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Car Sim Rendering
Per Pixel Lighting
• Just like in Programming Assignment 3!
Bump Mapping
• Specify the normals on a per-pixel basis
  through a normal texture.
Reflection Mapping
• Render a Cube around the car and calculate
  the reflection vector from the reflection of the
  view vector from the normal vector.
HDR Lighting
• Allows lighting effects beyond the [0.0 1.0]
  range through blurring the lighting effects.
Motion Blurring
• Blur the scene based on the movement of
  each pixel in screen space.

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Car sim rendering