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Chapter 6
Making Decisions
and Solving Problems
Microsoft clip art photos reprinted with permission from Microsoft Corporation.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 2
Chapter Objectives
1. Specify at least five sources of decision
complexity, and explain the three decision
traps: framing, escalation of commitment, and
overconfidence.
2. Discuss why programmed and non-
programmed decisions require different
decision-making procedures and distinguish
between the two types of knowledge in
knowledge management.
3. Summarize the advantages and disadvantages
of group decision making.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 3
Chapter Objectives (cont’d)
4. Define creativity, and identify five of the ten
“mental locks” that can inhibit creativity.
5. List and explain the four basic steps in the
creative problem-solving process, and
describe how causes of problems can be
tracked down with fishbone diagrams.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 4
Challenges for
Decision Makers
• Decision Making
– The process of identifying and choosing alternative
courses of action to meet the demands of a situation.
• Trends in Decision Making
– The pace of decision making is
accelerating: managers report
making more decisions and
having less time to make them.
• Complex streams of decisions
• Sources of decision complexity
• Perceptual and behavioral
decision traps
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 5
Challenges for
Decision Makers (cont’d)
• Dealing with Complex Streams of Decisions
– Multiple criteria to be satisfied by a decision.
– Intangibles that often determine decision
alternatives.
– Risk and uncertainty about decision alternatives.
– Long-term implications of the effects of the choice
of a particular alternative.
– Interdisciplinary input increases the number of
persons to be consulted before a decision is made.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 6
Challenges for
Decision Makers (cont’d)
• Dealing with Complex Streams of Decisions
(cont’d)
– Pooled decision making increases the number
of persons playing a part in the decision process.
– Value judgments by differing participants in
the process create disagreement over whether a
decision is right or wrong, good or bad, and
ethical or unethical.
– Unintended consequences occur because the
results of purposeful actions cannot always be
predicted.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 7
Figure 6.1 Sources of Complexity for
Today’s Managerial Decision Makers
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 8
Avoiding Perceptual and
Behavioral Decision Traps
• Framing Error
– The way in which information is presented
influences one’s interpretation of it, which, in turn,
may alter a decision based on the information.
• Escalation of Commitment
– Continuing on a course of action that locks a
person into losing position—“Throwing good
money after bad.”
• Overconfidence
– Believing too much in one’s own capabilities.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 9
Source: Adapted from discussion in Barry M. Staw and Jerry Ross, “Understanding Behavior in Escalation Situations,”
Science, 246 (October 13, 1989): 216-220.
Figure 6.2 Why Escalation of
Commitment Is So Common
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 10
“The good news is that our
sales are now increasing at
the same rate as our product
defects.”
Framing Error
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 11
“We bet the company on the
success of this product. If we
don’t put twenty million bucks
more into this project, we will
look like fools to our investors.”
Escalation of Commitment
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 12
“No problem, I’m not that
busy at the moment. I can
do that for you now!!!”
Overconfidence
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 13
Making Decisions
• Types of Decisions
– Programmed decisions: repetitive and routine
decisions.
• Decision’s rule identifies
the situation and specifies
how the decision will be
made.
– Nonprogrammed decisions
• Decisions made in complex
and nonroutine situations.
Problem hasn’t arisen before.
It is difficult to define problem’s nature and
structure.
Problem is important and requires a unique
solution.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 14
Decisions, Decisions
• Programmed Decision Example:
– Your car engine doesn’t start when you turn the
ignition key the first time. You turn the key a second
time and the engine starts.
• Nonprogrammer Decision Example:
– It’s the early morning after the late-evening
homecoming game celebration and the telephone in
your apartment rings. It’s your parents in town for a
surprise visit. You… (after the initial panic subsides).
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 15
Making Decisions (cont’d)
• Nonprogrammer decisions—questions to ask:
– What decision needs to be made?
– When does it have to be made?
– Who will decide?
– Who needs to be consulted?
– Who will ratify or veto the decision?
– Who will need to be informed?
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 16
A General
Decision-Making Model
• Rational (Logical) Decision Model Steps
– Scanning the situation answers the question, “ How
do I know a decision should be made?” Answers may
include because of:
• Receipt of authoritative communications from superiors.
• Cases referred for decision by subordinates.
• Cases originating from the manager.
– Classify the decision as routine, apply the appropriate
decision rule; as nonprogrammed, begin
comprehensive problem solving.
– Monitor and follow-up as necessary.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 17
Figure 6.3 A
General-Decision
Making Model
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 18
A General
Decision-Making Model (cont’d)
• Knowledge Management (KM): A Tool for
Improving the Quality of Decisions
– Developing a system to improve the creation and
sharing of knowledge critical for decision making.
– Tacit knowledge: personal, intuitive, and
undocumented private information.
– Explicit knowledge: readily sharable public
information in verbal, textual, visual, or numerical
form.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 19
Source: Adapted from discussion in Kiujiro Nonaka, “The Knowledge-Creating Company,” Harvard Business Review on Knowledge Management,
(Boston: Harvard Business School Publishing, 1998), pp. 21-45; and Roy Lubit, “Tacit Knowledge and Knowledge Management:
The Key to Sustainable Competitive Advantage,” Organizational Dynamics, 29 (winter 2001): 164-178.
Figure 6.4 Key Dimensions of
Knowledge Management (KM)
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 20
A General
Decision-Making Model (cont’d)
• Improving the Flow of Knowledge
– The flow of constructive tacit knowledge between
coworkers is a priority.
– Knowing what you know, what you don’t know, and
how to find what you know yields better and more
timely decisions.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 21
Groups and Decision Making
• Group Involvement in
Decisions
– Analyzing the problem
– Identifying components
of the situation
– Estimating components
of the situation
– Designing alternatives
– Choosing an alternative
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 22
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 23
Managerial Creativity
• What is Creativity?
– It is the reorganization of experience
into new configurations.
– A function of knowledge,
imagination, and evaluation
• Three domains of creativity
– Art (ah!) as in beauty
– Discovery (aha!) as in enlightenment.
– Humor (haha!) as in joyful pleasure.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 24
Learning to Be More Creative:
Mental Locks That Stifle Creativity
• Looking for the “right”
answer.
• Always trying to be
logical.
• Strictly following the
rules.
• Insist on being
practical.
• Avoiding ambiguity.
• Fearing and avoiding
failure.
• Forgetting how to
play.
• Becoming too
specialized.
• Not wanting to look
foolish.
• Saying “I’m not
creative.”
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 25
Creative Problem Solving
• Problem Solving
– The conscious process of closing the gap between
actual and desired situations.
• Steps in Managerial Problem-Solving
– Identifying the problem
– Generating alternative solutions
– Selecting a solution
– Implementing and evaluating the solution
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 26
Figure 6.5
The Problem-Solving Process
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 27
Problem Solving (cont’d)
• Identifying The Problem
– Involves asking the right questions.
• What Is a Problem?
– Defined by the gap between actual and desired state
of affairs.
• Stumbling Blocks for Problem Finders
– Defining the problem according to a possible solution.
– Focusing on narrow, low-priority areas.
– Diagnosing problems in terms of their symptoms
rather than causes.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 28
Problem Solving (cont’d)
• Causes
– The variable(s) responsible for the problem.
• Pinpointing Causes with Fishbone Diagrams
– A TQM process improvement tool that shows
possible problem causes and their interactive
relationships.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 29
Fishbone Diagram
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 30
Fishbone Diagrams
• Diagram the following problem:
– Flooding periodically severely damages low-rent
housing constructed in the flood plain of a river that
runs through a large city located on an island. The
houses are insured through a flood insurance
program provided by the national government.
• What is the problem?
• What are the variables causing the problem
and how do they relate to one another?
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 31
Problem Solving (cont’d)
• Generating Alternative Solutions
– Brainstorming
– Free association
– Edisonian
– Attribute listing
– Scientific method
– Creative Leap
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 32
Problem Solving (cont’d)
• Selecting a Solution
– Resolving the problem
• Satisfice: to settle for a solution that is good enough
rather than the best possible.
– Solving the problem
• Optimize: systematically identifying the solution with
the best combination of benefits.
– Dissolving the problem
• Change the situation in which the problem occurs so
that the problem (and the conditions that cause it) no
longer exists.
Copyright © Houghton Mifflin Company. All rights reserved. 6 | 33
Creative Problem Solving (cont’d)
• Implementing and Evaluating the Solution
– Effective and efficient resolution removes the gap
between actual and desired states.
– If problem persists, recycling through the problem-
solving steps becomes necessary.
• Trying other feasible solutions.
• Redefining the problem and beginning the problem-
solving cycle again.
– The end result is continuous improvement.

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Ch 6-Slides

  • 1. Chapter 6 Making Decisions and Solving Problems Microsoft clip art photos reprinted with permission from Microsoft Corporation.
  • 2. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 2 Chapter Objectives 1. Specify at least five sources of decision complexity, and explain the three decision traps: framing, escalation of commitment, and overconfidence. 2. Discuss why programmed and non- programmed decisions require different decision-making procedures and distinguish between the two types of knowledge in knowledge management. 3. Summarize the advantages and disadvantages of group decision making.
  • 3. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 3 Chapter Objectives (cont’d) 4. Define creativity, and identify five of the ten “mental locks” that can inhibit creativity. 5. List and explain the four basic steps in the creative problem-solving process, and describe how causes of problems can be tracked down with fishbone diagrams.
  • 4. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 4 Challenges for Decision Makers • Decision Making – The process of identifying and choosing alternative courses of action to meet the demands of a situation. • Trends in Decision Making – The pace of decision making is accelerating: managers report making more decisions and having less time to make them. • Complex streams of decisions • Sources of decision complexity • Perceptual and behavioral decision traps
  • 5. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 5 Challenges for Decision Makers (cont’d) • Dealing with Complex Streams of Decisions – Multiple criteria to be satisfied by a decision. – Intangibles that often determine decision alternatives. – Risk and uncertainty about decision alternatives. – Long-term implications of the effects of the choice of a particular alternative. – Interdisciplinary input increases the number of persons to be consulted before a decision is made.
  • 6. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 6 Challenges for Decision Makers (cont’d) • Dealing with Complex Streams of Decisions (cont’d) – Pooled decision making increases the number of persons playing a part in the decision process. – Value judgments by differing participants in the process create disagreement over whether a decision is right or wrong, good or bad, and ethical or unethical. – Unintended consequences occur because the results of purposeful actions cannot always be predicted.
  • 7. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 7 Figure 6.1 Sources of Complexity for Today’s Managerial Decision Makers
  • 8. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 8 Avoiding Perceptual and Behavioral Decision Traps • Framing Error – The way in which information is presented influences one’s interpretation of it, which, in turn, may alter a decision based on the information. • Escalation of Commitment – Continuing on a course of action that locks a person into losing position—“Throwing good money after bad.” • Overconfidence – Believing too much in one’s own capabilities.
  • 9. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 9 Source: Adapted from discussion in Barry M. Staw and Jerry Ross, “Understanding Behavior in Escalation Situations,” Science, 246 (October 13, 1989): 216-220. Figure 6.2 Why Escalation of Commitment Is So Common
  • 10. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 10 “The good news is that our sales are now increasing at the same rate as our product defects.” Framing Error
  • 11. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 11 “We bet the company on the success of this product. If we don’t put twenty million bucks more into this project, we will look like fools to our investors.” Escalation of Commitment
  • 12. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 12 “No problem, I’m not that busy at the moment. I can do that for you now!!!” Overconfidence
  • 13. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 13 Making Decisions • Types of Decisions – Programmed decisions: repetitive and routine decisions. • Decision’s rule identifies the situation and specifies how the decision will be made. – Nonprogrammed decisions • Decisions made in complex and nonroutine situations. Problem hasn’t arisen before. It is difficult to define problem’s nature and structure. Problem is important and requires a unique solution.
  • 14. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 14 Decisions, Decisions • Programmed Decision Example: – Your car engine doesn’t start when you turn the ignition key the first time. You turn the key a second time and the engine starts. • Nonprogrammer Decision Example: – It’s the early morning after the late-evening homecoming game celebration and the telephone in your apartment rings. It’s your parents in town for a surprise visit. You… (after the initial panic subsides).
  • 15. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 15 Making Decisions (cont’d) • Nonprogrammer decisions—questions to ask: – What decision needs to be made? – When does it have to be made? – Who will decide? – Who needs to be consulted? – Who will ratify or veto the decision? – Who will need to be informed?
  • 16. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 16 A General Decision-Making Model • Rational (Logical) Decision Model Steps – Scanning the situation answers the question, “ How do I know a decision should be made?” Answers may include because of: • Receipt of authoritative communications from superiors. • Cases referred for decision by subordinates. • Cases originating from the manager. – Classify the decision as routine, apply the appropriate decision rule; as nonprogrammed, begin comprehensive problem solving. – Monitor and follow-up as necessary.
  • 17. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 17 Figure 6.3 A General-Decision Making Model
  • 18. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 18 A General Decision-Making Model (cont’d) • Knowledge Management (KM): A Tool for Improving the Quality of Decisions – Developing a system to improve the creation and sharing of knowledge critical for decision making. – Tacit knowledge: personal, intuitive, and undocumented private information. – Explicit knowledge: readily sharable public information in verbal, textual, visual, or numerical form.
  • 19. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 19 Source: Adapted from discussion in Kiujiro Nonaka, “The Knowledge-Creating Company,” Harvard Business Review on Knowledge Management, (Boston: Harvard Business School Publishing, 1998), pp. 21-45; and Roy Lubit, “Tacit Knowledge and Knowledge Management: The Key to Sustainable Competitive Advantage,” Organizational Dynamics, 29 (winter 2001): 164-178. Figure 6.4 Key Dimensions of Knowledge Management (KM)
  • 20. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 20 A General Decision-Making Model (cont’d) • Improving the Flow of Knowledge – The flow of constructive tacit knowledge between coworkers is a priority. – Knowing what you know, what you don’t know, and how to find what you know yields better and more timely decisions.
  • 21. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 21 Groups and Decision Making • Group Involvement in Decisions – Analyzing the problem – Identifying components of the situation – Estimating components of the situation – Designing alternatives – Choosing an alternative
  • 22. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 22
  • 23. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 23 Managerial Creativity • What is Creativity? – It is the reorganization of experience into new configurations. – A function of knowledge, imagination, and evaluation • Three domains of creativity – Art (ah!) as in beauty – Discovery (aha!) as in enlightenment. – Humor (haha!) as in joyful pleasure.
  • 24. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 24 Learning to Be More Creative: Mental Locks That Stifle Creativity • Looking for the “right” answer. • Always trying to be logical. • Strictly following the rules. • Insist on being practical. • Avoiding ambiguity. • Fearing and avoiding failure. • Forgetting how to play. • Becoming too specialized. • Not wanting to look foolish. • Saying “I’m not creative.”
  • 25. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 25 Creative Problem Solving • Problem Solving – The conscious process of closing the gap between actual and desired situations. • Steps in Managerial Problem-Solving – Identifying the problem – Generating alternative solutions – Selecting a solution – Implementing and evaluating the solution
  • 26. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 26 Figure 6.5 The Problem-Solving Process
  • 27. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 27 Problem Solving (cont’d) • Identifying The Problem – Involves asking the right questions. • What Is a Problem? – Defined by the gap between actual and desired state of affairs. • Stumbling Blocks for Problem Finders – Defining the problem according to a possible solution. – Focusing on narrow, low-priority areas. – Diagnosing problems in terms of their symptoms rather than causes.
  • 28. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 28 Problem Solving (cont’d) • Causes – The variable(s) responsible for the problem. • Pinpointing Causes with Fishbone Diagrams – A TQM process improvement tool that shows possible problem causes and their interactive relationships.
  • 29. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 29 Fishbone Diagram
  • 30. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 30 Fishbone Diagrams • Diagram the following problem: – Flooding periodically severely damages low-rent housing constructed in the flood plain of a river that runs through a large city located on an island. The houses are insured through a flood insurance program provided by the national government. • What is the problem? • What are the variables causing the problem and how do they relate to one another?
  • 31. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 31 Problem Solving (cont’d) • Generating Alternative Solutions – Brainstorming – Free association – Edisonian – Attribute listing – Scientific method – Creative Leap
  • 32. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 32 Problem Solving (cont’d) • Selecting a Solution – Resolving the problem • Satisfice: to settle for a solution that is good enough rather than the best possible. – Solving the problem • Optimize: systematically identifying the solution with the best combination of benefits. – Dissolving the problem • Change the situation in which the problem occurs so that the problem (and the conditions that cause it) no longer exists.
  • 33. Copyright © Houghton Mifflin Company. All rights reserved. 6 | 33 Creative Problem Solving (cont’d) • Implementing and Evaluating the Solution – Effective and efficient resolution removes the gap between actual and desired states. – If problem persists, recycling through the problem- solving steps becomes necessary. • Trying other feasible solutions. • Redefining the problem and beginning the problem- solving cycle again. – The end result is continuous improvement.