
B1000001,
B0000000};

const int _Y[] = {B1000001,
B0100010,
B0010100,
B0001000,
B0001000,
B0001000,
B0001000,
B0000000};

const int _Z[] = {B1111111,
B0000010,
B0000100,
B0111110,
B0010000,
B0100000,
B1111111,
B0000000};

const int _COL[] = {B0000000,
B0011000,
B0011000,
B0000000,
B0011000,
B0011000,
B0000000,
B0000000};

const int _DASH[] = {B0000000,
B0000000,
B0000000,
B0111110,
B0000000,
B0000000,
B0000000,
B0000000};

const int _BRA2[] = {B0010000,
B0001000,
B0000100,
B0000100,
B0001000,
B0010000,
B0000000,
B0000000};

const int __[] = {B0000000,
B0000000,
B0000000,
B0000000,
B0000000,
B0000000,
B0000000,
B0000000};

const int _FULL[] = {B1111111,
B1111111,
B1111111,
B1111111,
B1111111,
B1111111,
B1111111,
B0000000};

const int _CHECK[] = {B1010101,
B0101010,
B1010101,
B0101010,
B1010101,
B0101010,
B1010101,
B0000000};

const int _A3[] = {B0111110,
B0000001,
B0000001,
B0001111,
B0000001,
B1000001,
B0111110,
B0000000};

const int _TEMP[] = {B0000011,
B0011111,
B0111111,
B1111110,
B1111111,
B0011111,
B0000011,
B0000000};

const int _LINE[] = {B0000001,
B0000001,
B0000001,
B0000001,
B0000001,
B0000001,
B0000001,
B0000000};

const int _SMILE[] = {B1100110,
B1100110,
B0000000,
B0011100,
B1000001,
B0100010,
B0011100,
B0000000};

const int _DOT[] = {B0000000,
B0000000,
B0000000,
B0000000,
B1100000,
B1100000,
B0000000,
B0000000};

const int _COLDOT[] = {B0000000,
B0110000,
B0110000,
B0000000,
B0110011,
B0110011,
B0000000,
B0000000};

//Load the bitmap charachters into an array (each charachters position corresponds to its
previously defined index (ie _A (a’s bitmap)
//is at index 0 and A = 0 so letters[A] will return the ‘A’ bitmap)
const int* letters[] =
{_A,_B,_C,_D,_E,_F,_G,_H,_I,_J,_K,_L,_M,_N,_O,_P,_Q,_R,_S,_T,_U,_V,_W,_X,_Y,
_Z,_COL,_DASH,_BRA2,__, _FULL, _CHECK, _A3, _TEMP, _LINE, _SMILE,
_DOT, _COLDOT};

//Setup runs once when power is applied

// val : bit_2=caps_lock, bit_1=num_lock, bit_0=scroll_lock
void kbd_set_lights(byte val) {
kbd.write(0xED);
kbd.read(); // pull out the ack byte
kbd.write(val); // now send the data
}

byte lookupCode() {
byte result = ps2Keyboard_CharBuffer;

// Use a switch for the code to character conversion.
// This is fast and actually only uses 4 bytes per simple line
switch (result) {
case 0x1C: result = ‘a’; break;
case 0×32: result = ‘b’; break;
case 0×21: result = ‘c’; break;
case 0×23: result = ‘d’; break;
case 0×24: result = ‘e’; break;
case 0x2B: result = ‘f’; break;
case 0×34: result = ‘g’; break;
case 0×33: result = ‘h’; break;
case 0×43: result = ‘i’; break;
case 0x3B: result = ‘j’; break;
case 0×42: result = ‘k’; break;
case 0x4B: result = ‘l’; break;
case 0x3A: result = ‘m’; break;
case 0×31: result = ‘n’; break;
case 0×44: result = ‘o’; break;
case 0x4D: result = ‘p’; break;
case 0×15: result = ‘q’; break;
case 0x2D: result = ‘r’; break;
case 0x1B: result = ‘s’; break;
case 0x2C: result = ‘t’; break;
case 0x3C: result = ‘u’; break;
case 0x2A: result = ‘v’; break;
case 0x1D: result = ‘w’; break;
case 0×22: result = ‘x’; break;
case 0×35: result = ‘y’; break;
case 0x1A: result = ‘z’; break;
case 0×29: result = ‘ ‘; break;

// Reset the shift counter for unexpected values, to get back into sync
// This allows for hot plugging a keyboard in and out
default: delay(500); // but wait a bit in case part way through a shift
ps2Keyboard_shift = false;
ps2Keyboard_ctrl = false;
ps2Keyboard_alt = false;
ps2Keyboard_extend = false;
ps2Keyboard_release = false;
ps2Keyboard_caps_lock = false;
} // end switch(result)

// done with the character
ps2Keyboard_CharBuffer = 0;
return(result);
}
int getChar(char lookupCode){
int returnValue = _;
switch(lookupCode){
case ‘A’: returnValue = A; break;
case ‘a’: returnValue = A; break;
case ‘B’: returnValue = B; break;
case ‘b’: returnValue = B; break;
case ‘C’: returnValue = C; break;
case ‘c’: returnValue = C; break;
case ‘D’: returnValue = D; break;
case ‘d’: returnValue = D; break;
case ‘E’: returnValue = E; break;
case ‘e’: returnValue = E; break;
case ‘F’: returnValue = F; break;
case ‘f’: returnValue = F; break;
case ‘G’: returnValue = G; break;
case ‘g’: returnValue = G; break;
case ‘H’: returnValue = H; break;
case ‘h’: returnValue = H; break;
case ‘I’: returnValue = I; break;
case ‘i’: returnValue = I; break;
case ‘J’: returnValue = J; break;
case ‘j’: returnValue = J; break;
case ‘K’: returnValue = K; break;
case ‘k’: returnValue = K; break;
case ‘L’: returnValue = L; break;
case ‘l’: returnValue = L; break;
case ‘M’: returnValue = M; break;
case ‘m’: returnValue = M; break;
case ‘N’: returnValue = N; break;
case ‘n’: returnValue = N; break;
case ‘O’: returnValue = O; break;
case ‘o’: returnValue = O; break;
case ‘P’: returnValue = P; break;
case ‘p’: returnValue = P; break;
case ‘Q’: returnValue = Q; break;
case ‘q’: returnValue = Q; break;
case ‘R’: returnValue = R; break;
case ‘r’: returnValue = R; break;
case ‘S’: returnValue = S; break;
case ‘s’: returnValue = S; break;
case ‘T’: returnValue = T; break;
case ‘t’: returnValue = T; break;
case ‘U’: returnValue = U; break;
case ‘u’: returnValue = U; break;
case ‘V’: returnValue = V; break;
case ‘v’: returnValue = V; break;
case ‘W’: returnValue = W; break;
case ‘w’: returnValue = W; break;
case ‘X’: returnValue = X; break;
case ‘x’: returnValue = X; break;
case ‘Y’: returnValue = Y; break;
case ‘y’: returnValue = Y; break;
case ‘Z’: returnValue = Z; break;
case ‘z’: returnValue = Z; break;
case ‘ ‘: returnValue = _; break;
case ’3′: returnValue = A3; break;
case ‘<’: returnValue = TEMP; break; case ‘*’: returnValue = FULL; break; case ”:
returnValue = LINE; break; case ‘_’: returnValue = _; break; case ‘:’: returnValue =
COL; break; case ‘-’: returnValue = DASH; break; case ‘)’: returnValue = BRA2; break;
case ‘%’: returnValue = SMILE; break; case ‘.’: returnValue = DOT; break; case ‘^’:
returnValue = COLDOT; break; } return returnValue; } void kbd_init() { char ack;
kbd.write(0xff); // send reset code ack = kbd.read(); // byte, kbd does self test ack =
kbd.read(); // another ack when self test is done } void setup() { Serial.begin(9600);
kbd_init(); code = kbd.read(); for(int i = 0; i <8; code =” kbd.read();”
ps2keyboard_release =” true;” ps2keyboard_extend =” false;” cmd_ack_byte_ok =”
true;” ps2keyboard_extend =” true;” ps2keyboard_shift =” ps2Keyboard_release?”
ps2keyboard_release =” false;” ps2keyboard_alt =” ps2Keyboard_release?”
ps2keyboard_release =” false;” ps2keyboard_ctrl =” ps2Keyboard_release?”
ps2keyboard_release =” false;” ps2keyboard_caps_lock =” ps2Keyboard_caps_lock?”
ps2keyboard_release =” false;” ps2keyboard_release =” false;” ps2keyboard_charbuffer
=” code;” i =”0;” currentchar =” getChar(requestString[index]);” nextchar =”
getChar(requestString[index+1]);” row=”0;” column=”0;”>> (8-offset) )); //loads the
next charachter offset by offset pixels
}
}
offset++; //increment the offset by one row
if(offset==8){offset = 0; index++; if(index==sizeof(requestString)-2){index=0;}} //if
offset is 8 load the next charachter pair for the next time through
}

void showSprite(int speed2){
for(int iii = 0; iii < column =” 0;” i =” 0;” i =” 0;” i =”=” row =” 0;” bit =”
(data[column]“>> row) & 1;
if(bit == 1){
digitalWrite(rowA[row], HIGH); //if the bit in the data array is set turn the LED on
}

}
delayMicroseconds(pauseDelay); //leave the column on for pauseDelay microseconds
(too high a delay causes flicker)
}
}

More Related Content

PDF
DOCX
Lampiran
PDF
Vulkan 1.1 Reference Guide
PDF
Standford 2015 week9
PPT
Tutorial s crypto api session keys
PDF
OpenXR 1.0 Reference Guide
PDF
망고100 보드로 놀아보자 15
PDF
OpenWF 1.0 Composition Reference Card
Lampiran
Vulkan 1.1 Reference Guide
Standford 2015 week9
Tutorial s crypto api session keys
OpenXR 1.0 Reference Guide
망고100 보드로 놀아보자 15
OpenWF 1.0 Composition Reference Card

What's hot (10)

PDF
OpenGL ES 3 Reference Card
PDF
Arduino coding class part ii
PDF
Code em Poker
PDF
Arduino coding class
PDF
OpenGL 4.4 Reference Card
PDF
OpenGL ES 3.2 Reference Guide
PPTX
Алексей Кутумов, Вектор с нуля
PPTX
Pre zen ta sion
PDF
OpenVX 1.2 Reference Guide
PDF
Standford 2015 week3: Objective-C Compatibility, Property List, Views
OpenGL ES 3 Reference Card
Arduino coding class part ii
Code em Poker
Arduino coding class
OpenGL 4.4 Reference Card
OpenGL ES 3.2 Reference Guide
Алексей Кутумов, Вектор с нуля
Pre zen ta sion
OpenVX 1.2 Reference Guide
Standford 2015 week3: Objective-C Compatibility, Property List, Views
Ad

Viewers also liked (15)

PPTX
Fort Brave - Złote myśli ze szkoleń
PPTX
Fort Brave - Pełne doświadczenie projektu w 2 dni
PDF
Interests
PPT
Mmabatho201120558
PPTX
Mm project data visualization-finalized
PPTX
CMS and Joomla
PPT
Mistrzowie rzeczy oczywistych
PDF
Creative class portfolio
PPTX
Pracuj z pasją - Zyj swoim życiem, to ty decydujesz
PPTX
Leadership Center - prezentacja firmy Pecha Kucha
PPT
Fly ash disposal
PPTX
How much a brand worth
PPTX
Code monkey ecommerce
DOC
25022013 siska ryane mpmt
PPTX
AODV Protocol
Fort Brave - Złote myśli ze szkoleń
Fort Brave - Pełne doświadczenie projektu w 2 dni
Interests
Mmabatho201120558
Mm project data visualization-finalized
CMS and Joomla
Mistrzowie rzeczy oczywistych
Creative class portfolio
Pracuj z pasją - Zyj swoim życiem, to ty decydujesz
Leadership Center - prezentacja firmy Pecha Kucha
Fly ash disposal
How much a brand worth
Code monkey ecommerce
25022013 siska ryane mpmt
AODV Protocol
Ad

Similar to Arduino based keyboard and display interfacing (20)

DOCX
Define ba
DOCX
Define ba1
PDF
Combine the keypad and LCD codes in compliance to the following requ.pdf
PPTX
Temperature sensor with a led matrix display (arduino controlled)
PDF
Starter code provided below answer should be in C code please.Star.pdf
PPT
Presentation2 1-150523155048-lva1-app6892
DOCX
PPT
C for Microcontrollers
PPSX
Hex keypad
DOCX
Microcontroller (8051) general and simple alp n cprograms
PDF
1) (a) Write a code fragment which adds the 32-bit contents of $8100.pdf
PDF
Programming arduino makeymakey
DOC
Microcontroller Programming Assignment
PDF
IGNOU Assembly Language Programming
PPTX
Microcontroller architecture programming and interfacing
PDF
Documento de acrobat2
PPT
Introduction to Information Technology Lecture 3
PDF
Ensamblador emu 8086
PDF
Embedded Systems Project 3rd Year
DOCX
Basic standard calculator
Define ba
Define ba1
Combine the keypad and LCD codes in compliance to the following requ.pdf
Temperature sensor with a led matrix display (arduino controlled)
Starter code provided below answer should be in C code please.Star.pdf
Presentation2 1-150523155048-lva1-app6892
C for Microcontrollers
Hex keypad
Microcontroller (8051) general and simple alp n cprograms
1) (a) Write a code fragment which adds the 32-bit contents of $8100.pdf
Programming arduino makeymakey
Microcontroller Programming Assignment
IGNOU Assembly Language Programming
Microcontroller architecture programming and interfacing
Documento de acrobat2
Introduction to Information Technology Lecture 3
Ensamblador emu 8086
Embedded Systems Project 3rd Year
Basic standard calculator

Arduino based keyboard and display interfacing

  • 1. Check out for the (long) code after the break. #include "ps2.h" #define PS2_KC_BKSP 0×08 #define PS2_KC_UP 0×81 #define PS2_KC_DOWN 0×82 #define PS2_KC_LEFT 0×83 #define PS2_KC_RIGHT 0×84 #define PS2_KC_PGDN 0×85 #define PS2_KC_PGUP 0×86 #define PS2_KC_END 0×87 #define PS2_KC_HOME 0×88 #define PS2_KC_INS 0×89 #define PS2_KC_DEL 0x8A #define PS2_KC_ESC 0x8B #define PS2_KC_CLON 0x8C // caps_lock on #define PS2_KC_CLOFF 0x8D // caps_lock off /* * Pin 2 is the ps2 data pin, pin 3 is the clock pin */ PS2 kbd(3, 2); bool ps2Keyboard_release = false; bool ps2Keyboard_extend = false; bool cmd_ack_byte_ok = false; bool ps2Keyboard_shift = false; bool ps2Keyboard_alt = false; bool ps2Keyboard_caps_lock = false; bool ps2Keyboard_ctrl = false; byte ps2Keyboard_CharBuffer = 0; byte code; int count = 0; int speed = 20; //number of times to repeat each frame int pauseDelay = 500; //microseconds to leave each row on before moving to the next //byte result = ps2Keyboard_CharBuffer; char incomingByte; //char str1[] = ” “; char requestString[100];//The string to display
  • 2. char character; //to change the message in code you right yourself simply //change this data and reset index and offset to 0 //Variables used for scrolling (both start at 0 int index = 0; //this is the current charachter in the string being displayed int offset = 0; //this is how many columns it is offset by //Pin Definitions int rowA[] ={11,14,16,18,13,5,7,9}; //5,6,7,8,9,10,11,12 of matrix //{11,14,16,18,3,5,7,9};//An Array defining which pin each row is attached to //(rows are common anode (drive HIGH)) int colA[] = {8,6,4,19,17,15,12,10}; //24,23,22,21,4,3,2,1 of matrix //{10,12,15,17,2,4,6,8}; //An Array defining which pin each column is attached to //(columns are common cathode (drive LOW)) //Constants defining each charachters position in an array of integer arrays //Letters const int A = 0; const int B = 1; const int C = 2; const int D = 3; const int E = 4; const int F = 5; const int G = 6; const int H = 7; const int I = 8; const int J = 9; const int K = 10; const int L =11; const int M = 12; const int N = 13; const int O = 14; const int P = 15; const int Q =16; const int R = 17; const int S = 18; const int T = 19; const int U = 20; const int V =21; const int W = 22; const int X = 23; const int Y = 24; const int Z = 25; //Punctuation const int COL =26; const int DASH = 27; const int BRA2 = 28; const int _ = 29; const int LINE = 34; const int DOT =36; //Extra Charchters const int FULL =30; const int CHECK = 31; const int A3 = 32; const int TEMP = 33; const int SMILE =35; const int COLDOT = 36; //char requestString[] = “”; //The array used to hold a bitmap of the display //(if you wish to do something other than scrolling marque change the data in this //variable then display) byte data[] = {0,0,0,0,0,0,0,0}; //The alphabet //Each Charachter is an 8 x 7 bitmap where 1 is on and 0 if off const int _A[] = {B0001000, B0010100, B0100010, B1000001, B1111111, B1000001,
  • 3. B1000001, B0000000}; const int _B[] = {B1111110, B0100001, B0100001, B0111110, B0100001, B0100001, B1111110, B0000000}; const int _C[] = {B0011111, B0100000, B1000000, B1000000, B1000000, B0100000, B0011111, B0000000}; const int _D[] = {B1111100, B0100010, B0100001, B0100001, B0100001, B0100010, B1111100, B0000000}; const int _E[] = {B1111111, B1000000, B1000000, B1111100, B1000000, B1000000, B1111111, B0000000}; const int _F[] = {B1111111, B1000000, B1000000, B1111100, B1000000, B1000000,
  • 4. B1000000, B0000000}; const int _G[] = {B0011111, B0100000, B1000000, B1001111, B1000001, B0100001, B0011111, B0000000}; const int _H[] = {B1000001, B1000001, B1000001, B1111111, B1000001, B1000001, B1000001, B0000000}; const int _I[] = {B1111111, B0001000, B0001000, B0001000, B0001000, B0001000, B1111111, B0000000}; const int _J[] = {B0001111, B0000001, B0000001, B0000001, B0000001, B1000001, B0111110, B0000000}; const int _K[] = {B1000011, B1000100, B1001000, B1110000, B1001000, B1000100,
  • 5. B1000011, B0000000}; const int _L[] = {B1000000, B1000000, B1000000, B1000000, B1000000, B1000000, B1111111, B0000000}; const int _M[] = {B1110110, B1001001, B1001001, B1001001, B1001001, B1001001, B1001001, B0000000}; const int _N[] = {B1000001, B1100001, B1010001, B1001001, B1000101, B1000011, B1000001, B0000000}; const int _O[] = {B0011100, B0100010, B1000001, B1001001, B1000001, B0100010, B0011100, B0000000}; const int _P[] = {B1111110, B0100001, B0100001, B0111110, B0100000, B0100000,
  • 6. B0100000, B0000000}; const int _Q[] = {B0011100, B0100010, B1000001, B1000001, B1000101, B0100010, B0011101, B0000000}; const int _R[] = {B1111110, B0100001, B0100001, B0101110, B0100100, B0100010, B0100001, B0000000}; const int _S[] = {B0111111, B1000000, B1000000, B0111110, B0000001, B0000001, B1111110, B0000000}; const int _T[] = {B1111111, B0001000, B0001000, B0001000, B0001000, B0001000, B0001000, B0000000}; const int _U[] = {B1000001, B1000001, B1000001, B1000001, B1000001, B1000001,
  • 7. B0111110, B0000000}; const int _V[] = {B1000001, B1000001, B1000001, B1000001, B0100010, B0010100, B0001000, B0000000}; const int _W[] = {B1000001, B1001001, B1001001, B1001001, B1001001, B1001001, B0110110, B0000000}; const int _X[] = {B1000001, B0100010, B0010100, B0001000, B0010100, B0100010, B1000001, B0000000}; const int _Y[] = {B1000001, B0100010, B0010100, B0001000, B0001000, B0001000, B0001000, B0000000}; const int _Z[] = {B1111111, B0000010, B0000100, B0111110, B0010000, B0100000,
  • 8. B1111111, B0000000}; const int _COL[] = {B0000000, B0011000, B0011000, B0000000, B0011000, B0011000, B0000000, B0000000}; const int _DASH[] = {B0000000, B0000000, B0000000, B0111110, B0000000, B0000000, B0000000, B0000000}; const int _BRA2[] = {B0010000, B0001000, B0000100, B0000100, B0001000, B0010000, B0000000, B0000000}; const int __[] = {B0000000, B0000000, B0000000, B0000000, B0000000, B0000000, B0000000, B0000000}; const int _FULL[] = {B1111111, B1111111, B1111111, B1111111, B1111111, B1111111,
  • 9. B1111111, B0000000}; const int _CHECK[] = {B1010101, B0101010, B1010101, B0101010, B1010101, B0101010, B1010101, B0000000}; const int _A3[] = {B0111110, B0000001, B0000001, B0001111, B0000001, B1000001, B0111110, B0000000}; const int _TEMP[] = {B0000011, B0011111, B0111111, B1111110, B1111111, B0011111, B0000011, B0000000}; const int _LINE[] = {B0000001, B0000001, B0000001, B0000001, B0000001, B0000001, B0000001, B0000000}; const int _SMILE[] = {B1100110, B1100110, B0000000, B0011100, B1000001, B0100010,
  • 10. B0011100, B0000000}; const int _DOT[] = {B0000000, B0000000, B0000000, B0000000, B1100000, B1100000, B0000000, B0000000}; const int _COLDOT[] = {B0000000, B0110000, B0110000, B0000000, B0110011, B0110011, B0000000, B0000000}; //Load the bitmap charachters into an array (each charachters position corresponds to its previously defined index (ie _A (a’s bitmap) //is at index 0 and A = 0 so letters[A] will return the ‘A’ bitmap) const int* letters[] = {_A,_B,_C,_D,_E,_F,_G,_H,_I,_J,_K,_L,_M,_N,_O,_P,_Q,_R,_S,_T,_U,_V,_W,_X,_Y, _Z,_COL,_DASH,_BRA2,__, _FULL, _CHECK, _A3, _TEMP, _LINE, _SMILE, _DOT, _COLDOT}; //Setup runs once when power is applied // val : bit_2=caps_lock, bit_1=num_lock, bit_0=scroll_lock void kbd_set_lights(byte val) { kbd.write(0xED); kbd.read(); // pull out the ack byte kbd.write(val); // now send the data } byte lookupCode() { byte result = ps2Keyboard_CharBuffer; // Use a switch for the code to character conversion. // This is fast and actually only uses 4 bytes per simple line switch (result) { case 0x1C: result = ‘a’; break; case 0×32: result = ‘b’; break;
  • 11. case 0×21: result = ‘c’; break; case 0×23: result = ‘d’; break; case 0×24: result = ‘e’; break; case 0x2B: result = ‘f’; break; case 0×34: result = ‘g’; break; case 0×33: result = ‘h’; break; case 0×43: result = ‘i’; break; case 0x3B: result = ‘j’; break; case 0×42: result = ‘k’; break; case 0x4B: result = ‘l’; break; case 0x3A: result = ‘m’; break; case 0×31: result = ‘n’; break; case 0×44: result = ‘o’; break; case 0x4D: result = ‘p’; break; case 0×15: result = ‘q’; break; case 0x2D: result = ‘r’; break; case 0x1B: result = ‘s’; break; case 0x2C: result = ‘t’; break; case 0x3C: result = ‘u’; break; case 0x2A: result = ‘v’; break; case 0x1D: result = ‘w’; break; case 0×22: result = ‘x’; break; case 0×35: result = ‘y’; break; case 0x1A: result = ‘z’; break; case 0×29: result = ‘ ‘; break; // Reset the shift counter for unexpected values, to get back into sync // This allows for hot plugging a keyboard in and out default: delay(500); // but wait a bit in case part way through a shift ps2Keyboard_shift = false; ps2Keyboard_ctrl = false; ps2Keyboard_alt = false; ps2Keyboard_extend = false; ps2Keyboard_release = false; ps2Keyboard_caps_lock = false; } // end switch(result) // done with the character ps2Keyboard_CharBuffer = 0; return(result); } int getChar(char lookupCode){ int returnValue = _; switch(lookupCode){ case ‘A’: returnValue = A; break; case ‘a’: returnValue = A; break;
  • 12. case ‘B’: returnValue = B; break; case ‘b’: returnValue = B; break; case ‘C’: returnValue = C; break; case ‘c’: returnValue = C; break; case ‘D’: returnValue = D; break; case ‘d’: returnValue = D; break; case ‘E’: returnValue = E; break; case ‘e’: returnValue = E; break; case ‘F’: returnValue = F; break; case ‘f’: returnValue = F; break; case ‘G’: returnValue = G; break; case ‘g’: returnValue = G; break; case ‘H’: returnValue = H; break; case ‘h’: returnValue = H; break; case ‘I’: returnValue = I; break; case ‘i’: returnValue = I; break; case ‘J’: returnValue = J; break; case ‘j’: returnValue = J; break; case ‘K’: returnValue = K; break; case ‘k’: returnValue = K; break; case ‘L’: returnValue = L; break; case ‘l’: returnValue = L; break; case ‘M’: returnValue = M; break; case ‘m’: returnValue = M; break; case ‘N’: returnValue = N; break; case ‘n’: returnValue = N; break; case ‘O’: returnValue = O; break; case ‘o’: returnValue = O; break; case ‘P’: returnValue = P; break; case ‘p’: returnValue = P; break; case ‘Q’: returnValue = Q; break; case ‘q’: returnValue = Q; break; case ‘R’: returnValue = R; break; case ‘r’: returnValue = R; break; case ‘S’: returnValue = S; break; case ‘s’: returnValue = S; break; case ‘T’: returnValue = T; break; case ‘t’: returnValue = T; break; case ‘U’: returnValue = U; break; case ‘u’: returnValue = U; break; case ‘V’: returnValue = V; break; case ‘v’: returnValue = V; break; case ‘W’: returnValue = W; break; case ‘w’: returnValue = W; break; case ‘X’: returnValue = X; break; case ‘x’: returnValue = X; break;
  • 13. case ‘Y’: returnValue = Y; break; case ‘y’: returnValue = Y; break; case ‘Z’: returnValue = Z; break; case ‘z’: returnValue = Z; break; case ‘ ‘: returnValue = _; break; case ’3′: returnValue = A3; break; case ‘<’: returnValue = TEMP; break; case ‘*’: returnValue = FULL; break; case ”: returnValue = LINE; break; case ‘_’: returnValue = _; break; case ‘:’: returnValue = COL; break; case ‘-’: returnValue = DASH; break; case ‘)’: returnValue = BRA2; break; case ‘%’: returnValue = SMILE; break; case ‘.’: returnValue = DOT; break; case ‘^’: returnValue = COLDOT; break; } return returnValue; } void kbd_init() { char ack; kbd.write(0xff); // send reset code ack = kbd.read(); // byte, kbd does self test ack = kbd.read(); // another ack when self test is done } void setup() { Serial.begin(9600); kbd_init(); code = kbd.read(); for(int i = 0; i <8; code =” kbd.read();” ps2keyboard_release =” true;” ps2keyboard_extend =” false;” cmd_ack_byte_ok =” true;” ps2keyboard_extend =” true;” ps2keyboard_shift =” ps2Keyboard_release?” ps2keyboard_release =” false;” ps2keyboard_alt =” ps2Keyboard_release?” ps2keyboard_release =” false;” ps2keyboard_ctrl =” ps2Keyboard_release?” ps2keyboard_release =” false;” ps2keyboard_caps_lock =” ps2Keyboard_caps_lock?” ps2keyboard_release =” false;” ps2keyboard_release =” false;” ps2keyboard_charbuffer =” code;” i =”0;” currentchar =” getChar(requestString[index]);” nextchar =” getChar(requestString[index+1]);” row=”0;” column=”0;”>> (8-offset) )); //loads the next charachter offset by offset pixels } } offset++; //increment the offset by one row if(offset==8){offset = 0; index++; if(index==sizeof(requestString)-2){index=0;}} //if offset is 8 load the next charachter pair for the next time through } void showSprite(int speed2){ for(int iii = 0; iii < column =” 0;” i =” 0;” i =” 0;” i =”=” row =” 0;” bit =” (data[column]“>> row) & 1; if(bit == 1){ digitalWrite(rowA[row], HIGH); //if the bit in the data array is set turn the LED on } } delayMicroseconds(pauseDelay); //leave the column on for pauseDelay microseconds (too high a delay causes flicker) } }