C++ PROGRAMMING
FROM
PROBLEM ANALYSIS TO
PROGRAM DESIGN
SEVENTH EDITION
Chapter 1:
An Overview of Computer and
Programming Languages
OBJECTIVES
 In this chapter, you will:
 Learn about different types of computers
 Explore the hardware and software components of a
computer system
 Learn about the language of a computer
 Learn about the evolution of programming languages
 Examine high-level programming languages
2
C++Programming:FromProblemAnalysis
toProgramDesign,SeventhEdition
OBJECTIVES (CONT’D.)
 Discover what a compiler is and what it does
 Examine a C++ program
 Explore how a C++ program is processed
 Learn what an algorithm is and explore problem-solving
techniques
 Become aware of structured design and object-oriented
design programming methodologies
 Become aware of Standard C++, ANSI/ISO Standard C++, and
C++11
3
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
INTRODUCTION
 Without software, the computer is useless
 Software is developed with programming languages
 C++ is a programming language
 C++ suited for a wide variety of programming tasks
4
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
A BRIEF OVERVIEW OF THE HISTORY OF
COMPUTERS
 Early calculation devices
 Abacus, Pascaline
 Leibniz device
 Jacquard’s weaving looms
 Babbage machines: difference and analytic engines
 Hollerith machine
5
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
A BRIEF OVERVIEW OF THE HISTORY OF
COMPUTERS (CONT’D.)
 Early computer-like machines
 Mark I
 ENIAC
 Von Neumann architecture
 UNIVAC
 Transistors and microprocessors
6
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
A BRIEF OVERVIEW OF THE HISTORY OF
COMPUTERS (CONT’D.)
 Categories of computers
 Mainframe computers
 Midsize computers
 Micro computers (personal computers)
7
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
ELEMENTS OF A COMPUTER SYSTEM
 Hardware
 CPU
 Main memory
 Secondary storage
 Input/Output devices
 Software
8
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
HARDWARE
 CPU
 Main memory: RAM
 Input/output devices
 Secondary storage
9
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
CENTRAL PROCESSING UNIT AND MAIN
MEMORY
 Central processing unit
 Brain of the computer
 Most expensive piece of hardware
 Carries out arithmetic and logical operations
10
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
CENTRAL PROCESSING UNIT AND MAIN
MEMORY (CONT’D.)
11
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
CENTRAL PROCESSING UNIT AND MAIN
MEMORY (CONT’D.)
 Random access memory
 Directly connected to the CPU
 All programs must be loaded into main memory before they can
be executed
 All data must be brought into main memory before it can be
manipulated
 When computer power is turned off, everything in main memory
is lost
12
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
CENTRAL PROCESSING UNIT AND MAIN
MEMORY (CONT’D.)
 Main memory is an ordered sequence of memory cells
 Each cell has a unique location in main memory, called the
address of the cell
 Each cell can contain either a programming instruction or data
13
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
SECONDARY STORAGE
 Secondary storage: device that stores information permanently
 Examples of secondary storage:
 Hard disks
 Flash drives
 Floppy disks
 Zip disks
 CD-ROMs
 Tapes
14
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
INPUT/OUTPUT DEVICES
 Input devices feed data and programs into computers
 Keyboard
 Mouse
 Secondary storage
 Output devices display results
 Monitor
 Printer
 Secondary storage
15
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
SOFTWARE
• Software: programs that do specific tasks
• System programs control the computer
– Operating system monitors the overall
activity of the computer and provides
services such as:
• Memory management
• Input/output activities
• Storage management
• Application programs perform a specific task
– Word processors
– Spreadsheets
– Games
16
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE LANGUAGE OF A COMPUTER
 Analog signals: continuous wave forms
 Digital signals: sequences of 0s and 1s
 Machine language: language of a computer; a sequence of 0s
and 1s
 Binary digit (bit): the digit 0 or 1
 Binary code (binary number): a sequence of 0s
and 1s
17
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE LANGUAGE OF A COMPUTER
(CONT’D.)
 Byte:
 A sequence of eight bits
 Kilobyte (KB): 210
bytes = 1024 bytes
 ASCII (American Standard Code for Information Interchange)
 128 characters
 A is encoded as 1000001 (66th character)
 3 is encoded as 0110011
18
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE LANGUAGE OF A COMPUTER
(CONT’D.)
19
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE LANGUAGE OF A COMPUTER
(CONT’D.)
 EBCDIC
 Used by IBM
 256 characters
 Unicode
 65536 characters
 Two bytes are needed to store a character
20
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE EVOLUTION OF PROGRAMMING
LANGUAGES
 Early computers were programmed in machine language
 To calculate wages = rate * hours in machine language:
100100 010001 //Load
100110 010010 //Multiply
100010 010011 //Store
21
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE EVOLUTION OF PROGRAMMING
LANGUAGES (CONT’D.)
 Assembly language instructions are mnemonic
 Assembler: translates a program written in assembly language
into machine language
 Using assembly language instructions, wages = rate •
hours can be written as:
LOAD rate
MULT hour
STOR wages
22
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE EVOLUTION OF PROGRAMMING
LANGUAGES (CONT’D.)
 High-level languages include Basic, FORTRAN, COBOL, Pascal, C,
C++, C#, and Java
 Compiler: translates a program written in a high-level language
into machine language
 The equation wages = rate • hours can be written in C++
as:
wages = rate * hours;
23
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROCESSING A C++ PROGRAM
#include <iostream>
using namespace std;
int main()
{
cout << "My first C++ program." << endl;
return 0;
}
Sample Run:
My first C++ program.
24
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROCESSING A C++ PROGRAM
(CONT’D.)
 To execute a C++ program:
 Use an editor to create a source program in C++
 Preprocessor directives begin with # and are processed by the
preprocessor
 Use the compiler to:
 Check that the program obeys the language rules
 Translate into machine language (object program)
25
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROCESSING A C++ PROGRAM
(CONT’D.)
 To execute a C++ program (cont'd.):
 Linker:
 Combines object program with other programs provided by the SDK to
create executable code
 Library: contains prewritten code you can use
 Loader:
 Loads executable program into main memory
 The last step is to execute the program
 Some IDEs do all this with a Build or Rebuild command
26
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROCESSING A C++ PROGRAM
(CONT’D.)
27
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROGRAMMING WITH THE PROBLEM
ANALYSIS–CODING–EXECUTION CYCLE
 Algorithm:
 Step-by-step problem-solving process
 Solution achieved in finite amount of
time
 Programming is a process of problem
solving
28
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE PROBLEM ANALYSIS–CODING–
EXECUTION CYCLE (CONT’D.)
 Step 1: Analyze the problem
 Outline the problem and its requirements
 Design steps (algorithm) to solve the problem
 Step 2: Implement the algorithm
 Implement the algorithm in code
 Verify that the algorithm works
 Step 3: Maintain
 Use and modify the program if the problem domain changes
29
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE PROBLEM ANALYSIS–CODING–
EXECUTION CYCLE (CONT’D.)
 Thoroughly understand the problem and all
requirements
 Does program require user interaction?
 Does program manipulate data?
 What is the output?
 If the problem is complex, divide it into subproblems
 Analyze and design algorithms for each subproblem
 Check the correctness of algorithm
 Can test using sample data
 Some mathematical analysis might be required
30
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE PROBLEM ANALYSIS–CODING–
EXECUTION CYCLE (CONT’D.)
 Once the algorithm is designed and correctness verified
 Write the equivalent code in high-level language
 Enter the program using text editor
31
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE PROBLEM ANALYSIS–CODING–
EXECUTION CYCLE (CONT’D.)
 Run code through compiler
 If compiler generates errors
 Look at code and remove errors
 Run code again through compiler
 If there are no syntax errors
 Compiler generates equivalent machine code
 Linker links machine code with system resources
32
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
THE PROBLEM ANALYSIS–CODING–
EXECUTION CYCLE (CONT’D.)
 Once compiled and linked, loader can place program into main
memory for execution
 The final step is to execute the program
 Compiler guarantees that the program follows the rules of the
language
 Does not guarantee that the program will run correctly
33
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-1
 Design an algorithm to find the perimeter and area of a rectangle
 The perimeter and area of the rectangle are given by the
following formulas:
perimeter = 2 * (length + width)
area = length * width
34
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-1 (CONT’D.)
 Algorithm:
 Get length of the rectangle
 Get width of the rectangle
 Find the perimeter using the following equation:
perimeter = 2 * (length + width)
 Find the area using the following equation:
area = length * width
35
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-5
 Calculate each student’s grade
 10 students in a class; each student has taken five tests;
each test is worth 100 points
 Design algorithms to:
 Calculate the grade for each student and class average
 Find the average test score
 Determine the grade
 Data: students’ names; test scores
36
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-5 (CONT’D.)
 Algorithm to determine the average test score:
 Get the five test scores
 Add the five test scores
 Suppose sum stands for the sum of the test scores
 Suppose average stands for the average test score:
 average = sum / 5;
37
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-5 (CONT’D.)
 Algorithm to determine the grade:
if average is greater than or equal to 90
grade = A
otherwise
if average is greater than or equal to 80 and less than
90
grade = B
otherwise
if average is greater than or equal to 70 and less than
80
grade = C
otherwise
if average is greater than or equal to 60 and less than
70
grade = D
otherwise
grade = F 38
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
EXAMPLE 1-5 (CONT’D.)
 Main algorithm is as follows:
 totalAverage = 0;
 Repeat the following for each student:
 Get student’s name
 Use the algorithm to find the average test score
 Use the algorithm to find the grade
 Update totalAverage by adding current student’s average test score
 Determine the class average as follows:
 classAverage = totalAverage / 10
39
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
PROGRAMMING METHODOLOGIES
 Two popular approaches to programming design
 Structured
 Object-oriented
40
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
STRUCTURED PROGRAMMING
 Structured design:
 Dividing a problem into smaller subproblems
 Structured programming:
 Implementing a structured design
 The structured design approach is also called:
 Top-down (or bottom-up) design
 Stepwise refinement
 Modular programming
41
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
OBJECT-ORIENTED PROGRAMMING
 Object-oriented design (OOD)
 Identify components called objects
 Determine how objects interact with each other
 Specify relevant data and possible operations to be performed on
that data
 Each object consists of data and operations on that data
42
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
OBJECT-ORIENTED PROGRAMMING
(CONT’D.)
 An object combines data and operations on the data into a single
unit
 A programming language that implements OOD is called an
object-oriented programming (OOP) language
 Must learn how to represent data in computer memory, how to
manipulate data, and how to implement operations
43
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
OBJECT-ORIENTED PROGRAMMING
(CONT’D.)
 Write algorithms and implement them in a programming
language
 Use functions to implement algorithms
 Learn how to combine data and operations on the data into a
single unit called an object
 C++ was designed to implement OOD
 OOD is used with structured design
44
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
ANSI/ISO STANDARD C++
 C++ evolved from C
 C++ designed by Bjarne Stroustrup at Bell Laboratories in early
1980s
 Many different C++ compilers were available
 C++ programs were not always portable from one compiler to
another
 In mid-1998, ANSI/ISO C++ language standards were approved
 Second standard called C++11 approved in 2011
45
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
SUMMARY
 Computer: electronic device that can perform arithmetic and
logical operations
 Computer system has hardware/software
 Central processing unit (CPU): brain
 Primary storage (MM) is volatile; secondary storage (e.g., disk)
is permanent
 Operating system monitors overall activity of the computer
and provides services
 Various kinds of languages
46
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
SUMMARY (CONT’D.)
 Compiler: translates high-level language into machine code
 Algorithm: step-by-step problem-solving process; solution in finite
amount of time
 Problem-solving process has three steps:
 Analyze problem and design an algorithm
 Implement the algorithm in code
 Maintain the program
47
C++ Programming: From Problem Analysis to Program Design, Seventh Edition
SUMMARY (CONT’D.)
 Structured design:
 Problem is divided into smaller subproblems
 Each subproblem is solved
 Combine solutions to all subproblems
 Object-oriented design (OOD): a program is a collection of
interacting objects
 Object: data and operations on those data
48
C++ Programming: From Problem Analysis to Program Design, Seventh Edition

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ch01_an overview of computers and programming languages

  • 1. C++ PROGRAMMING FROM PROBLEM ANALYSIS TO PROGRAM DESIGN SEVENTH EDITION Chapter 1: An Overview of Computer and Programming Languages
  • 2. OBJECTIVES  In this chapter, you will:  Learn about different types of computers  Explore the hardware and software components of a computer system  Learn about the language of a computer  Learn about the evolution of programming languages  Examine high-level programming languages 2 C++Programming:FromProblemAnalysis toProgramDesign,SeventhEdition
  • 3. OBJECTIVES (CONT’D.)  Discover what a compiler is and what it does  Examine a C++ program  Explore how a C++ program is processed  Learn what an algorithm is and explore problem-solving techniques  Become aware of structured design and object-oriented design programming methodologies  Become aware of Standard C++, ANSI/ISO Standard C++, and C++11 3 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 4. INTRODUCTION  Without software, the computer is useless  Software is developed with programming languages  C++ is a programming language  C++ suited for a wide variety of programming tasks 4 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 5. A BRIEF OVERVIEW OF THE HISTORY OF COMPUTERS  Early calculation devices  Abacus, Pascaline  Leibniz device  Jacquard’s weaving looms  Babbage machines: difference and analytic engines  Hollerith machine 5 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 6. A BRIEF OVERVIEW OF THE HISTORY OF COMPUTERS (CONT’D.)  Early computer-like machines  Mark I  ENIAC  Von Neumann architecture  UNIVAC  Transistors and microprocessors 6 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 7. A BRIEF OVERVIEW OF THE HISTORY OF COMPUTERS (CONT’D.)  Categories of computers  Mainframe computers  Midsize computers  Micro computers (personal computers) 7 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 8. ELEMENTS OF A COMPUTER SYSTEM  Hardware  CPU  Main memory  Secondary storage  Input/Output devices  Software 8 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 9. HARDWARE  CPU  Main memory: RAM  Input/output devices  Secondary storage 9 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 10. CENTRAL PROCESSING UNIT AND MAIN MEMORY  Central processing unit  Brain of the computer  Most expensive piece of hardware  Carries out arithmetic and logical operations 10 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 11. CENTRAL PROCESSING UNIT AND MAIN MEMORY (CONT’D.) 11 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 12. CENTRAL PROCESSING UNIT AND MAIN MEMORY (CONT’D.)  Random access memory  Directly connected to the CPU  All programs must be loaded into main memory before they can be executed  All data must be brought into main memory before it can be manipulated  When computer power is turned off, everything in main memory is lost 12 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 13. CENTRAL PROCESSING UNIT AND MAIN MEMORY (CONT’D.)  Main memory is an ordered sequence of memory cells  Each cell has a unique location in main memory, called the address of the cell  Each cell can contain either a programming instruction or data 13 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 14. SECONDARY STORAGE  Secondary storage: device that stores information permanently  Examples of secondary storage:  Hard disks  Flash drives  Floppy disks  Zip disks  CD-ROMs  Tapes 14 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 15. INPUT/OUTPUT DEVICES  Input devices feed data and programs into computers  Keyboard  Mouse  Secondary storage  Output devices display results  Monitor  Printer  Secondary storage 15 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 16. SOFTWARE • Software: programs that do specific tasks • System programs control the computer – Operating system monitors the overall activity of the computer and provides services such as: • Memory management • Input/output activities • Storage management • Application programs perform a specific task – Word processors – Spreadsheets – Games 16 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 17. THE LANGUAGE OF A COMPUTER  Analog signals: continuous wave forms  Digital signals: sequences of 0s and 1s  Machine language: language of a computer; a sequence of 0s and 1s  Binary digit (bit): the digit 0 or 1  Binary code (binary number): a sequence of 0s and 1s 17 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 18. THE LANGUAGE OF A COMPUTER (CONT’D.)  Byte:  A sequence of eight bits  Kilobyte (KB): 210 bytes = 1024 bytes  ASCII (American Standard Code for Information Interchange)  128 characters  A is encoded as 1000001 (66th character)  3 is encoded as 0110011 18 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 19. THE LANGUAGE OF A COMPUTER (CONT’D.) 19 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 20. THE LANGUAGE OF A COMPUTER (CONT’D.)  EBCDIC  Used by IBM  256 characters  Unicode  65536 characters  Two bytes are needed to store a character 20 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 21. THE EVOLUTION OF PROGRAMMING LANGUAGES  Early computers were programmed in machine language  To calculate wages = rate * hours in machine language: 100100 010001 //Load 100110 010010 //Multiply 100010 010011 //Store 21 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 22. THE EVOLUTION OF PROGRAMMING LANGUAGES (CONT’D.)  Assembly language instructions are mnemonic  Assembler: translates a program written in assembly language into machine language  Using assembly language instructions, wages = rate • hours can be written as: LOAD rate MULT hour STOR wages 22 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 23. THE EVOLUTION OF PROGRAMMING LANGUAGES (CONT’D.)  High-level languages include Basic, FORTRAN, COBOL, Pascal, C, C++, C#, and Java  Compiler: translates a program written in a high-level language into machine language  The equation wages = rate • hours can be written in C++ as: wages = rate * hours; 23 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 24. PROCESSING A C++ PROGRAM #include <iostream> using namespace std; int main() { cout << "My first C++ program." << endl; return 0; } Sample Run: My first C++ program. 24 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 25. PROCESSING A C++ PROGRAM (CONT’D.)  To execute a C++ program:  Use an editor to create a source program in C++  Preprocessor directives begin with # and are processed by the preprocessor  Use the compiler to:  Check that the program obeys the language rules  Translate into machine language (object program) 25 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 26. PROCESSING A C++ PROGRAM (CONT’D.)  To execute a C++ program (cont'd.):  Linker:  Combines object program with other programs provided by the SDK to create executable code  Library: contains prewritten code you can use  Loader:  Loads executable program into main memory  The last step is to execute the program  Some IDEs do all this with a Build or Rebuild command 26 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 27. PROCESSING A C++ PROGRAM (CONT’D.) 27 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 28. PROGRAMMING WITH THE PROBLEM ANALYSIS–CODING–EXECUTION CYCLE  Algorithm:  Step-by-step problem-solving process  Solution achieved in finite amount of time  Programming is a process of problem solving 28 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 29. THE PROBLEM ANALYSIS–CODING– EXECUTION CYCLE (CONT’D.)  Step 1: Analyze the problem  Outline the problem and its requirements  Design steps (algorithm) to solve the problem  Step 2: Implement the algorithm  Implement the algorithm in code  Verify that the algorithm works  Step 3: Maintain  Use and modify the program if the problem domain changes 29 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 30. THE PROBLEM ANALYSIS–CODING– EXECUTION CYCLE (CONT’D.)  Thoroughly understand the problem and all requirements  Does program require user interaction?  Does program manipulate data?  What is the output?  If the problem is complex, divide it into subproblems  Analyze and design algorithms for each subproblem  Check the correctness of algorithm  Can test using sample data  Some mathematical analysis might be required 30 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 31. THE PROBLEM ANALYSIS–CODING– EXECUTION CYCLE (CONT’D.)  Once the algorithm is designed and correctness verified  Write the equivalent code in high-level language  Enter the program using text editor 31 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 32. THE PROBLEM ANALYSIS–CODING– EXECUTION CYCLE (CONT’D.)  Run code through compiler  If compiler generates errors  Look at code and remove errors  Run code again through compiler  If there are no syntax errors  Compiler generates equivalent machine code  Linker links machine code with system resources 32 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 33. THE PROBLEM ANALYSIS–CODING– EXECUTION CYCLE (CONT’D.)  Once compiled and linked, loader can place program into main memory for execution  The final step is to execute the program  Compiler guarantees that the program follows the rules of the language  Does not guarantee that the program will run correctly 33 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 34. EXAMPLE 1-1  Design an algorithm to find the perimeter and area of a rectangle  The perimeter and area of the rectangle are given by the following formulas: perimeter = 2 * (length + width) area = length * width 34 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 35. EXAMPLE 1-1 (CONT’D.)  Algorithm:  Get length of the rectangle  Get width of the rectangle  Find the perimeter using the following equation: perimeter = 2 * (length + width)  Find the area using the following equation: area = length * width 35 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 36. EXAMPLE 1-5  Calculate each student’s grade  10 students in a class; each student has taken five tests; each test is worth 100 points  Design algorithms to:  Calculate the grade for each student and class average  Find the average test score  Determine the grade  Data: students’ names; test scores 36 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 37. EXAMPLE 1-5 (CONT’D.)  Algorithm to determine the average test score:  Get the five test scores  Add the five test scores  Suppose sum stands for the sum of the test scores  Suppose average stands for the average test score:  average = sum / 5; 37 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 38. EXAMPLE 1-5 (CONT’D.)  Algorithm to determine the grade: if average is greater than or equal to 90 grade = A otherwise if average is greater than or equal to 80 and less than 90 grade = B otherwise if average is greater than or equal to 70 and less than 80 grade = C otherwise if average is greater than or equal to 60 and less than 70 grade = D otherwise grade = F 38 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 39. EXAMPLE 1-5 (CONT’D.)  Main algorithm is as follows:  totalAverage = 0;  Repeat the following for each student:  Get student’s name  Use the algorithm to find the average test score  Use the algorithm to find the grade  Update totalAverage by adding current student’s average test score  Determine the class average as follows:  classAverage = totalAverage / 10 39 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 40. PROGRAMMING METHODOLOGIES  Two popular approaches to programming design  Structured  Object-oriented 40 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 41. STRUCTURED PROGRAMMING  Structured design:  Dividing a problem into smaller subproblems  Structured programming:  Implementing a structured design  The structured design approach is also called:  Top-down (or bottom-up) design  Stepwise refinement  Modular programming 41 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 42. OBJECT-ORIENTED PROGRAMMING  Object-oriented design (OOD)  Identify components called objects  Determine how objects interact with each other  Specify relevant data and possible operations to be performed on that data  Each object consists of data and operations on that data 42 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 43. OBJECT-ORIENTED PROGRAMMING (CONT’D.)  An object combines data and operations on the data into a single unit  A programming language that implements OOD is called an object-oriented programming (OOP) language  Must learn how to represent data in computer memory, how to manipulate data, and how to implement operations 43 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 44. OBJECT-ORIENTED PROGRAMMING (CONT’D.)  Write algorithms and implement them in a programming language  Use functions to implement algorithms  Learn how to combine data and operations on the data into a single unit called an object  C++ was designed to implement OOD  OOD is used with structured design 44 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 45. ANSI/ISO STANDARD C++  C++ evolved from C  C++ designed by Bjarne Stroustrup at Bell Laboratories in early 1980s  Many different C++ compilers were available  C++ programs were not always portable from one compiler to another  In mid-1998, ANSI/ISO C++ language standards were approved  Second standard called C++11 approved in 2011 45 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 46. SUMMARY  Computer: electronic device that can perform arithmetic and logical operations  Computer system has hardware/software  Central processing unit (CPU): brain  Primary storage (MM) is volatile; secondary storage (e.g., disk) is permanent  Operating system monitors overall activity of the computer and provides services  Various kinds of languages 46 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 47. SUMMARY (CONT’D.)  Compiler: translates high-level language into machine code  Algorithm: step-by-step problem-solving process; solution in finite amount of time  Problem-solving process has three steps:  Analyze problem and design an algorithm  Implement the algorithm in code  Maintain the program 47 C++ Programming: From Problem Analysis to Program Design, Seventh Edition
  • 48. SUMMARY (CONT’D.)  Structured design:  Problem is divided into smaller subproblems  Each subproblem is solved  Combine solutions to all subproblems  Object-oriented design (OOD): a program is a collection of interacting objects  Object: data and operations on those data 48 C++ Programming: From Problem Analysis to Program Design, Seventh Edition