This document provides a simplified tutorial for creating a massive explosion effect in Blender. It describes using the displace modifier on raw mesh objects to simulate the shockwave, rising hot gases, and fireball of a nuclear explosion. Texture animations controlled by empty objects are used to displace the meshes and simulate the rolling effect of warm gases. Materials with multiple textures reacting to animated lamps inside the fireball create the burning effect. Halos are added using spots parented to the fireball and sized by IPO curves.