Philip Hammer's talk on bindless deferred decals at Digital Dragons 2019 discusses the implementation of these decals using D3D12 and Vulkan, addressing past challenges and showcasing practical techniques for efficient rendering. Key highlights include the need for enhanced decal management in environmental art and a novel renderer design that eliminates legacy code while supporting advanced features. Additionally, the presentation covers optimization strategies, common issues in decal rendering, and discusses future enhancements for improved bulk decal applications.
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