SlideShare a Scribd company logo
Na Celtigh (The Celts) Ludology & Gameplay - Board Game Team 2-  Bernhard Raml Fabrizio Velero Covone Marc O Donoghue
Contents Initial Brainstorming Theme & Design Game Mechanics Initial Playtests & Findings
Initial Brainstorming God / Gods theme / functionality Epic scale (God of War, etc.) Folklore Economy/ Resource management  Influences: Age of Empires  From Dust Celtic Village (mini-game)  Risk Celtic folklore & art (Tuatha de Danann, knot-work, etc.) Anno Games
Theme & Design Celtic Society, History & Mythology Art (metalwork, sculpture, Illumination)  Buildings Resources Societal roles Events Warfare Technology & advancement
Game Mechanics 2-6 players 5 turns per era, 2 eras Players choose a civilization / identity & starting region Druid, Sage, Bard Each player throws a dice to decide the starting player: highest roll wins. Turn rotation is clock-wise Main Goal Every 5 rounds, each player has to gather enough resources to progress to the new Era At the beginning of each new era all the players have to pay the era ’ s progression target A new era allows placement of more buildings & a refresh of building cards ’  hand If a player cannot afford to progress,  they are out of the game .
Game Mechanics Each turn is divided into five phases: Draw Building Card:  The player can draw a card from the Building Deck only by paying 3 Knowledge resources Pay Maintenance on Buildings:  The player will have to pay the maintenance for all the buildings he/she placed into his/her region. Gathering Resources:  The player will gather the resources he/she planned to produce by placing buildings into his/her counties. Draw Event Card:  The player has to draw a card from Event ’ s Deck and follow the instructions described on it. Production Plan:  During this phase the player has to plan his/her income by placing and/or changing a building into the available counties. Placing strategy will be based on his/her needs.
Game Mechanics Buildings Farm,  Distillery,  Secluded Monastery, Offering Altar,  School,  Mystic Circle
Game Mechanics Civilizations have certain inherent bonuses Bard ( Distillery and Farm  maintenance is free) Druid ( Offering Altar and Secluded Monastery  maintenance is free) Sage ( School and Mystic Circle  maintenance is free) Players draw building cards Resources (Wealth, Knowledge & Faith) Must be spent to maintain buildings and progress to next era Each player will start with 5 units of each resource type (i.e.: 5 Wealth, 5 Knowledge and 5 Faith) Knowledge: pay 3 to draw another building card Wealth: pay 5 to place a building into a county Faith: pay 5 to draw another event card Resources are useful trading goods, they can be spent to maintain buildings and they will let the player to go forward into the game
Initial Playtests & Findings

More Related Content

PDF
Gamification wke 2015
PDF
LAZExercise Game
PDF
Money around the world
PPTX
Introduction to cocos2d-x
PPT
Castleofdoom
PDF
Games & gamification - Carolyn Miller
PPT
Board games ppt
PDF
Memes, Memes Everywhere
Gamification wke 2015
LAZExercise Game
Money around the world
Introduction to cocos2d-x
Castleofdoom
Games & gamification - Carolyn Miller
Board games ppt
Memes, Memes Everywhere

More from Marc O Donoghue (7)

PPT
Worksheet boardgame
PPTX
Presentation
PPTX
Shotgun wedding & solutions
PPT
10 puzzles challenge solutions
PPT
10 puzzles challenge
PPT
Time management game review
PPT
5 areas of my life as a game
Worksheet boardgame
Presentation
Shotgun wedding & solutions
10 puzzles challenge solutions
10 puzzles challenge
Time management game review
5 areas of my life as a game
Ad

Recently uploaded (20)

PDF
Western Pop Music: From Classics to Chart-Toppers
PDF
Ct.pdffffffffffffffffffffffffffffffffffff
PPTX
just letters randomized coz i need to up
PDF
What is Rotoscoping Best Software for Rotoscoping in 2025.pdf
PDF
oppenheimer and the story of the atomic bomb
PDF
Download GTA 5 Free Full PC Game+Latest Version 2025
DOC
NSCAD毕业证学历认证,温哥华岛大学毕业证国外证书制作申请
PDF
Download FL Studio Crack Latest version 2025
PPTX
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
PDF
CityofHorror_v1.1.pdf manual en español i
PDF
How Old Radio Shows in the 1940s and 1950s Helped Ella Fitzgerald Grow.pdf
PDF
Keanu Reeves Beyond the Legendary Hollywood Movie Star.pdf
PDF
High-Quality PDF Backlinking for Better Rankings
DOCX
Talking Owls and Time Travel: Lessons in Curiosity
DOC
UNG毕业证学历认证,阿莱恩特国际大学毕业证文凭证书
PDF
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
PDF
Watch Eddington (2025) – A Town Torn in Two
PPTX
BULAN K3 NASIONAL PowerPt Templates.pptx
PDF
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
PPTX
PRECISION AGRICULTURE- 1.pptx for agriculture
Western Pop Music: From Classics to Chart-Toppers
Ct.pdffffffffffffffffffffffffffffffffffff
just letters randomized coz i need to up
What is Rotoscoping Best Software for Rotoscoping in 2025.pdf
oppenheimer and the story of the atomic bomb
Download GTA 5 Free Full PC Game+Latest Version 2025
NSCAD毕业证学历认证,温哥华岛大学毕业证国外证书制作申请
Download FL Studio Crack Latest version 2025
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
CityofHorror_v1.1.pdf manual en español i
How Old Radio Shows in the 1940s and 1950s Helped Ella Fitzgerald Grow.pdf
Keanu Reeves Beyond the Legendary Hollywood Movie Star.pdf
High-Quality PDF Backlinking for Better Rankings
Talking Owls and Time Travel: Lessons in Curiosity
UNG毕业证学历认证,阿莱恩特国际大学毕业证文凭证书
TAIPANQQ SITUS MUDAH MENANG DAN MUDAH MAXWIN SEGERA DAFTAR DI TAIPANQQ DAN RA...
Watch Eddington (2025) – A Town Torn in Two
BULAN K3 NASIONAL PowerPt Templates.pptx
MAGNET STORY- Coaster Sequence (Rough Version 2).pdf
PRECISION AGRICULTURE- 1.pptx for agriculture
Ad

Board Game Presentation

  • 1. Na Celtigh (The Celts) Ludology & Gameplay - Board Game Team 2- Bernhard Raml Fabrizio Velero Covone Marc O Donoghue
  • 2. Contents Initial Brainstorming Theme & Design Game Mechanics Initial Playtests & Findings
  • 3. Initial Brainstorming God / Gods theme / functionality Epic scale (God of War, etc.) Folklore Economy/ Resource management Influences: Age of Empires From Dust Celtic Village (mini-game) Risk Celtic folklore & art (Tuatha de Danann, knot-work, etc.) Anno Games
  • 4. Theme & Design Celtic Society, History & Mythology Art (metalwork, sculpture, Illumination) Buildings Resources Societal roles Events Warfare Technology & advancement
  • 5. Game Mechanics 2-6 players 5 turns per era, 2 eras Players choose a civilization / identity & starting region Druid, Sage, Bard Each player throws a dice to decide the starting player: highest roll wins. Turn rotation is clock-wise Main Goal Every 5 rounds, each player has to gather enough resources to progress to the new Era At the beginning of each new era all the players have to pay the era ’ s progression target A new era allows placement of more buildings & a refresh of building cards ’ hand If a player cannot afford to progress, they are out of the game .
  • 6. Game Mechanics Each turn is divided into five phases: Draw Building Card: The player can draw a card from the Building Deck only by paying 3 Knowledge resources Pay Maintenance on Buildings: The player will have to pay the maintenance for all the buildings he/she placed into his/her region. Gathering Resources: The player will gather the resources he/she planned to produce by placing buildings into his/her counties. Draw Event Card: The player has to draw a card from Event ’ s Deck and follow the instructions described on it. Production Plan: During this phase the player has to plan his/her income by placing and/or changing a building into the available counties. Placing strategy will be based on his/her needs.
  • 7. Game Mechanics Buildings Farm, Distillery, Secluded Monastery, Offering Altar, School, Mystic Circle
  • 8. Game Mechanics Civilizations have certain inherent bonuses Bard ( Distillery and Farm maintenance is free) Druid ( Offering Altar and Secluded Monastery maintenance is free) Sage ( School and Mystic Circle maintenance is free) Players draw building cards Resources (Wealth, Knowledge & Faith) Must be spent to maintain buildings and progress to next era Each player will start with 5 units of each resource type (i.e.: 5 Wealth, 5 Knowledge and 5 Faith) Knowledge: pay 3 to draw another building card Wealth: pay 5 to place a building into a county Faith: pay 5 to draw another event card Resources are useful trading goods, they can be spent to maintain buildings and they will let the player to go forward into the game