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Revised by S.P. Chew (2009)
By the end of this chapter, you should:
 Have an understanding of the types of projects electrical

  and computer engineers undertake.
 Know how to determine, document, and rank end-user

  needs.
 Be aware of resources for conducting research surveys.

 Have selected a project concept and developed a

  problem statement.




                                                              2
   Creative Design
    ◦ Represents new and innovative products
   Variant Design
    ◦ Variations of existing designs, where the intent is to
      improve performance or add features to an existing
      system
   Routine Design
    ◦ Represents the design of devices for which theory and
      practice are well- developed.
    ◦ Often components of more complex creative and variant
      designs


                                                               3
   Systems Engineering & Integration
    ◦ Large-scale, many people
   Testing.
    ◦ Does system meet requirements?
   Experimental Design
    ◦ Design experiment or apparatus to determine
      characteristics of system
   Analysis
    ◦ Correct problem, i.e. FMEA(FAILURE  MODES 
      AND  EFFECTS  ANALYSIS )



                                                    4
Discover or create something new.
 Technology evaluation.
 Applied Research.
 Fundamental Research (no intended

  application)




                                      5
Project Selection



1.   Determine selection criteria
2.   Determine the criteria weightings
3.   Identify and rate alternatives relative to criteria
4.   Compute scores
5.   Review the decision
                                                   More…



                                                           6
1.   Gather raw data.
2.   Translate to marketing requirements.
3.   Organize the needs into a hierarchy.
4.   Rank the Needs
5.   Review the outcomes




                                            7
Some methods are:
 Interviews (see questions in the book).
 Focus Groups
 Observation
 Technology push-pull

    ◦ (an automated retrieval of data from the Internet,
      corporate data sources and e-commerce web sites, is
      delivered directly to specific user populations in a
      personalised manner)
   Trends

                                                             8
Marketing Requirements
 Statement of Customer Needs in language of

  customer.
 What the product should do, NOT how it should

  be achieved.
 Short, action-oriented phrases
 Example - “The system should have high quality

  audio.”



                                                   9
 Organize needs by functional similarity , not
  by importance!
 What is functional similarity?




                                                  10
11
 Rank the needs to determine the relative
  importance of each of the needs.
 Systematically compare each need to all other

  needs.
 Who should do this?




                                                  12
High-     Portable   Easy-to-   Weight
                Quality                Use
                Audio
     High-        1         1/3         2        0.24
     Quality
     Audio
     Portable     3          1          4        0.62


     Easy-to-    1/2        1/4         1        0.14
       Use


13
 This is just a process that embodies a good
  practice.
 It is ultimately for making decisions about what is

  important to the end-user.
 In the end ask yourself – “Does this make sense?”

   If not, you should make it so that it does or
  determine why not.




                                                        14
1.   Gather Raw Data (Customers, end-users)
2.   Translate into Marketing Requirements.
3.   Organize need into Hierarchy (Functional
     Similarity)
4.   Rank Needs (Pairwise comparison – at each
     level)
5.   Review the outcomes

YES – you will apply this to your design project!


                                                    15
 You   need to become the experts on the
  problem and state-of-the-art in this area.
 If you don’t, then you re-invent the wheel
 If you don’t, then you don’t look too smart.




                                                 16
   What is the basic theory behind the concept?
   How is it currently being done?
   What are the limitations of the current designs or
    technology?
   What are the similarities/differences between your
    concept and current systems?
   Are there existing or patented systems that are
    relevant to the design?



                                                         17
See the book
 ◦ Internet resources
 ◦ Electrical and computer engineering
   type.
 ◦ Government resources
 ◦ Journal and conference papers.




                                         18
The need statement should
 Briefly and clearly state the need to be met
 Do not provide a solution to the problem
 Provide supporting statistics or anecdotes
 Describe current limitations
 Describe any supporting processes.




                                                 19
According to AppleInsider, approximately 10.3 million people owned
  iPods at the end of 2004 and many of the owners used them while
  operating their automobiles. The National Highway Traffic Safety
  Administration estimates that driver distraction is a contributing
  cause of 20 to 30 percent of all motor vehicle crashes – or 1.2
  million accidents per year. One research study has estimated that
  driver inattention may cause as many as 10,000 deaths each year
  and approximately $40 billion in damages. iPods can present a
  distraction to drivers that is similar to cell phones in that the driver’s
  attention is divided between controlling the steering wheel, watching
  the road, and navigating controls on the iPod. A system is needed
  to allow users to navigate among the music selections of their iPod
  without distracting their attention from the road.
From the iPod Hands-Free Device Design Report by Al-Busaidi,
  Bellavia, and Roseborough [Alb07].




                                                                               20
The objective statement should
 Summarize what is being proposed to meet the

  need
 Provide some preliminary design objectives
 Provide a preliminary description of the technical

  solution, avoiding a detailed description of the
  implementation.




                                                       21
The objective of this project is to design and prototype a
  device that will make the iPod safer to use while driving
  an automobile, by allowing hands-free control of the
  iPod. The device will interact with the user using spoken
  English commands. The user will be able to issue simple
  voice commands to the device to control the operation of
  the iPod. In turn, the device will communicate
  information verbally, such as song titles that are
  displayed on the iPod screen, to the user.
From the iPod Hands-Free Device Design Report by Al-
  Busaidi, Bellavia, and Roseborough [Alb07].



                                                              22
Problem Statement Contents
 Need
 Objective
 Background (Research Survey)
 Marketing Requirements
 Objective Tree




                                 23
 Apply sound project selection criteria.
 Determine the true user needs.
 Outcomes of the needs elicitation process.

    ◦ Marketing requirements
    ◦ Objective Tree
    ◦ Ranking of the needs
 Conduct research survey
 Problem Statement

    ◦ Needs
    ◦ Objectives


                                               24

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Ch02 project selection (pp_tshare)

  • 1. Revised by S.P. Chew (2009)
  • 2. By the end of this chapter, you should:  Have an understanding of the types of projects electrical and computer engineers undertake.  Know how to determine, document, and rank end-user needs.  Be aware of resources for conducting research surveys.  Have selected a project concept and developed a problem statement. 2
  • 3. Creative Design ◦ Represents new and innovative products  Variant Design ◦ Variations of existing designs, where the intent is to improve performance or add features to an existing system  Routine Design ◦ Represents the design of devices for which theory and practice are well- developed. ◦ Often components of more complex creative and variant designs 3
  • 4. Systems Engineering & Integration ◦ Large-scale, many people  Testing. ◦ Does system meet requirements?  Experimental Design ◦ Design experiment or apparatus to determine characteristics of system  Analysis ◦ Correct problem, i.e. FMEA(FAILURE  MODES  AND  EFFECTS  ANALYSIS ) 4
  • 5. Discover or create something new.  Technology evaluation.  Applied Research.  Fundamental Research (no intended application) 5
  • 6. Project Selection 1. Determine selection criteria 2. Determine the criteria weightings 3. Identify and rate alternatives relative to criteria 4. Compute scores 5. Review the decision More… 6
  • 7. 1. Gather raw data. 2. Translate to marketing requirements. 3. Organize the needs into a hierarchy. 4. Rank the Needs 5. Review the outcomes 7
  • 8. Some methods are:  Interviews (see questions in the book).  Focus Groups  Observation  Technology push-pull ◦ (an automated retrieval of data from the Internet, corporate data sources and e-commerce web sites, is delivered directly to specific user populations in a personalised manner)  Trends 8
  • 9. Marketing Requirements  Statement of Customer Needs in language of customer.  What the product should do, NOT how it should be achieved.  Short, action-oriented phrases  Example - “The system should have high quality audio.” 9
  • 10.  Organize needs by functional similarity , not by importance!  What is functional similarity? 10
  • 11. 11
  • 12.  Rank the needs to determine the relative importance of each of the needs.  Systematically compare each need to all other needs.  Who should do this? 12
  • 13. High- Portable Easy-to- Weight Quality Use Audio High- 1 1/3 2 0.24 Quality Audio Portable 3 1 4 0.62 Easy-to- 1/2 1/4 1 0.14 Use 13
  • 14.  This is just a process that embodies a good practice.  It is ultimately for making decisions about what is important to the end-user.  In the end ask yourself – “Does this make sense?” If not, you should make it so that it does or determine why not. 14
  • 15. 1. Gather Raw Data (Customers, end-users) 2. Translate into Marketing Requirements. 3. Organize need into Hierarchy (Functional Similarity) 4. Rank Needs (Pairwise comparison – at each level) 5. Review the outcomes YES – you will apply this to your design project! 15
  • 16.  You need to become the experts on the problem and state-of-the-art in this area.  If you don’t, then you re-invent the wheel  If you don’t, then you don’t look too smart. 16
  • 17. What is the basic theory behind the concept?  How is it currently being done?  What are the limitations of the current designs or technology?  What are the similarities/differences between your concept and current systems?  Are there existing or patented systems that are relevant to the design? 17
  • 18. See the book ◦ Internet resources ◦ Electrical and computer engineering type. ◦ Government resources ◦ Journal and conference papers. 18
  • 19. The need statement should  Briefly and clearly state the need to be met  Do not provide a solution to the problem  Provide supporting statistics or anecdotes  Describe current limitations  Describe any supporting processes. 19
  • 20. According to AppleInsider, approximately 10.3 million people owned iPods at the end of 2004 and many of the owners used them while operating their automobiles. The National Highway Traffic Safety Administration estimates that driver distraction is a contributing cause of 20 to 30 percent of all motor vehicle crashes – or 1.2 million accidents per year. One research study has estimated that driver inattention may cause as many as 10,000 deaths each year and approximately $40 billion in damages. iPods can present a distraction to drivers that is similar to cell phones in that the driver’s attention is divided between controlling the steering wheel, watching the road, and navigating controls on the iPod. A system is needed to allow users to navigate among the music selections of their iPod without distracting their attention from the road. From the iPod Hands-Free Device Design Report by Al-Busaidi, Bellavia, and Roseborough [Alb07]. 20
  • 21. The objective statement should  Summarize what is being proposed to meet the need  Provide some preliminary design objectives  Provide a preliminary description of the technical solution, avoiding a detailed description of the implementation. 21
  • 22. The objective of this project is to design and prototype a device that will make the iPod safer to use while driving an automobile, by allowing hands-free control of the iPod. The device will interact with the user using spoken English commands. The user will be able to issue simple voice commands to the device to control the operation of the iPod. In turn, the device will communicate information verbally, such as song titles that are displayed on the iPod screen, to the user. From the iPod Hands-Free Device Design Report by Al- Busaidi, Bellavia, and Roseborough [Alb07]. 22
  • 23. Problem Statement Contents  Need  Objective  Background (Research Survey)  Marketing Requirements  Objective Tree 23
  • 24.  Apply sound project selection criteria.  Determine the true user needs.  Outcomes of the needs elicitation process. ◦ Marketing requirements ◦ Objective Tree ◦ Ranking of the needs  Conduct research survey  Problem Statement ◦ Needs ◦ Objectives 24