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             PLAY            CONSULT
                             CONCEPT
                              +2
                                       ING
donderdag 24 november 2011
A Brand New Playground
                             How can we use games as a branding and marketing tool?




donderdag 24 november 2011
donderdag 24 november 2011
#GITC




donderdag 24 november 2011
Content
                1. What’s positioning all about?

                2. Why consider context when developing concepts?

                3. How can we use games as a marketing tool?

                4. Where can I find more information?


                This presentation is available at Slideshare and on my blog



donderdag 24 november 2011
1/4: What’s positioning?
             1.Be Real (istic) & SMART
             2.Be (and remain) Remarkable
             3.Remain Relevant
             4.Behave Righteously
             5.Build Relationships




donderdag 24 november 2011
1/4: What’s positioning?
             1.Be Real (istic) & SMART
                • Your first game will not be Call of Duty 5
                • State your goal, audience and concept
                • Envision what you want to achieve within 3 years
                • Define what you should do in your first year to achieve your goals
                • Plan and Execute accordingly




donderdag 24 november 2011
1/4: What’s positioning?
             1.Be Real (istic) & SMART
                • Your first game will not be Call of Duty 5
                • State your goal, audience and concept
                • Envision what you want to achieve within 3 years
                • Define what you should do in your first year to achieve your goals
                • Plan and Execute accordingly




donderdag 24 november 2011
1/4: What’s positioning?
             2.Be (and remain) Remarkable
                • Do what you LOVE
                • Know your competition and competing concepts
                • Do things differently than your competition
                • Stand OUT in the crowd, don’t copy others successes
                • Excell in ONE thing (visuals, sound, interface, platform, reliable,...)




donderdag 24 november 2011
1/4: What’s positioning?
             3.Remain Relevant
                • Be in touch with your target audience
                • Blog about what you’re doing (check www.gamingandbranding.com)
                • Beta-test with your audience
                • Iterate, retest with them, adjust, etc. until 100% satisfaction
                • After release: STAY IN TOUCH!




donderdag 24 november 2011
1/4: What’s positioning?
             4.Behave Righteously
                • Never go for the quick buck ($)
                • Brands and products become successful because of passion
                • Money will come after proven success




donderdag 24 november 2011
1/4: What’s positioning?
             5.Build Relationships
                • Consumers build your brand, marketing just reenforces it
                • Build your network with relevant contacts
                • Keep your relationships involved and up to date of what you do
                • Use your Blog, Link it to Linkedin using Twitter, visit events, drink
                coffee, have beers, swap business cards...




donderdag 24 november 2011
1/4: What’s positioning?
                    Starting from the objective, the target group and the brand essence
                    (or challenge) you can start to develop a remarkable, relevant and
                    distinguished concept




donderdag 24 november 2011
2/4: Why Consider Context?




donderdag 24 november 2011
2/4: Why Consider Context?




donderdag 24 november 2011
2/4: What’s in a game?
                    Peaks of Frustration create Epic Experiences




donderdag 24 november 2011
3/4: How can We?
                    Lack of time forces me to show just a few examples




donderdag 24 november 2011
3/4: How can We?
             1. Product
             2. Price
             3. Place
             4. Personnel (staff)
             5. Promotion
                    1. Product placement
                    2. In-game advertising
                    3. Branded content
                    4. Visually adapted game
                    5. Advergame




donderdag 24 november 2011
3/4: How can We?
                    1/5: Virtual (in-game) Product use




donderdag 24 november 2011
3/4: How can We?
                    1/5: Virtual (in-game) Product use




donderdag 24 november 2011
3/4: How can We?
                    1/5: Virtual (in-game) Product use




donderdag 24 november 2011
3/4: How can We?
                    1/5: Virtual (in-game) Product use




donderdag 24 november 2011
3/4: How can We?
                    2/5: A game that influences the Price (and builds up a CRM dBase)

                    Objective: increase store traffic

                    Target: young minded consumers

                    Essence: being comfortable during uncomfortable situations




donderdag 24 november 2011
3/4: How can We?
                    2/5: Define the Brand Essence in a tag cloud
                                                        H./$1'!:#$.&'      G.2'(377&'
                                  >9+'                                                      4.31/+,'
                                                 0$83+''         -.++/&'              ?937/%6'
                             -#+,9.'/+':;..<''                                                    >3&;/#+'
                                                    4/5.&%67.'
                                                                   !"#$%&''             0+1.$2.3$'     =#B5#$%387.'
                                         D3$E.&''

                                    F3+:.'                 ()*$+'(#$,''                          =#7#$597''

                                                                                              @#9+,'
                                                                           !2.1/&;'
                                                                                             A/+1.1'
                                                            F#2+'%#'
                                                                                            =#+&9B.$'
                                                             .3$%;'
                                                                        C883'

donderdag 24 november 2011
2/3: How can We?                                         Price (and builds up a CRM



                    2/5: A game that influences the Price (and builds up a CRM dBase)

                                                           H./$1'!:#$.&'      G.2'(377&'
                                     >9+'                                                      4.31/+,'
                                                    0$83+''         -.++/&'              ?937/%6'
                                -#+,9.'/+':;..<''                                                    >3&;/#+'
                                                       4/5.&%67.'
                                                                      !"#$%&''             0+1.$2.3$'     =#B5#$%387.'
                                            D3$E.&''

                                       F3+:.'                 ()*$+'(#$,''                          =#7#$597''

                                                                                                 @#9+,'
                                                                              !2.1/&;'          A/+1.1'
                                                               F#2+'%#'                        =#+&9B.$'
                                                                .3$%;'
                                                                           C883'




donderdag 24 november 2011
3/4: How can We?
                    2/5: Play a game like Pong for Discount




donderdag 24 november 2011
3/4: How can We?
                    2/5: Make it work?

                                                      '($(&%)*+&
                                                     ,$&-).+/,,0&




                                         <++9&85+&
                                         %)*+&,$&
                                         =+/;(8+;&   !"#$%&         1)*+&2,3&
                                                                     (45,$+&




                                                      6,7.5+3&
                                                        8,&/+&
                                                     3+9++*+9&
                                                      ($:;8,3+&&

donderdag 24 november 2011
3/4: How can We?




donderdag 24 november 2011
3/4: How can We?




donderdag 24 november 2011
3/4: How can We?




donderdag 24 november 2011
3/4: How can We?




donderdag 24 november 2011
3/4: How can We?
                    3/5: New distribution Places




donderdag 24 november 2011
3/4: How can We?
                    3/5: New distribution Places




donderdag 24 november 2011
3/4: How can We?
                    3/5: New distribution Places




donderdag 24 november 2011
3/4: How can We?
                    4/5: Games to train Staff (Personnel)

                    Objective: learn new brand values and way to work

                    Target: all bank employees (retail)

                    Essence: learn how to profile consumers quicker and build trust




donderdag 24 november 2011
2/3: How can We?
                    4/5: Games to train Staff (Personnel)




donderdag 24 november 2011
3/4: How can We?
                    4/5: Games to train Staff (Personnel)




donderdag 24 november 2011
3/4: How can We?
                    4/5: Games to train Staff (Personnel)




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             1. Product placement




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             1. Product placement




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             1. Product placement




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             1. Product placement




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             2. In-game advertising




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             2. In-game advertising




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             3. Branded content




donderdag 24 november 2011
3/4: How can We?




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             4. Visually adapted games




donderdag 24 november 2011
3/4: How can We?
                    5/5: Games to Promote your organization or brand (Gamevertising)

             5. Advergame

                    Just pay attention to advertising... ;-)




donderdag 24 november 2011
4/4: Where = More Info?
                    Book: www.brandnewplayground.com

                    Blog: www.gamingandbranding.com

                    Bizz: www.brandnewgame.nl

                    Twitter: @BartHufen

                    Slideshare: BartHufen




donderdag 24 november 2011
Game over?
                    Did you like it?




donderdag 24 november 2011
Game over?
                    Book: www.brandnewplayground.com

                    Blog: www.gamingandbranding.com

                    Bizz: www.brandnewgame.nl

                    Twitter: @BartHufen




donderdag 24 november 2011
PLAY         CONSULT
                             CONCEPT   ING
donderdag 24 november 2011

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BrandNewGame for GITC

  • 1. +1 PLAY CONSULT CONCEPT +2 ING donderdag 24 november 2011
  • 2. A Brand New Playground How can we use games as a branding and marketing tool? donderdag 24 november 2011
  • 5. Content 1. What’s positioning all about? 2. Why consider context when developing concepts? 3. How can we use games as a marketing tool? 4. Where can I find more information? This presentation is available at Slideshare and on my blog donderdag 24 november 2011
  • 6. 1/4: What’s positioning? 1.Be Real (istic) & SMART 2.Be (and remain) Remarkable 3.Remain Relevant 4.Behave Righteously 5.Build Relationships donderdag 24 november 2011
  • 7. 1/4: What’s positioning? 1.Be Real (istic) & SMART • Your first game will not be Call of Duty 5 • State your goal, audience and concept • Envision what you want to achieve within 3 years • Define what you should do in your first year to achieve your goals • Plan and Execute accordingly donderdag 24 november 2011
  • 8. 1/4: What’s positioning? 1.Be Real (istic) & SMART • Your first game will not be Call of Duty 5 • State your goal, audience and concept • Envision what you want to achieve within 3 years • Define what you should do in your first year to achieve your goals • Plan and Execute accordingly donderdag 24 november 2011
  • 9. 1/4: What’s positioning? 2.Be (and remain) Remarkable • Do what you LOVE • Know your competition and competing concepts • Do things differently than your competition • Stand OUT in the crowd, don’t copy others successes • Excell in ONE thing (visuals, sound, interface, platform, reliable,...) donderdag 24 november 2011
  • 10. 1/4: What’s positioning? 3.Remain Relevant • Be in touch with your target audience • Blog about what you’re doing (check www.gamingandbranding.com) • Beta-test with your audience • Iterate, retest with them, adjust, etc. until 100% satisfaction • After release: STAY IN TOUCH! donderdag 24 november 2011
  • 11. 1/4: What’s positioning? 4.Behave Righteously • Never go for the quick buck ($) • Brands and products become successful because of passion • Money will come after proven success donderdag 24 november 2011
  • 12. 1/4: What’s positioning? 5.Build Relationships • Consumers build your brand, marketing just reenforces it • Build your network with relevant contacts • Keep your relationships involved and up to date of what you do • Use your Blog, Link it to Linkedin using Twitter, visit events, drink coffee, have beers, swap business cards... donderdag 24 november 2011
  • 13. 1/4: What’s positioning? Starting from the objective, the target group and the brand essence (or challenge) you can start to develop a remarkable, relevant and distinguished concept donderdag 24 november 2011
  • 14. 2/4: Why Consider Context? donderdag 24 november 2011
  • 15. 2/4: Why Consider Context? donderdag 24 november 2011
  • 16. 2/4: What’s in a game? Peaks of Frustration create Epic Experiences donderdag 24 november 2011
  • 17. 3/4: How can We? Lack of time forces me to show just a few examples donderdag 24 november 2011
  • 18. 3/4: How can We? 1. Product 2. Price 3. Place 4. Personnel (staff) 5. Promotion 1. Product placement 2. In-game advertising 3. Branded content 4. Visually adapted game 5. Advergame donderdag 24 november 2011
  • 19. 3/4: How can We? 1/5: Virtual (in-game) Product use donderdag 24 november 2011
  • 20. 3/4: How can We? 1/5: Virtual (in-game) Product use donderdag 24 november 2011
  • 21. 3/4: How can We? 1/5: Virtual (in-game) Product use donderdag 24 november 2011
  • 22. 3/4: How can We? 1/5: Virtual (in-game) Product use donderdag 24 november 2011
  • 23. 3/4: How can We? 2/5: A game that influences the Price (and builds up a CRM dBase) Objective: increase store traffic Target: young minded consumers Essence: being comfortable during uncomfortable situations donderdag 24 november 2011
  • 24. 3/4: How can We? 2/5: Define the Brand Essence in a tag cloud H./$1'!:#$.&' G.2'(377&' >9+' 4.31/+,' 0$83+'' -.++/&' ?937/%6' -#+,9.'/+':;..<'' >3&;/#+' 4/5.&%67.' !"#$%&'' 0+1.$2.3$' =#B5#$%387.' D3$E.&'' F3+:.' ()*$+'(#$,'' =#7#$597'' @#9+,' !2.1/&;' A/+1.1' F#2+'%#' =#+&9B.$' .3$%;' C883' donderdag 24 november 2011
  • 25. 2/3: How can We? Price (and builds up a CRM 2/5: A game that influences the Price (and builds up a CRM dBase) H./$1'!:#$.&' G.2'(377&' >9+' 4.31/+,' 0$83+'' -.++/&' ?937/%6' -#+,9.'/+':;..<'' >3&;/#+' 4/5.&%67.' !"#$%&'' 0+1.$2.3$' =#B5#$%387.' D3$E.&'' F3+:.' ()*$+'(#$,'' =#7#$597'' @#9+,' !2.1/&;' A/+1.1' F#2+'%#' =#+&9B.$' .3$%;' C883' donderdag 24 november 2011
  • 26. 3/4: How can We? 2/5: Play a game like Pong for Discount donderdag 24 november 2011
  • 27. 3/4: How can We? 2/5: Make it work? '($(&%)*+& ,$&-).+/,,0& <++9&85+& %)*+&,$& =+/;(8+;& !"#$%& 1)*+&2,3& (45,$+& 6,7.5+3& 8,&/+& 3+9++*+9& ($:;8,3+&& donderdag 24 november 2011
  • 28. 3/4: How can We? donderdag 24 november 2011
  • 29. 3/4: How can We? donderdag 24 november 2011
  • 30. 3/4: How can We? donderdag 24 november 2011
  • 31. 3/4: How can We? donderdag 24 november 2011
  • 32. 3/4: How can We? 3/5: New distribution Places donderdag 24 november 2011
  • 33. 3/4: How can We? 3/5: New distribution Places donderdag 24 november 2011
  • 34. 3/4: How can We? 3/5: New distribution Places donderdag 24 november 2011
  • 35. 3/4: How can We? 4/5: Games to train Staff (Personnel) Objective: learn new brand values and way to work Target: all bank employees (retail) Essence: learn how to profile consumers quicker and build trust donderdag 24 november 2011
  • 36. 2/3: How can We? 4/5: Games to train Staff (Personnel) donderdag 24 november 2011
  • 37. 3/4: How can We? 4/5: Games to train Staff (Personnel) donderdag 24 november 2011
  • 38. 3/4: How can We? 4/5: Games to train Staff (Personnel) donderdag 24 november 2011
  • 39. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 1. Product placement donderdag 24 november 2011
  • 40. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 1. Product placement donderdag 24 november 2011
  • 41. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 1. Product placement donderdag 24 november 2011
  • 42. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 1. Product placement donderdag 24 november 2011
  • 43. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 2. In-game advertising donderdag 24 november 2011
  • 44. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 2. In-game advertising donderdag 24 november 2011
  • 45. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 3. Branded content donderdag 24 november 2011
  • 46. 3/4: How can We? donderdag 24 november 2011
  • 47. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 4. Visually adapted games donderdag 24 november 2011
  • 48. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 5. Advergame Just pay attention to advertising... ;-) donderdag 24 november 2011
  • 49. 4/4: Where = More Info? Book: www.brandnewplayground.com Blog: www.gamingandbranding.com Bizz: www.brandnewgame.nl Twitter: @BartHufen Slideshare: BartHufen donderdag 24 november 2011
  • 50. Game over? Did you like it? donderdag 24 november 2011
  • 51. Game over? Book: www.brandnewplayground.com Blog: www.gamingandbranding.com Bizz: www.brandnewgame.nl Twitter: @BartHufen donderdag 24 november 2011
  • 52. PLAY CONSULT CONCEPT ING donderdag 24 november 2011