This document discusses synchronization techniques for multiplayer games. It begins by distinguishing between synchronous and asynchronous games. For asynchronous games, it recommends using an authoritative server model with remote procedure calls and regular state comparisons. It then discusses challenges with real-time games, such as network latency, and proposes solutions like input caching, prediction, and state synchronization to address latency issues. The document notes pros and cons of the predictive approach, such as increased processing but ability to work on a wide range of network qualities.