The document outlines six principles for designing games with purpose:
1. Work with what games do best like engagement, role-playing, and learning through doing.
2. Involve experts as key members of the design team to validate designs and provide ideas.
3. Test designs early and often and consider how players will behave.
4. Simplify complexity by utilizing expert knowledge and understanding the audience.
5. Ensure the mechanics, dynamics, and aesthetics embody the purpose so winning strategies achieve transformational goals.
6. Have ambitious goals to change behaviors, perceptions, and ways of thinking through the games.
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