This document discusses Lefebvre's concept of rhythmanalysis and its application to digital, traditional, and pervasive games. It explains that for Lefebvre, rhythm emerges from the interaction of place, time, and energy expenditure. The document outlines different types of rhythms and discusses how the "rhythmanalyst" uses the body to listen to rhythms. It argues that digital games form rhythmic interactions between the player and game, while pervasive games can explore social rhythms and how culture shapes gestures through "dressage."