SlideShare a Scribd company logo
Fundamentals of
Computers
Reema Thareja
© Oxford University Press 2016. All rights reserved.
Chapter 1Chapter 1
Introduction toIntroduction to
ComputersComputers
© Oxford University Press 2016. All rights reserved.
A computer, in simple terms, can be defined as an electronic device
which accepts data, performs the required mathematical and logical
operations at high speed, and outputs the result.
What is a Computer?
© Oxford University Press 2016. All rights reserved.
• Computer accepts data, processes it, and produces information.
• Data refers to some raw facts or figures, and information implies
the processed data.
• For example, if 12-1-96 is the date of birth of a student, then it is
data (a raw fact/figure). However, when we process this data
(subtract it from the present date) and say that the age of the
student is 18 years, then the outcome is information.
ProcessData Information
Data and Information
© Oxford University Press 2016. All rights reserved.
Speed: Computers can perform millions of operations per second. The
speed of computers is usually given in nanoseconds (ns) and picoseconds
(ps), where 1 ns = 1×10-9
sec and 1 ps = 1×10-12
sec.
Versatile: Computers can perform multiple tasks of different nature at the
same time.
Memory: Computers have internal or primary memory (storage space) as
well as external or secondary memory to store data and programs.
Characteristics of Computers
© Oxford University Press 2016. All rights reserved.
Accuracy: A computer always gives accurate results, provided the
correct data and instructions are input to it. If the input data is
wrong, then the output will also be erroneous. This is called
garbage-in, garbage-out (GIGO).
Automation: Computers perform a task without any user
intervention.
Diligence: Unlike humans, computers never get tired of a repetitive
task.
Characteristics of Computers
© Oxford University Press 2016. All rights reserved.
No IQ: Computers do not have any decision-making abilities of
their own. They need guidance to perform various tasks.
Economical: Computers are considered as short-term investments
for achieving long-term gains. They save time, money, and energy.
Characteristics of Computers
© Oxford University Press 2016. All rights reserved.
The word ‘Generation’, when applied to computing, refers to the different
advancements in computer technology.
The focus of every new generation has been on miniaturization, speed,
power, and efficient computer memory.
Generations of Computers
© Oxford University Press 2016. All rights reserved.
Advantage
 Fastest calculating devices of their time
Disadvantages
 Generated a lot of heat
 Consumed a lot of electricity
 Bulky in size
 Prone to frequent hardware
 Required constant maintenance because of the low mean time
between failures
 Limited commercial use
 Very expensive
First Generation (1940-1956): Vacuum
Tubes
© Oxford University Press 2016. All rights reserved.
Advantages
 Consumed less electricity
 Generated less heat
 Faster, cheaper, smaller, and more reliable
 Could be programmed using assembly and high-level languages
 Had faster primary memory and a larger secondary memory
Disadvantage
 Transistors had to be assembled manually, which made
commercial production of computers difficult and expensive
Second Generation (1956-1963): Transistors
© Oxford University Press 2016. All rights reserved.
Advantages
 Faster and could perform one million transactions per second
 Smaller, cheaper, and more reliable
 Faster and larger primary memory and secondary storage
 Widely used for scientific as well as business applications
 Supported time sharing operating systems
Disadvantages
 Difficult to maintain
 Got heated very quickly
Third Generation (1964-1971): Integrated
Circuits
© Oxford University Press 2016. All rights reserved.
Advantages
 Smaller, cheaper, faster, and more reliable
 Consumed less electricity and generated less heat
 Faster and larger primary memory and secondary storage
 Could be used as general-purpose computers
 GUIs enabled people to learn to work with computers very easily
 Lead to widespread use of computers in offices and at homes
 Networks allowed sharing of resources
Disadvantage
 Not intelligent systems
Fourth Generation (1971-1989): Microprocessors
© Oxford University Press 2016. All rights reserved.
• Gaming: Computers are programmed to play games such as chess
and checkers. More recent examples of such gaming systems
include PlayStation by Sony.
• Expert systems: Computers are programmed to take decisions in
real-world situations.
• Natural languages: Computers are programmed to understand
and respond to natural human languages.
Fifth Generation (Present and Beyond): Artificial
Intelligence
© Oxford University Press 2016. All rights reserved.
• Neural networks: Systems are programmed to simulate
intelligence by reproducing the physical connections that take
place in animal brains.
• Robotics: Computers are programmed to look, listen, and react to
other sensory stimuli.
Fifth Generation (Present and Beyond): Artificial
Intelligence
© Oxford University Press 2016. All rights reserved.
Classification of Computers
© Oxford University Press 2016. All rights reserved.
Supercomputers
• Fastest, most powerful, and most expensive computer
• Used to process large amounts of data and to solve complex
scientific problems
• Can support thousands of users at the same time
• Mainly used for weather forecasting, nuclear energy research,
aircraft design, automotive design, online banking, etc.
• Some examples of supercomputers are CRAY-1, CRAY-2, Control
Data CYBER 205, and ETA A-10
Supercomputers
© Oxford University Press 2016. All rights reserved.
Mainframe Computers
• Large-scale computers, but smaller than Supercomputers
• Very expensive
• Need a very large clean room with air conditioning
• Used as servers on the World Wide Web
• Some examples are IBM S/390, Control Data CYBER 176, and
Amdahl 580
Mainframe Computers
© Oxford University Press 2016. All rights reserved.
Mini Computers
• Smaller, cheaper, and slower than Mainframes
• Can be used as servers in a networked environment
• Widely used in business, education, hospitals, government
• Some examples are AS/400 computers (IBM Corporation),
Data General Corporation, and Prime Computer
Minicomputers
© Oxford University Press 2016. All rights reserved.
Microcomputers
Desktop PCs
• Most popular model
• Widely used in homes and offices
Laptops
• Very handy and easily portable
• Storage capacity is almost equivalent to that of a desktop computer
• For input, laptops have a built-in keyboard and a touchpad
• More expensive than desktop computers
Microcomputers
© Oxford University Press 2016. All rights reserved.
Workstations
• Single-user computers
• Same features as PCs but with higher processing speed
• Have advanced processors, more RAM and storage capacity
• Can be used as servers in a networked environment
Microcomputers
© Oxford University Press 2016. All rights reserved.
Network Computers
• Designed to be used as terminals in a networked environment
• Have less processing power, memory, and storage
• Those used to access Internet or Intranet are often known as
Internet PCs or Internet boxes
• Some used in homes do not even have a monitor. They may be
connected to a TV. They are called WebTV
Microcomputers
© Oxford University Press 2016. All rights reserved.
Handheld Computers
• Single-user computers
• Can fit in one hand
• Have small-sized screens and keyboards
• Some examples of handheld computers are
 Personal Digital Assistants (PDA)
 Cellular Phones
 H/PC Pro Devices
Microcomputers
© Oxford University Press 2016. All rights reserved.
Basic Organization of Computers
© Oxford University Press 2016. All rights reserved.
• Input: The process of entering data and instructions (also known
as programs) into the computer system
• Storage: The process of saving data and instructions
permanently in the computer so that they can be used for
processing. A computer has two types of storage areas:
Primary storage (main memory) is the storage area that is
directly accessible by the CPU at very high speeds
Secondary storage (secondary or auxiliary memory)
supplements the limited storage capacity of the primary
memory
Basic Organization of Computers
© Oxford University Press 2016. All rights reserved.
• Processing: The process of performing operations on the data
as per the instructions specified by the user (program)
• Output: The process of giving the result of data processing to
the outside world (external to the computer system)
• Control Unit: It is the central nervous system of the computer
system that manages and controls all the other components
Basic Organization of Computers
© Oxford University Press 2016. All rights reserved.
•Word Processing
•Internet
•Digital Video or Audio
Composition
•Desktop Publishing
•Government/Administration
Applications of Computers
•Traffic Control
•Legal System
•Retail Business
•Sports
•Music
•Movies
•Travel and Tourism
© Oxford University Press 2016. All rights reserved.
•Business and Industry
•Hospitals
•Simulation
•Geology
•Astronomy
•Weather Forecasting
•Education
•Online Banking
•Industry and Engineering
•Robotics
•Decision Support Systems
•Expert Systems
Applications of Computers
© Oxford University Press 2016. All rights reserved.

More Related Content

PDF
Let us c yashwant kanetkar(1)
PDF
Engineering C-programing module1 ppt (18CPS13/23)
PPT
358 33 powerpoint-slides_1-introduction-c_chapter-1
PPT
Computer System Organization
PPTX
Programming for Problem Solving
PDF
Programming For Problem Solving Lecture Notes
PDF
Computer Fundamentals & Intro to C Programming module i
PDF
C programming for problem solving
Let us c yashwant kanetkar(1)
Engineering C-programing module1 ppt (18CPS13/23)
358 33 powerpoint-slides_1-introduction-c_chapter-1
Computer System Organization
Programming for Problem Solving
Programming For Problem Solving Lecture Notes
Computer Fundamentals & Intro to C Programming module i
C programming for problem solving

What's hot (20)

PPTX
Basic programming concepts
PPTX
Computer registers
PPSX
CISC & RISC ARCHITECTURES
PDF
Computer architecture
PPTX
Interrupts
PPTX
CISC & RISC Architecture
PDF
Introduction to c++ ppt
PDF
Introduction to embedded system design
PPT
Basic structure of computers
PPTX
Ram & rom
PPTX
RISC and CISC Processors
PPTX
Random access memory
PPTX
Presentation on risc pipeline
PPTX
Harvard architecture
PPTX
Instruction Set Architecture
PDF
OS - Process Concepts
PPTX
BASIC STRUCTURE OF COMPUTERS.pptx
PPTX
Input and Output In C Language
PPTX
DMA and DMA controller
PPTX
Introduction to arm processor
Basic programming concepts
Computer registers
CISC & RISC ARCHITECTURES
Computer architecture
Interrupts
CISC & RISC Architecture
Introduction to c++ ppt
Introduction to embedded system design
Basic structure of computers
Ram & rom
RISC and CISC Processors
Random access memory
Presentation on risc pipeline
Harvard architecture
Instruction Set Architecture
OS - Process Concepts
BASIC STRUCTURE OF COMPUTERS.pptx
Input and Output In C Language
DMA and DMA controller
Introduction to arm processor
Ad

Similar to Chapter1 fundamentals of computers by reema thareja (20)

PPTX
BASICS_OF_COMPUTER_AND_PROBLEM_SOLVING.pptx
PDF
353584459-Chapter-1.pdfPhase Margin Determination Using LTSpice: A Comprehens...
PDF
Computer fundamental
PDF
Compendium for computer application
PPTX
Computar ppt by shehazad
PPTX
introduction to computer created by shehazad havaldar
PPTX
computer application in hospitality Industry, periyar university unit 1
PPTX
PPTX
PPTX
PPTX
computer applicationin hospitality Industry1 periyar university unit1
PPT
Introduction to Computer
PDF
Exploring computers and their uses. Exploring computers and their uses
PPTX
Ch-1-Introduction to Computers.ppt.pptx
PPTX
FOC 1ST UNIT .pptxmdjdksklllllsnjkkkkkkkiiiiiiiiioiiiiiiooooooi9
PDF
Material.pdf
PPTX
Lecture 1 Intro, types, generations.pptx
PDF
Lecture1.pdf
PPTX
Introduction to computers
PPTX
Unit#1_2_Intro_to_Comp_CS_22-23.pptx
BASICS_OF_COMPUTER_AND_PROBLEM_SOLVING.pptx
353584459-Chapter-1.pdfPhase Margin Determination Using LTSpice: A Comprehens...
Computer fundamental
Compendium for computer application
Computar ppt by shehazad
introduction to computer created by shehazad havaldar
computer application in hospitality Industry, periyar university unit 1
computer applicationin hospitality Industry1 periyar university unit1
Introduction to Computer
Exploring computers and their uses. Exploring computers and their uses
Ch-1-Introduction to Computers.ppt.pptx
FOC 1ST UNIT .pptxmdjdksklllllsnjkkkkkkkiiiiiiiiioiiiiiiooooooi9
Material.pdf
Lecture 1 Intro, types, generations.pptx
Lecture1.pdf
Introduction to computers
Unit#1_2_Intro_to_Comp_CS_22-23.pptx
Ad

Recently uploaded (20)

PDF
Empathic Computing: Creating Shared Understanding
PPTX
Spectroscopy.pptx food analysis technology
PPTX
Programs and apps: productivity, graphics, security and other tools
PDF
Chapter 3 Spatial Domain Image Processing.pdf
PPTX
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
PDF
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
PDF
Electronic commerce courselecture one. Pdf
PDF
Agricultural_Statistics_at_a_Glance_2022_0.pdf
PDF
Reach Out and Touch Someone: Haptics and Empathic Computing
PDF
Network Security Unit 5.pdf for BCA BBA.
PPTX
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
PDF
Per capita expenditure prediction using model stacking based on satellite ima...
PDF
Encapsulation_ Review paper, used for researhc scholars
PDF
MIND Revenue Release Quarter 2 2025 Press Release
PDF
Spectral efficient network and resource selection model in 5G networks
PPT
Teaching material agriculture food technology
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PPTX
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
PPT
“AI and Expert System Decision Support & Business Intelligence Systems”
PPTX
Cloud computing and distributed systems.
Empathic Computing: Creating Shared Understanding
Spectroscopy.pptx food analysis technology
Programs and apps: productivity, graphics, security and other tools
Chapter 3 Spatial Domain Image Processing.pdf
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
Electronic commerce courselecture one. Pdf
Agricultural_Statistics_at_a_Glance_2022_0.pdf
Reach Out and Touch Someone: Haptics and Empathic Computing
Network Security Unit 5.pdf for BCA BBA.
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
Per capita expenditure prediction using model stacking based on satellite ima...
Encapsulation_ Review paper, used for researhc scholars
MIND Revenue Release Quarter 2 2025 Press Release
Spectral efficient network and resource selection model in 5G networks
Teaching material agriculture food technology
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
“AI and Expert System Decision Support & Business Intelligence Systems”
Cloud computing and distributed systems.

Chapter1 fundamentals of computers by reema thareja

  • 1. Fundamentals of Computers Reema Thareja © Oxford University Press 2016. All rights reserved.
  • 2. Chapter 1Chapter 1 Introduction toIntroduction to ComputersComputers © Oxford University Press 2016. All rights reserved.
  • 3. A computer, in simple terms, can be defined as an electronic device which accepts data, performs the required mathematical and logical operations at high speed, and outputs the result. What is a Computer? © Oxford University Press 2016. All rights reserved.
  • 4. • Computer accepts data, processes it, and produces information. • Data refers to some raw facts or figures, and information implies the processed data. • For example, if 12-1-96 is the date of birth of a student, then it is data (a raw fact/figure). However, when we process this data (subtract it from the present date) and say that the age of the student is 18 years, then the outcome is information. ProcessData Information Data and Information © Oxford University Press 2016. All rights reserved.
  • 5. Speed: Computers can perform millions of operations per second. The speed of computers is usually given in nanoseconds (ns) and picoseconds (ps), where 1 ns = 1×10-9 sec and 1 ps = 1×10-12 sec. Versatile: Computers can perform multiple tasks of different nature at the same time. Memory: Computers have internal or primary memory (storage space) as well as external or secondary memory to store data and programs. Characteristics of Computers © Oxford University Press 2016. All rights reserved.
  • 6. Accuracy: A computer always gives accurate results, provided the correct data and instructions are input to it. If the input data is wrong, then the output will also be erroneous. This is called garbage-in, garbage-out (GIGO). Automation: Computers perform a task without any user intervention. Diligence: Unlike humans, computers never get tired of a repetitive task. Characteristics of Computers © Oxford University Press 2016. All rights reserved.
  • 7. No IQ: Computers do not have any decision-making abilities of their own. They need guidance to perform various tasks. Economical: Computers are considered as short-term investments for achieving long-term gains. They save time, money, and energy. Characteristics of Computers © Oxford University Press 2016. All rights reserved.
  • 8. The word ‘Generation’, when applied to computing, refers to the different advancements in computer technology. The focus of every new generation has been on miniaturization, speed, power, and efficient computer memory. Generations of Computers © Oxford University Press 2016. All rights reserved.
  • 9. Advantage  Fastest calculating devices of their time Disadvantages  Generated a lot of heat  Consumed a lot of electricity  Bulky in size  Prone to frequent hardware  Required constant maintenance because of the low mean time between failures  Limited commercial use  Very expensive First Generation (1940-1956): Vacuum Tubes © Oxford University Press 2016. All rights reserved.
  • 10. Advantages  Consumed less electricity  Generated less heat  Faster, cheaper, smaller, and more reliable  Could be programmed using assembly and high-level languages  Had faster primary memory and a larger secondary memory Disadvantage  Transistors had to be assembled manually, which made commercial production of computers difficult and expensive Second Generation (1956-1963): Transistors © Oxford University Press 2016. All rights reserved.
  • 11. Advantages  Faster and could perform one million transactions per second  Smaller, cheaper, and more reliable  Faster and larger primary memory and secondary storage  Widely used for scientific as well as business applications  Supported time sharing operating systems Disadvantages  Difficult to maintain  Got heated very quickly Third Generation (1964-1971): Integrated Circuits © Oxford University Press 2016. All rights reserved.
  • 12. Advantages  Smaller, cheaper, faster, and more reliable  Consumed less electricity and generated less heat  Faster and larger primary memory and secondary storage  Could be used as general-purpose computers  GUIs enabled people to learn to work with computers very easily  Lead to widespread use of computers in offices and at homes  Networks allowed sharing of resources Disadvantage  Not intelligent systems Fourth Generation (1971-1989): Microprocessors © Oxford University Press 2016. All rights reserved.
  • 13. • Gaming: Computers are programmed to play games such as chess and checkers. More recent examples of such gaming systems include PlayStation by Sony. • Expert systems: Computers are programmed to take decisions in real-world situations. • Natural languages: Computers are programmed to understand and respond to natural human languages. Fifth Generation (Present and Beyond): Artificial Intelligence © Oxford University Press 2016. All rights reserved.
  • 14. • Neural networks: Systems are programmed to simulate intelligence by reproducing the physical connections that take place in animal brains. • Robotics: Computers are programmed to look, listen, and react to other sensory stimuli. Fifth Generation (Present and Beyond): Artificial Intelligence © Oxford University Press 2016. All rights reserved.
  • 15. Classification of Computers © Oxford University Press 2016. All rights reserved.
  • 16. Supercomputers • Fastest, most powerful, and most expensive computer • Used to process large amounts of data and to solve complex scientific problems • Can support thousands of users at the same time • Mainly used for weather forecasting, nuclear energy research, aircraft design, automotive design, online banking, etc. • Some examples of supercomputers are CRAY-1, CRAY-2, Control Data CYBER 205, and ETA A-10 Supercomputers © Oxford University Press 2016. All rights reserved.
  • 17. Mainframe Computers • Large-scale computers, but smaller than Supercomputers • Very expensive • Need a very large clean room with air conditioning • Used as servers on the World Wide Web • Some examples are IBM S/390, Control Data CYBER 176, and Amdahl 580 Mainframe Computers © Oxford University Press 2016. All rights reserved.
  • 18. Mini Computers • Smaller, cheaper, and slower than Mainframes • Can be used as servers in a networked environment • Widely used in business, education, hospitals, government • Some examples are AS/400 computers (IBM Corporation), Data General Corporation, and Prime Computer Minicomputers © Oxford University Press 2016. All rights reserved.
  • 19. Microcomputers Desktop PCs • Most popular model • Widely used in homes and offices Laptops • Very handy and easily portable • Storage capacity is almost equivalent to that of a desktop computer • For input, laptops have a built-in keyboard and a touchpad • More expensive than desktop computers Microcomputers © Oxford University Press 2016. All rights reserved.
  • 20. Workstations • Single-user computers • Same features as PCs but with higher processing speed • Have advanced processors, more RAM and storage capacity • Can be used as servers in a networked environment Microcomputers © Oxford University Press 2016. All rights reserved.
  • 21. Network Computers • Designed to be used as terminals in a networked environment • Have less processing power, memory, and storage • Those used to access Internet or Intranet are often known as Internet PCs or Internet boxes • Some used in homes do not even have a monitor. They may be connected to a TV. They are called WebTV Microcomputers © Oxford University Press 2016. All rights reserved.
  • 22. Handheld Computers • Single-user computers • Can fit in one hand • Have small-sized screens and keyboards • Some examples of handheld computers are  Personal Digital Assistants (PDA)  Cellular Phones  H/PC Pro Devices Microcomputers © Oxford University Press 2016. All rights reserved.
  • 23. Basic Organization of Computers © Oxford University Press 2016. All rights reserved.
  • 24. • Input: The process of entering data and instructions (also known as programs) into the computer system • Storage: The process of saving data and instructions permanently in the computer so that they can be used for processing. A computer has two types of storage areas: Primary storage (main memory) is the storage area that is directly accessible by the CPU at very high speeds Secondary storage (secondary or auxiliary memory) supplements the limited storage capacity of the primary memory Basic Organization of Computers © Oxford University Press 2016. All rights reserved.
  • 25. • Processing: The process of performing operations on the data as per the instructions specified by the user (program) • Output: The process of giving the result of data processing to the outside world (external to the computer system) • Control Unit: It is the central nervous system of the computer system that manages and controls all the other components Basic Organization of Computers © Oxford University Press 2016. All rights reserved.
  • 26. •Word Processing •Internet •Digital Video or Audio Composition •Desktop Publishing •Government/Administration Applications of Computers •Traffic Control •Legal System •Retail Business •Sports •Music •Movies •Travel and Tourism © Oxford University Press 2016. All rights reserved.
  • 27. •Business and Industry •Hospitals •Simulation •Geology •Astronomy •Weather Forecasting •Education •Online Banking •Industry and Engineering •Robotics •Decision Support Systems •Expert Systems Applications of Computers © Oxford University Press 2016. All rights reserved.