The document discusses best practices for forming online multi-user virtual environments (MUVEs) like Second Life for educational purposes in developing countries. It recommends that students, teachers, and support teams be involved in and help develop MUVE projects. It also suggests preparing clear, user-friendly instructions that make the most of MUVEs' potential for education. Finally, it proposes drafting guidelines for best utilizing MUVEs like Second Life to expand eLearning opportunities in developing nations.