This document discusses various topics related to computer graphics and video processing, including coordinate systems, line drawing algorithms, circle generation, polygon filling, and 3D modeling. It provides explanations of techniques like Bresenham's line algorithm, the midpoint circle algorithm, scanline polygon filling, and boundary representation for 3D objects. Examples are given for 2D and 3D coordinate systems, parallel line drawing, concave polygon splitting, inside-outside testing, and representing adjacent polygon surfaces.
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