2. 2
The Manifesto for
Agile Software Development
“We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
•Individuals and interactions over processes
and tools
•Working software over comprehensive
documentation
•Customer collaboration over contract
negotiation
•Responding to change over following a plan
That is, while there is value in the items on the
right, we value the items on the left more.”
Kent Beck et al
3. 3
What is “Agility”?
Effective (rapid and adaptive) response to
change
Effective communication among all stakeholders
Drawing the customer onto the team
Organizing a team so that it is in control of the
work performed
Yielding …
Rapid, incremental delivery of software
5. 5
Extreme Programming (XP)
The most widely used agile process, originally
proposed by Kent Beck
XP Planning
Begins with the creation of “user stories”
Agile team assesses each story and assigns a cost
Stories are grouped to for a deliverable increment
A commitment is made on delivery date
After the first increment “project velocity” is used to
help define subsequent delivery dates for other
increments
6. 6
Extreme Programming (XP)
XP Design
Follows the KIS principle
Encourage the use of CRC cards (see Chapter 8)
For difficult design problems, suggests the creation of “spike
solutions”—a design prototype
Encourages “refactoring”—an iterative refinement of the internal
program design
XP Coding
Recommends the construction of a unit test for a store before
coding commences
Encourages “pair programming”
XP Testing
All unit tests are executed daily
“Acceptance tests” are defined by the customer and excuted to
assess customer visible functionality
7. 7
Extreme Programming (XP)
unit t est
cont inuous int egrat ion
accept ance t est ing
pair
programming
Release
user st ories
values
accept ance t est crit eria
it erat ion plan
simple design
CRC cards
spike solut ions
prot ot ypes
refact oring
software increment
project velocity computed
8. 8
Adaptive Software Development
Originally proposed by Jim Highsmith
ASD — distinguishing features
Mission-driven planning
Component-based focus
Uses “time-boxing” (See Chapter 24)
Explicit consideration of risks
Emphasizes collaboration for requirements gathering
Emphasizes “learning” throughout the process
9. 9
Adaptive Software Development
adapt ive cycle planning
uses mission st at ement
project const raint s
basic requirement s
t ime-boxed release plan
Requirement s gat hering
JAD
mini-specs
component s implement ed/ t est ed
focus groups for feedback
formal t echnical reviews
post mort ems
software increment
adjustments for subsequent cycles
Release
10. 10
Scrum
Originally proposed by Schwaber and Beedle
Scrum—distinguishing features
Development work is partitioned into “packets”
Testing and documentation are on-going as the
product is constructed
Work occurs in “sprints” and is derived from a
“backlog” of existing requirements
Meetings are very short and sometimes conducted
without chairs
“demos” are delivered to the customer with the time-
box allocated
12. 12
Crystal
Proposed by Cockburn and Highsmith
Crystal—distinguishing features
Actually a family of process models that allow
“maneuverability” based on problem characteristics
Face-to-face communication is emphasized
Suggests the use of “reflection workshops” to
review the work habits of the team