Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
More creative than analysis
Problem solving activity
WHAT IS DESIGN

‘HOW’
Software design document (SDD)

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Initial requirements
Gather data on user requirements
Analyze requirements data
Validate the design
against the
requirements

Obtain answers to
requirement
questions
Conceive of a high level design
Refine & document the design
Completed design

Fig. 1 : Design framework
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
design

Satisfy

Customer

Developers
(Implementers)

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Conceptual Design and Technical Design

What
Conceptual
design

Customer

D
e
s
i
g
n
e
r
s

How
Technical
design

A two part design
process

System
Builders

Fig. 2 : A two part design process
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Conceptual design answers :
Where will the data come from ?
What will happen to data in the system?
How will the system look to users?
What choices will be offered to users?
What is the timings of events?
How will the reports & screens look like?

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Technical design describes :
Hardware configuration
Software needs
Communication interfaces
I/O of the system
Software architecture
Network architecture
Any other thing that translates the requirements in to a
solution to the customer’s problem.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
The design needs to be
Correct & complete
Understandable
At the right level
Maintainable

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Informal
design
outline

Informal
design

More
formal
design

Finished
design

Fig. 3 : The transformation of an informal design to a detailed
design.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
MODULARITY
There are many definitions of the term module. Range is from :
i.

Fortran subroutine

ii. Ada package
iii. Procedures & functions of PASCAL & C
iv. C++ / Java classes
v. Java packages
vi. Work assignment for an individual programmer
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
All these definitions are correct. A modular
system consist of well defined manageable
units with well defined interfaces among
the units.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Properties :
i. Well defined subsystem
ii. Well defined purpose
iii. Can be separately compiled and stored in a
library.
iv. Module can use other modules
v. Module should be easier to use than to build
vi. Simpler from outside than from the inside.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Modularity is the single attribute of software that
allows a program to be intellectually manageable.
It enhances design clarity, which in turn eases
implementation,
debugging,
testing,
documenting, and maintenance of software
product.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Fig. 4 : Modularity and software cost
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Module Coupling
Coupling is the measure of the degree of
interdependence between modules.

(Uncoupled : no dependencies)
(a)
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Loosely coupled:
some dependencies

Highly coupled:
many dependencies

(B)

(C)
Fig. 5 : Module coupling

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
This can be achieved as:
Controlling the number of parameters passed
amongst modules.
Avoid passing undesired data to calling
module.
Maintain parent / child relationship between
calling & called modules.
Pass data, not the control information.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Consider the example of editing a student record in a
‘student information system’.
Edit student
record
Student name,
student ID,
address,
course

Student
record
EOF

Retrieve
student record
Poor design: Tight Coupling

Edit student
record
Student
ID

Student
record
EOF

Retrieve
student record
Good design: Loose Coupling

Fig. 6 : Example of coupling
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Data coupling

Best

Stamp coupling
Control coupling
External coupling
Common coupling
Content coupling

Worst

Fig. 7 : The types of module coupling

Given two procedures A & B, we can identify number of
ways in which they can be coupled.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Data coupling
The dependency between module A and B is said to be
coupled if their dependency is based on the fact
communicate by only passing of data. Other
communicating through data, the two modules
independent.

data
they
than
are

Stamp coupling
Stamp coupling occurs between module A and B when
complete data structure is passed from one module to another.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Control coupling
Module A and B are said to be control coupled if they
communicate by passing of control information. This is usually
accomplished by means of flags that are set by one module and
reacted upon by the dependent module.

Common coupling
With common coupling, module A and module B have shared
data. Global data areas are commonly found in programming
languages. Making a change to the common data means tracing
back to all the modules which access that data to evaluate the
effect of changes.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Fig. 8 : Example of common coupling
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Content coupling
Content coupling occurs when module A changes data of
module B or when control is passed from one module to the
middle of another. In Fig. 9, module B branches into D, even
though D is supposed to be under the control of C.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Fig. 9 : Example of content coupling
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Module Cohesion
Cohesion is a measure of the degree to which the
elements of a module are functionally related.

Module
strength

Fig. 10 : Cohesion=Strength of relations within modules
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Types of cohesion
Functional cohesion
Sequential cohesion
Procedural cohesion
Temporal cohesion
Logical cohesion
Coincident cohesion

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Functional Cohesion

Best (high)

Sequential Cohesion
Communicational Cohesion
Procedural Cohesion
Temporal Cohesion
Logical Cohesion
Coincidental Cohesion

Worst (low)

Fig. 11 : Types of module cohesion
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Functional Cohesion
A and B are part of a single functional task. This is very good
reason for them to be contained in the same procedure.

Sequential Cohesion
Module A outputs some data which forms the input to B. This is
the reason for them to be contained in the same procedure.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Procedural Cohesion
Procedural Cohesion occurs in modules whose instructions
although accomplish different tasks yet have been combined
because there is a specific order in which the tasks are to be
completed.

Temporal Cohesion
Module exhibits temporal cohesion when it contains tasks that
are related by the fact that all tasks must be executed in the
same time-span.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Logical Cohesion
Logical cohesion occurs in modules that contain instructions
that appear to be related because they fall into the same logical
class of functions.

Coincidental Cohesion
Coincidental cohesion exists in modules that contain
instructions that have little or no relationship to one another.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Relationship between Cohesion & Coupling
If the software is not properly modularized, a host of seemingly
trivial enhancement or changes will result into death of the project.
Therefore, a software engineer must design the modules with goal of
high cohesion and low coupling.

Fig. 12 : View of cohesion and coupling
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
STRATEGY OF DESIGN
A good system design strategy is to organize the program modules
in such a way that are easy to develop and latter to, change.
Structured design techniques help developers to deal with the size
and complexity of programs. Analysts create instructions for the
developers about how code should be written and how pieces of
code should fit together to form a program. It is important for two
reasons:
First, even pre-existing code, if any, needs to be understood,
organized and pieced together.
Second, it is still common for the project team to have to write
some code and produce original programs that support the
application logic of the system.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Bottom-Up Design
These modules are collected together in the form of a “library”.

Fig. 13 : Bottom-up tree structure
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Top-Down Design
A top down design approach starts by identifying the major modules
of the system, decomposing them into their lower level modules and
iterating until the desired level of detail is achieved. This is stepwise
refinement; starting from an abstract design, in each step the design
is refined to a more concrete level, until we reach a level where no
more refinement is needed and the design can be implemented
directly.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Hybrid Design
For top-down approach to be effective, some bottom-up approach is
essential for the following reasons:
To permit common sub modules.
Near the bottom of the hierarchy, where the intuition is simpler,
and the need for bottom-up testing is greater, because there are
more number of modules at low levels than high levels.
In the use of pre-written library modules, in particular, reuse of
modules.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
FUNCTION ORIENTED DESIGN
Function Oriented design is an approach to software design where
the design is decomposed into a set of interacting units where each
unit has a clearly defined function. Thus, system is designed from
a functional viewpoint.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
We continue the refinement of each module until we reach the statement
level of our programming language. At that point, we can describe the
structure of our program as a tree of refinement as in design top-down
structure as shown in fig. 14.

Fig. 14 : Top-down structure
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
If a program is created top-down, the modules become very specialized.
As one can easily see in top down design structure, each module is used
by at most one other module, its parent. For a module, however, we
must require that several other modules as in design reusable structure
as shown in fig. 15.

Fig. 15 : Design reusable structure
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Design Notations
Design notations are largely meant to be used during the process
of design and are used to represent design or design decisions.
For a function oriented design, the design can be represented
graphically or mathematically by the following:
Data flow diagrams
Data Dictionaries
Structure Charts
Pseudocode

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Structure Chart
It partition a system into block boxes. A black box means that
functionality is known to the user without the knowledge of internal
design.

Fig. 16 : Hierarchical format of a structure chart
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Software Design

Fig. 17 : Structure chart notations
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
A structure chart for “update file” is given in fig. 18.

Fig. 18 : Update file
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
A transaction centered structure describes a system that processes a
number of different types of transactions. It is illustrated in Fig.19.

Fig. 19 : Transaction-centered structure
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
In the above figure the MAIN module controls the system operation
its functions is to:
invoke the INPUT module to read a transaction;
determine the kind of transaction and select one of a number
of transaction modules to process that transaction, and
output the results of the processing by calling OUTPUT
module.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Pseudocode
Pseudocode notation can be used in both the preliminary and detailed
design phases.
Using pseudocode, the designer describes system characteristics
using short, concise, English language phrases that are structured by
key words such as It-Then-Else, While-Do, and End.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Functional Procedure Layers
Function are built in layers, Additional notation is used to
specify details.
Level 0
Function or procedure name
Relationship to other system components (e.g., part of
which system, called by which routines, etc.)
Brief description of the function purpose.
Author, date

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Level 1
Function Parameters (problem variables, types, purpose,
etc.)
Global variables (problem variable, type, purpose,
sharing information)
Routines called by the function
Side effects
Input/Output Assertions

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Level 2
Local data structures (variable etc.)
Timing constraints
Exception handling (conditions, responses, events)
Any other limitations
Level 3
Body (structured chart, English pseudo code, decision
tables, flow charts, etc.)

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
IEEE Recommended practice for software design
descriptions (IEEE STD 1016-1998)
Scope
An SDD is a representation of a software system that is used as a medium
for communicating software design information.

References
i.

IEEE std 830-1998, IEEE recommended practice for
software requirements specifications.

ii. IEEE std 610.12-1990,
engineering terminology.

IEEE

glossary

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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software

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Software Design
Definitions
i.

Design entity. An element (Component) of a design that is
structurally and functionally distinct from other elements and
that is separately named and referenced.

ii. Design View. A subset of design entity attribute information
that is specifically suited to the needs of a software project
activity.
iii. Entity attributes. A named property or characteristics of a
design entity. It provides a statement of fact about the entity.
iv. Software design description (SDD). A representation of a
software system created to facilitate analysis, planning,
implementation and decision making.
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Software Design
Purpose of an SDD
The SDD shows how the software system will be structured to
satisfy the requirements identified in the SRS. It is basically the
translation of requirements into a description of the software
structure, software components, interfaces, and data necessary for
the implementation phase. Hence, SDD becomes the blue print for
the implementation activity.

Design Description Information Content
Introduction
Design entities
Design entity attributes
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Software Design
The attributes and associated information items are defined in the
following subsections:

a) Identification

f)

b) Type

g) Interface

c) Purpose

h) Resources

d) Function

i)

Processing

e) Subordinates

j)

Data

Dependencies

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Design Description Organization
Each design description writer may have a different view of what
are considered the essential aspects of a software design. The
organization of SDD is given in table 1. This is one of the possible
ways to organize and format the SDD.
A recommended organization of the SDD into separate design
views to facilitate information access and assimilation is given in
table 2.

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Software Design

Cont…
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Table 1:
Organization of
SDD

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Software Design
Design View

Scope

Entity attribute

Example
representation

Decomposition Partition of the system into
description
design entities

Identification, type
purpose, function,
subordinate

Dependency
description

Description of relationships
among entities of system
resources

Identification, type,
Structure chart, data
purpose, dependencies, flow diagrams,
resources
transaction diagrams

Interface
description

List of everything a
designer, developer, tester
needs to know to use design
entities that make up the
system
Description of the internal
design details of an entity

Identification,
function, interfaces

Interface files,
parameter tables

Identification,
processing, data

Flow charts, PDL etc.

Detail
description

Hierarchical
decomposition diagram,
natural language

Table 2: Design views
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Object Oriented Design
Object oriented design is the result of focusing attention not on the
function performed by the program, but instead on the data that are
to do manipulated by the program. Thus, it is orthogonal to function
oriented design.
Object Oriented Design begins with an examination of the real
world “things” that are part of the problem to be solved. These
things (which we will call objects) are characterized individually in
terms of their attributes and behavior.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
Basic Concepts
Object Oriented Design is not dependent on any specific
implementation language. Problems are modeled using objects.
Objects have:

Behavior (they do things)
State (which changes when they do things)

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
The various terms related to object design are:

i.

Objects

The word “Object” is used very frequently and conveys different
meaning in different circumstances. Here, meaning is an entity able to
save a state (information) and which offers a number of operations
(behavior) to either examine or affect this state. An object is
characterized by number of operations and a state which remembers
the effect of these operations.

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Software Design
ii.

Messages

Objects communicate by message passing. Messages consist of the
identity of the target object, the name of the requested operation and
any other operation needed to perform the function. Message are often
implemented as procedure or function calls.

iii. Abstraction
In object oriented design, complexity is managed using abstraction.
Abstraction is the elimination of the irrelevant and the amplification of
the essentials.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
iv. Class
In any system, there shall be number of objects. Some of the objects
may have common characteristics and we can group the objects
according to these characteristics. This type of grouping is known as a
class. Hence, a class is a set of objects that share a common structure
and a common behavior.
We may define a class “car” and each object that represent a car
becomes an instance of this class. In this class “car”, Indica, Santro,
Maruti, Indigo are instances of this class as shown in fig. 20.
Classes are useful because they act as a blueprint for objects. If we
want a new square we may use the square class and simply fill in the
particular details (i.e. colour and position) fig. 21 shows how can we
represent the square class.
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Software Design

Fig.20: Indica, Santro, Maruti, Indigo are all instances of the class “car”
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Software Design

Fig. 21: The square class

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Software Design
v.

Attributes

An attributes is a data value held by the objects in a class. The square
class has two attributes: a colour and array of points. Each attributes
has a value for each object instance. The attributes are shown as
second part of the class as shown in fig. 21.

vi. Operations
An operation is a function or transformation that may be applied to or
by objects in a class. In the square class, we have two operations: set
colour() and draw(). All objects in a class share the same operations.
An object “knows” its class, and hence the right implementation of the
operation. Operation are shown in the third part of the class as
indicated in fig. 21.

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Software Design
vii. Inheritance
Imagine that, as well as squares, we have triangle class. Fig. 22 shows
the class for a triangle.

Fig. 22: The triangle class
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Software Design
Now, comparing fig. 21 and 22, we can see that there is some
difference between triangle and squares classes.
For example, at a high level of abstraction, we might want to think of a
picture as made up of shapes and to draw the picture, we draw each
shape in turn. We want to eliminate the irrelevant details: we do not
care that one shape is a square and the other is a triangle as long as
both can draw themselves.
To do this, we consider the important parts out of these classes in to a
new class called Shape. Fig. 23 shows the results.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

Fig. 23: Abstracting common features in a new class
This sort of abstraction is called inheritance. The low level classes
(known as subclasses or derived classes) inherit state and behavior
from this high level class (known as a super class or base class).
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
viii. Polymorphism
When we abstract just the interface of an operation and leave the
implementation to subclasses it is called a polymorphic operation and
process is called polymorphism.

ix. Encapsulation (Information Hiding)
Encapsulation is also commonly referred to as “Information Hiding”. It
consists of the separation of the external aspects of an object from the
internal implementation details of the object.

x.

Hierarchy

Hierarchy involves organizing something according to some particular
order or rank. It is another mechanism for reducing the complexity of
software by being able to treat and express sub-types in a generic way.
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Software Design

Fig. 24: Hierarchy

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Software Design
Steps to Analyze and Design Object Oriented System
There are various steps in the analysis and design of an object
oriented system and are given in fig. 25

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Software Design

Fig. 25: Steps for analysis & design of object
oriented system
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Software Design
i.

Create use case model

First step is to identify the actors interacting with the system. We
should then write the use case and draw the use case diagram.

ii.

Draw activity diagram (If required)

Activity Diagram illustrate the dynamic nature of a system by modeling
the flow of control form activity to activity. An activity represents an
operation on some class in the system that results in a change in the
state of the system. Fig. 26 shows the activity diagram processing an
order to deliver some goods.

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Software Design

Fig. 26: Activity diagram
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Software Design
iii. Draw the interaction diagram
An interaction diagram shows an interaction, consisting of a set of
objects and their relationship, including the messages that may be
dispatched among them. Interaction diagrams address the dynamic
view of a system.

Steps to draws interaction diagrams are as under:
a)

Firstly, we should identify that the objects with respects to every
use case.

b)

We draw the sequence diagrams for every use case.

d)

We draw the collaboration diagrams for every use case.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
The object types used in this analysis model are entity objects,
interface objects and control objects as given in fig. 27.

Fig. 27: Object types

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Software Design
iv. Draw the class diagram
The class diagram shows the relationship amongst classes. There are
four types of relationships in class diagrams.

a)

Association are semantic connection between classes. When
an association connects two classes, each class can send
messages to the other in a sequence or a collaboration
diagram. Associations can be bi-directional or unidirectional.

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Software Design
b)

Dependencies connect two classes. Dependencies are
always unidirectional and show that one class, depends on the
definitions in another class.

c)

Aggregations are stronger form of association. An
aggregation is a relationship between a whole and its parts.

d)

Generalizations are used to show an inheritance relationship
between two classes.

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

78
Software Design
v.

Design of state chart diagrams

A state chart diagram is used to show the state space of a given class,
the event that cause a transition from one state to another, and the
action that result from a state change. A state transition diagram for a
“book” in the library system is given in fig. 28.

Fig. 28: Transition chart for “book” in a library system.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design
vi. Draw component and development diagram
Component diagrams address the static implementation view of a
system they are related to class diagrams in that a component typically
maps to one or more classes, interfaces or collaboration.
Deployment Diagram Captures
components and the hardware.

relationship

between

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

physical

80
Software Design
A software has to be developed for automating the manual library of a
University. The system should be stand alone in nature. It should be
designed to provide functionality’s as explained below:
Issue of Books:
A student of any course should be able to get books issued.
Books from General Section are issued to all but Book bank
books are issued only for their respective courses.
A limitation is imposed on the number of books a student can
issue.
A maximum of 4 books from Book bank and 3 books from
General section is issued for 15 days only.The software takes
the current system date as the date of issue and calculates date
of return.
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81
Software Design
A bar code detector is used to save the student as well as book
information.
The due date for return of the book is stamped on the book.
Return of Books:
Any person can return the issued books.
The student information is displayed using the bar code
detector.
The system displays the student details on whose name the
books were issued as well as the date of issue and return of the
book.
The system operator verifies the duration for the issue.
The information is saved and the corresponding updating take
place in the database.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

82
Software Design
Query Processing:
The system should be able to provide information like:
Availability of a particular book.
Availability of book of any particular author.
Number of copies available of the desired book.
The system should also be able to generate reports regarding the
details of the books available in the library at any given time. The
corresponding printouts for each entry (issue/return) made in the
system should be generated. Security provisions like the ‘login
authenticity should be provided. Each user should have a user id and
a password. Record of the users of the system should be kept in the
log file. Provision should be made for full backup of the system.
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

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Software Design

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Software Design

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Software Design

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Software Design

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93
Multiple Choice Questions
Note: Choose most appropriate answer of the following questions:
5.1 The most desirable form of coupling is
(a) Control Coupling
(b) Data Coupling
(c) Common Coupling
(d) Content Coupling
5.2 The worst type of coupling is
(a) Content coupling
(c) External coupling

(b) Common coupling
(d) Data coupling

5.3 The most desirable form of cohesion is
(a) Logical cohesion
(b) Procedural cohesion
(c) Functional cohesion
(d) Temporal cohesion
5.4 The worst type of cohesion is
(a) Temporal cohesion
(c) Logical cohesion

(b) Coincidental cohesion
(d) Sequential cohesion

5.5 Which one is not a strategy for design?
(a) Bottom up design
(b) Top down design
(c) Embedded design
(d) Hybrid design
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

94
Multiple Choice Questions
5.6 Temporal cohesion means
(a) Cohesion between temporary variables
(b) Cohesion between local variable
(c) Cohesion with respect to time
(d) Coincidental cohesion
5.7 Functional cohesion means
(a) Operations are part of single functional task and are placed in same procedures
(b) Operations are part of single functional task and are placed in multiple procedures
(c) Operations are part of multiple tasks
(d) None of the above
5.8 When two modules refer to the same global data area, they are related as
(a) External coupled
(b) Data coupled
(c) Content coupled
(d) Common coupled
5.9 The module in which instructions are related through flow of control is
(a) Temporal cohesion
(b) Logical cohesion
(c) Procedural cohesion
(d) Functional cohesion

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

95
Multiple Choice Questions
5.10 The relationship of data elements in a module is called
(a) Coupling
(b) Cohesion
(c) Modularity
(d) None of the above
5.11 A system that does not interact with external environment is called
(a) Closed system
(b) Logical system
(c) Open system
(d) Hierarchal system
5.12 The extent to which different modules are dependent upon each other is called
(a) Coupling
(b) Cohesion
(c) Modularity
(d) Stability

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

96
Exercises
5.1 What is design? Describe the difference between conceptual design and
technical design.
5.2 Discuss the objectives of software design. How do we transform an
informal design to a detailed design?
5.3 Do we design software when we “write” a program? What makes
software design different from coding?
5.4 What is modularity? List the important properties of a modular system.
5.5 Define module coupling and explain different types of coupling.
5.6 Define module cohesion and explain different types of cohesion.
5.7 Discuss the objectives of modular software design. What are the effects
of module coupling and cohesion?
5.8 If a module has logical cohesion, what kind of coupling is this module
likely to have with others?
5.9 What problems are likely to arise if two modules have high coupling?
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

97
Exercises
5.10 What problems are likely to arise if a module has low cohesion?
5.11 Describe the various strategies of design. Which design strategy is most
popular and practical?
5.12 If some existing modules are to be re-used in building a new system,
which design strategy is used and why?
5.13 What is the difference between a flow chart and a structure chart?
5.14 Explain why it is important to use different notations to describe
software designs.
5.15 List a few well-established function oriented software design
techniques.
5.16 Define the following terms: Objects, Message, Abstraction, Class,
Inheritance and Polymorphism.
5.17 What is the relationship between abstract data types and classes?
Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

98
Exercises
5.18 Can we have inheritance without polymorphism? Explain.
5.19 Discuss the reasons for improvement using object-oriented design.
5.20 Explain the design guidelines that can be used to produce “good
quality” classes or reusable classes.
5.21 List the points of a simplified design process.
5.22 Discuss the differences between object oriented and function oriented
design.
5.23 What documents should be produced on completion of the design
phase?
5.24 Can a system ever be completely “decoupled”? That is, can the degree
of coupling be reduced so much that there is no coupling between
modules?

Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007

99

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Chapter 5 software design

  • 1. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 1
  • 2. Software Design More creative than analysis Problem solving activity WHAT IS DESIGN ‘HOW’ Software design document (SDD) Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 2
  • 3. Software Design Initial requirements Gather data on user requirements Analyze requirements data Validate the design against the requirements Obtain answers to requirement questions Conceive of a high level design Refine & document the design Completed design Fig. 1 : Design framework Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 3
  • 4. Software Design design Satisfy Customer Developers (Implementers) Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 4
  • 5. Software Design Conceptual Design and Technical Design What Conceptual design Customer D e s i g n e r s How Technical design A two part design process System Builders Fig. 2 : A two part design process Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 5
  • 6. Software Design Conceptual design answers : Where will the data come from ? What will happen to data in the system? How will the system look to users? What choices will be offered to users? What is the timings of events? How will the reports & screens look like? Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 6
  • 7. Software Design Technical design describes : Hardware configuration Software needs Communication interfaces I/O of the system Software architecture Network architecture Any other thing that translates the requirements in to a solution to the customer’s problem. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 7
  • 8. Software Design The design needs to be Correct & complete Understandable At the right level Maintainable Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 8
  • 9. Software Design Informal design outline Informal design More formal design Finished design Fig. 3 : The transformation of an informal design to a detailed design. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 9
  • 10. Software Design MODULARITY There are many definitions of the term module. Range is from : i. Fortran subroutine ii. Ada package iii. Procedures & functions of PASCAL & C iv. C++ / Java classes v. Java packages vi. Work assignment for an individual programmer Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 10
  • 11. Software Design All these definitions are correct. A modular system consist of well defined manageable units with well defined interfaces among the units. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 11
  • 12. Software Design Properties : i. Well defined subsystem ii. Well defined purpose iii. Can be separately compiled and stored in a library. iv. Module can use other modules v. Module should be easier to use than to build vi. Simpler from outside than from the inside. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 12
  • 13. Software Design Modularity is the single attribute of software that allows a program to be intellectually manageable. It enhances design clarity, which in turn eases implementation, debugging, testing, documenting, and maintenance of software product. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 13
  • 14. Software Design Fig. 4 : Modularity and software cost Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 14
  • 15. Software Design Module Coupling Coupling is the measure of the degree of interdependence between modules. (Uncoupled : no dependencies) (a) Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 15
  • 16. Software Design Loosely coupled: some dependencies Highly coupled: many dependencies (B) (C) Fig. 5 : Module coupling Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 16
  • 17. Software Design This can be achieved as: Controlling the number of parameters passed amongst modules. Avoid passing undesired data to calling module. Maintain parent / child relationship between calling & called modules. Pass data, not the control information. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 17
  • 18. Software Design Consider the example of editing a student record in a ‘student information system’. Edit student record Student name, student ID, address, course Student record EOF Retrieve student record Poor design: Tight Coupling Edit student record Student ID Student record EOF Retrieve student record Good design: Loose Coupling Fig. 6 : Example of coupling Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 18
  • 19. Software Design Data coupling Best Stamp coupling Control coupling External coupling Common coupling Content coupling Worst Fig. 7 : The types of module coupling Given two procedures A & B, we can identify number of ways in which they can be coupled. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 19
  • 20. Software Design Data coupling The dependency between module A and B is said to be coupled if their dependency is based on the fact communicate by only passing of data. Other communicating through data, the two modules independent. data they than are Stamp coupling Stamp coupling occurs between module A and B when complete data structure is passed from one module to another. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 20
  • 21. Software Design Control coupling Module A and B are said to be control coupled if they communicate by passing of control information. This is usually accomplished by means of flags that are set by one module and reacted upon by the dependent module. Common coupling With common coupling, module A and module B have shared data. Global data areas are commonly found in programming languages. Making a change to the common data means tracing back to all the modules which access that data to evaluate the effect of changes. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 21
  • 22. Software Design Fig. 8 : Example of common coupling Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 22
  • 23. Software Design Content coupling Content coupling occurs when module A changes data of module B or when control is passed from one module to the middle of another. In Fig. 9, module B branches into D, even though D is supposed to be under the control of C. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 23
  • 24. Software Design Fig. 9 : Example of content coupling Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 24
  • 25. Software Design Module Cohesion Cohesion is a measure of the degree to which the elements of a module are functionally related. Module strength Fig. 10 : Cohesion=Strength of relations within modules Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 25
  • 26. Software Design Types of cohesion Functional cohesion Sequential cohesion Procedural cohesion Temporal cohesion Logical cohesion Coincident cohesion Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 26
  • 27. Software Design Functional Cohesion Best (high) Sequential Cohesion Communicational Cohesion Procedural Cohesion Temporal Cohesion Logical Cohesion Coincidental Cohesion Worst (low) Fig. 11 : Types of module cohesion Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 27
  • 28. Software Design Functional Cohesion A and B are part of a single functional task. This is very good reason for them to be contained in the same procedure. Sequential Cohesion Module A outputs some data which forms the input to B. This is the reason for them to be contained in the same procedure. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 28
  • 29. Software Design Procedural Cohesion Procedural Cohesion occurs in modules whose instructions although accomplish different tasks yet have been combined because there is a specific order in which the tasks are to be completed. Temporal Cohesion Module exhibits temporal cohesion when it contains tasks that are related by the fact that all tasks must be executed in the same time-span. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 29
  • 30. Software Design Logical Cohesion Logical cohesion occurs in modules that contain instructions that appear to be related because they fall into the same logical class of functions. Coincidental Cohesion Coincidental cohesion exists in modules that contain instructions that have little or no relationship to one another. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 30
  • 31. Software Design Relationship between Cohesion & Coupling If the software is not properly modularized, a host of seemingly trivial enhancement or changes will result into death of the project. Therefore, a software engineer must design the modules with goal of high cohesion and low coupling. Fig. 12 : View of cohesion and coupling Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 31
  • 32. Software Design STRATEGY OF DESIGN A good system design strategy is to organize the program modules in such a way that are easy to develop and latter to, change. Structured design techniques help developers to deal with the size and complexity of programs. Analysts create instructions for the developers about how code should be written and how pieces of code should fit together to form a program. It is important for two reasons: First, even pre-existing code, if any, needs to be understood, organized and pieced together. Second, it is still common for the project team to have to write some code and produce original programs that support the application logic of the system. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 32
  • 33. Software Design Bottom-Up Design These modules are collected together in the form of a “library”. Fig. 13 : Bottom-up tree structure Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 33
  • 34. Software Design Top-Down Design A top down design approach starts by identifying the major modules of the system, decomposing them into their lower level modules and iterating until the desired level of detail is achieved. This is stepwise refinement; starting from an abstract design, in each step the design is refined to a more concrete level, until we reach a level where no more refinement is needed and the design can be implemented directly. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 34
  • 35. Software Design Hybrid Design For top-down approach to be effective, some bottom-up approach is essential for the following reasons: To permit common sub modules. Near the bottom of the hierarchy, where the intuition is simpler, and the need for bottom-up testing is greater, because there are more number of modules at low levels than high levels. In the use of pre-written library modules, in particular, reuse of modules. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 35
  • 36. Software Design FUNCTION ORIENTED DESIGN Function Oriented design is an approach to software design where the design is decomposed into a set of interacting units where each unit has a clearly defined function. Thus, system is designed from a functional viewpoint. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 36
  • 37. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 37
  • 38. Software Design We continue the refinement of each module until we reach the statement level of our programming language. At that point, we can describe the structure of our program as a tree of refinement as in design top-down structure as shown in fig. 14. Fig. 14 : Top-down structure Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 38
  • 39. Software Design If a program is created top-down, the modules become very specialized. As one can easily see in top down design structure, each module is used by at most one other module, its parent. For a module, however, we must require that several other modules as in design reusable structure as shown in fig. 15. Fig. 15 : Design reusable structure Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 39
  • 40. Software Design Design Notations Design notations are largely meant to be used during the process of design and are used to represent design or design decisions. For a function oriented design, the design can be represented graphically or mathematically by the following: Data flow diagrams Data Dictionaries Structure Charts Pseudocode Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 40
  • 41. Software Design Structure Chart It partition a system into block boxes. A black box means that functionality is known to the user without the knowledge of internal design. Fig. 16 : Hierarchical format of a structure chart Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 41
  • 42. Software Design Fig. 17 : Structure chart notations Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 42
  • 43. Software Design A structure chart for “update file” is given in fig. 18. Fig. 18 : Update file Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 43
  • 44. Software Design A transaction centered structure describes a system that processes a number of different types of transactions. It is illustrated in Fig.19. Fig. 19 : Transaction-centered structure Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 44
  • 45. Software Design In the above figure the MAIN module controls the system operation its functions is to: invoke the INPUT module to read a transaction; determine the kind of transaction and select one of a number of transaction modules to process that transaction, and output the results of the processing by calling OUTPUT module. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 45
  • 46. Software Design Pseudocode Pseudocode notation can be used in both the preliminary and detailed design phases. Using pseudocode, the designer describes system characteristics using short, concise, English language phrases that are structured by key words such as It-Then-Else, While-Do, and End. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 46
  • 47. Software Design Functional Procedure Layers Function are built in layers, Additional notation is used to specify details. Level 0 Function or procedure name Relationship to other system components (e.g., part of which system, called by which routines, etc.) Brief description of the function purpose. Author, date Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 47
  • 48. Software Design Level 1 Function Parameters (problem variables, types, purpose, etc.) Global variables (problem variable, type, purpose, sharing information) Routines called by the function Side effects Input/Output Assertions Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 48
  • 49. Software Design Level 2 Local data structures (variable etc.) Timing constraints Exception handling (conditions, responses, events) Any other limitations Level 3 Body (structured chart, English pseudo code, decision tables, flow charts, etc.) Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 49
  • 50. Software Design IEEE Recommended practice for software design descriptions (IEEE STD 1016-1998) Scope An SDD is a representation of a software system that is used as a medium for communicating software design information. References i. IEEE std 830-1998, IEEE recommended practice for software requirements specifications. ii. IEEE std 610.12-1990, engineering terminology. IEEE glossary Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 of software 50
  • 51. Software Design Definitions i. Design entity. An element (Component) of a design that is structurally and functionally distinct from other elements and that is separately named and referenced. ii. Design View. A subset of design entity attribute information that is specifically suited to the needs of a software project activity. iii. Entity attributes. A named property or characteristics of a design entity. It provides a statement of fact about the entity. iv. Software design description (SDD). A representation of a software system created to facilitate analysis, planning, implementation and decision making. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 51
  • 52. Software Design Purpose of an SDD The SDD shows how the software system will be structured to satisfy the requirements identified in the SRS. It is basically the translation of requirements into a description of the software structure, software components, interfaces, and data necessary for the implementation phase. Hence, SDD becomes the blue print for the implementation activity. Design Description Information Content Introduction Design entities Design entity attributes Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 52
  • 53. Software Design The attributes and associated information items are defined in the following subsections: a) Identification f) b) Type g) Interface c) Purpose h) Resources d) Function i) Processing e) Subordinates j) Data Dependencies Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 53
  • 54. Software Design Design Description Organization Each design description writer may have a different view of what are considered the essential aspects of a software design. The organization of SDD is given in table 1. This is one of the possible ways to organize and format the SDD. A recommended organization of the SDD into separate design views to facilitate information access and assimilation is given in table 2. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 54
  • 55. Software Design Cont… Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 55
  • 56. Software Design Table 1: Organization of SDD Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 56
  • 57. Software Design Design View Scope Entity attribute Example representation Decomposition Partition of the system into description design entities Identification, type purpose, function, subordinate Dependency description Description of relationships among entities of system resources Identification, type, Structure chart, data purpose, dependencies, flow diagrams, resources transaction diagrams Interface description List of everything a designer, developer, tester needs to know to use design entities that make up the system Description of the internal design details of an entity Identification, function, interfaces Interface files, parameter tables Identification, processing, data Flow charts, PDL etc. Detail description Hierarchical decomposition diagram, natural language Table 2: Design views Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 57
  • 58. Software Design Object Oriented Design Object oriented design is the result of focusing attention not on the function performed by the program, but instead on the data that are to do manipulated by the program. Thus, it is orthogonal to function oriented design. Object Oriented Design begins with an examination of the real world “things” that are part of the problem to be solved. These things (which we will call objects) are characterized individually in terms of their attributes and behavior. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 58
  • 59. Software Design Basic Concepts Object Oriented Design is not dependent on any specific implementation language. Problems are modeled using objects. Objects have: Behavior (they do things) State (which changes when they do things) Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 59
  • 60. Software Design The various terms related to object design are: i. Objects The word “Object” is used very frequently and conveys different meaning in different circumstances. Here, meaning is an entity able to save a state (information) and which offers a number of operations (behavior) to either examine or affect this state. An object is characterized by number of operations and a state which remembers the effect of these operations. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 60
  • 61. Software Design ii. Messages Objects communicate by message passing. Messages consist of the identity of the target object, the name of the requested operation and any other operation needed to perform the function. Message are often implemented as procedure or function calls. iii. Abstraction In object oriented design, complexity is managed using abstraction. Abstraction is the elimination of the irrelevant and the amplification of the essentials. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 61
  • 62. Software Design iv. Class In any system, there shall be number of objects. Some of the objects may have common characteristics and we can group the objects according to these characteristics. This type of grouping is known as a class. Hence, a class is a set of objects that share a common structure and a common behavior. We may define a class “car” and each object that represent a car becomes an instance of this class. In this class “car”, Indica, Santro, Maruti, Indigo are instances of this class as shown in fig. 20. Classes are useful because they act as a blueprint for objects. If we want a new square we may use the square class and simply fill in the particular details (i.e. colour and position) fig. 21 shows how can we represent the square class. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 62
  • 63. Software Design Fig.20: Indica, Santro, Maruti, Indigo are all instances of the class “car” Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 63
  • 64. Software Design Fig. 21: The square class Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 64
  • 65. Software Design v. Attributes An attributes is a data value held by the objects in a class. The square class has two attributes: a colour and array of points. Each attributes has a value for each object instance. The attributes are shown as second part of the class as shown in fig. 21. vi. Operations An operation is a function or transformation that may be applied to or by objects in a class. In the square class, we have two operations: set colour() and draw(). All objects in a class share the same operations. An object “knows” its class, and hence the right implementation of the operation. Operation are shown in the third part of the class as indicated in fig. 21. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 65
  • 66. Software Design vii. Inheritance Imagine that, as well as squares, we have triangle class. Fig. 22 shows the class for a triangle. Fig. 22: The triangle class Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 66
  • 67. Software Design Now, comparing fig. 21 and 22, we can see that there is some difference between triangle and squares classes. For example, at a high level of abstraction, we might want to think of a picture as made up of shapes and to draw the picture, we draw each shape in turn. We want to eliminate the irrelevant details: we do not care that one shape is a square and the other is a triangle as long as both can draw themselves. To do this, we consider the important parts out of these classes in to a new class called Shape. Fig. 23 shows the results. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 67
  • 68. Software Design Fig. 23: Abstracting common features in a new class This sort of abstraction is called inheritance. The low level classes (known as subclasses or derived classes) inherit state and behavior from this high level class (known as a super class or base class). Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 68
  • 69. Software Design viii. Polymorphism When we abstract just the interface of an operation and leave the implementation to subclasses it is called a polymorphic operation and process is called polymorphism. ix. Encapsulation (Information Hiding) Encapsulation is also commonly referred to as “Information Hiding”. It consists of the separation of the external aspects of an object from the internal implementation details of the object. x. Hierarchy Hierarchy involves organizing something according to some particular order or rank. It is another mechanism for reducing the complexity of software by being able to treat and express sub-types in a generic way. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 69
  • 70. Software Design Fig. 24: Hierarchy Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 70
  • 71. Software Design Steps to Analyze and Design Object Oriented System There are various steps in the analysis and design of an object oriented system and are given in fig. 25 Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 71
  • 72. Software Design Fig. 25: Steps for analysis & design of object oriented system Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 72
  • 73. Software Design i. Create use case model First step is to identify the actors interacting with the system. We should then write the use case and draw the use case diagram. ii. Draw activity diagram (If required) Activity Diagram illustrate the dynamic nature of a system by modeling the flow of control form activity to activity. An activity represents an operation on some class in the system that results in a change in the state of the system. Fig. 26 shows the activity diagram processing an order to deliver some goods. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 73
  • 74. Software Design Fig. 26: Activity diagram Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 74
  • 75. Software Design iii. Draw the interaction diagram An interaction diagram shows an interaction, consisting of a set of objects and their relationship, including the messages that may be dispatched among them. Interaction diagrams address the dynamic view of a system. Steps to draws interaction diagrams are as under: a) Firstly, we should identify that the objects with respects to every use case. b) We draw the sequence diagrams for every use case. d) We draw the collaboration diagrams for every use case. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 75
  • 76. Software Design The object types used in this analysis model are entity objects, interface objects and control objects as given in fig. 27. Fig. 27: Object types Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 76
  • 77. Software Design iv. Draw the class diagram The class diagram shows the relationship amongst classes. There are four types of relationships in class diagrams. a) Association are semantic connection between classes. When an association connects two classes, each class can send messages to the other in a sequence or a collaboration diagram. Associations can be bi-directional or unidirectional. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 77
  • 78. Software Design b) Dependencies connect two classes. Dependencies are always unidirectional and show that one class, depends on the definitions in another class. c) Aggregations are stronger form of association. An aggregation is a relationship between a whole and its parts. d) Generalizations are used to show an inheritance relationship between two classes. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 78
  • 79. Software Design v. Design of state chart diagrams A state chart diagram is used to show the state space of a given class, the event that cause a transition from one state to another, and the action that result from a state change. A state transition diagram for a “book” in the library system is given in fig. 28. Fig. 28: Transition chart for “book” in a library system. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 79
  • 80. Software Design vi. Draw component and development diagram Component diagrams address the static implementation view of a system they are related to class diagrams in that a component typically maps to one or more classes, interfaces or collaboration. Deployment Diagram Captures components and the hardware. relationship between Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 physical 80
  • 81. Software Design A software has to be developed for automating the manual library of a University. The system should be stand alone in nature. It should be designed to provide functionality’s as explained below: Issue of Books: A student of any course should be able to get books issued. Books from General Section are issued to all but Book bank books are issued only for their respective courses. A limitation is imposed on the number of books a student can issue. A maximum of 4 books from Book bank and 3 books from General section is issued for 15 days only.The software takes the current system date as the date of issue and calculates date of return. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 81
  • 82. Software Design A bar code detector is used to save the student as well as book information. The due date for return of the book is stamped on the book. Return of Books: Any person can return the issued books. The student information is displayed using the bar code detector. The system displays the student details on whose name the books were issued as well as the date of issue and return of the book. The system operator verifies the duration for the issue. The information is saved and the corresponding updating take place in the database. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 82
  • 83. Software Design Query Processing: The system should be able to provide information like: Availability of a particular book. Availability of book of any particular author. Number of copies available of the desired book. The system should also be able to generate reports regarding the details of the books available in the library at any given time. The corresponding printouts for each entry (issue/return) made in the system should be generated. Security provisions like the ‘login authenticity should be provided. Each user should have a user id and a password. Record of the users of the system should be kept in the log file. Provision should be made for full backup of the system. Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 83
  • 84. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 84
  • 85. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 85
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  • 89. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 89
  • 90. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 90
  • 91. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 91
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  • 93. Software Design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 93
  • 94. Multiple Choice Questions Note: Choose most appropriate answer of the following questions: 5.1 The most desirable form of coupling is (a) Control Coupling (b) Data Coupling (c) Common Coupling (d) Content Coupling 5.2 The worst type of coupling is (a) Content coupling (c) External coupling (b) Common coupling (d) Data coupling 5.3 The most desirable form of cohesion is (a) Logical cohesion (b) Procedural cohesion (c) Functional cohesion (d) Temporal cohesion 5.4 The worst type of cohesion is (a) Temporal cohesion (c) Logical cohesion (b) Coincidental cohesion (d) Sequential cohesion 5.5 Which one is not a strategy for design? (a) Bottom up design (b) Top down design (c) Embedded design (d) Hybrid design Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 94
  • 95. Multiple Choice Questions 5.6 Temporal cohesion means (a) Cohesion between temporary variables (b) Cohesion between local variable (c) Cohesion with respect to time (d) Coincidental cohesion 5.7 Functional cohesion means (a) Operations are part of single functional task and are placed in same procedures (b) Operations are part of single functional task and are placed in multiple procedures (c) Operations are part of multiple tasks (d) None of the above 5.8 When two modules refer to the same global data area, they are related as (a) External coupled (b) Data coupled (c) Content coupled (d) Common coupled 5.9 The module in which instructions are related through flow of control is (a) Temporal cohesion (b) Logical cohesion (c) Procedural cohesion (d) Functional cohesion Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 95
  • 96. Multiple Choice Questions 5.10 The relationship of data elements in a module is called (a) Coupling (b) Cohesion (c) Modularity (d) None of the above 5.11 A system that does not interact with external environment is called (a) Closed system (b) Logical system (c) Open system (d) Hierarchal system 5.12 The extent to which different modules are dependent upon each other is called (a) Coupling (b) Cohesion (c) Modularity (d) Stability Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 96
  • 97. Exercises 5.1 What is design? Describe the difference between conceptual design and technical design. 5.2 Discuss the objectives of software design. How do we transform an informal design to a detailed design? 5.3 Do we design software when we “write” a program? What makes software design different from coding? 5.4 What is modularity? List the important properties of a modular system. 5.5 Define module coupling and explain different types of coupling. 5.6 Define module cohesion and explain different types of cohesion. 5.7 Discuss the objectives of modular software design. What are the effects of module coupling and cohesion? 5.8 If a module has logical cohesion, what kind of coupling is this module likely to have with others? 5.9 What problems are likely to arise if two modules have high coupling? Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 97
  • 98. Exercises 5.10 What problems are likely to arise if a module has low cohesion? 5.11 Describe the various strategies of design. Which design strategy is most popular and practical? 5.12 If some existing modules are to be re-used in building a new system, which design strategy is used and why? 5.13 What is the difference between a flow chart and a structure chart? 5.14 Explain why it is important to use different notations to describe software designs. 5.15 List a few well-established function oriented software design techniques. 5.16 Define the following terms: Objects, Message, Abstraction, Class, Inheritance and Polymorphism. 5.17 What is the relationship between abstract data types and classes? Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 98
  • 99. Exercises 5.18 Can we have inheritance without polymorphism? Explain. 5.19 Discuss the reasons for improvement using object-oriented design. 5.20 Explain the design guidelines that can be used to produce “good quality” classes or reusable classes. 5.21 List the points of a simplified design process. 5.22 Discuss the differences between object oriented and function oriented design. 5.23 What documents should be produced on completion of the design phase? 5.24 Can a system ever be completely “decoupled”? That is, can the degree of coupling be reduced so much that there is no coupling between modules? Software Engineering (3rd ed.), By K.K Aggarwal & Yogesh Singh, Copyright © New Age International Publishers, 2007 99