The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.