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the        problem
                                           business plan
agenda.   end-user footprint
              insights
                               big idea   implementation
the    Why aren’t enough American
problem.   students pursuing careers in STEM?
the
problem.
“Teacher’s don’t engage students enough in the classroom, unless
they incorporate a digital interface. I feel like I was able to better
grasp what the teacher meant when she incorporated
technology.” - UM Electrical Engineering Student
our
                         inspiration.


"We want to reward good teachers and stop making excuses for
       bad ones. And over the next 10 years, with so many baby
      boomers retiring from our classrooms, we want to prepare
100,000 new teachers in the fields of science and technology
               and engineering and math." - President Obama
the
end-user
footprint.
Grades 6 - 12
Values time spent with friends
Generally short attention spans
Involved in a variety of extracurriculars                “ Ibetterfeel like Itohave
                                                             just
                                                                    things do
Digitally savvy - constantly connected to the Internet     than studying math
                                                           right now...
                                                                        ”
the
insights.
Kids are more interested in activities that their
friends partake in e.g. sports, music, jobs, etc.

Students develop interests themselves at a young
age, maintaining interest for the rest of their youth

But when it comes to STEM subjects, students
feel that the passive, stagnant classroom
setting is not conducive to learning copious
amounts of already difficult material
threat                                         opportunity
But when it comes to STEM subjects, students        When it comes to STEM subjects, students
feel that the passive, stagnant classroom setting   should feel that the once passive,
is not conducive to learning copious amounts of     stagnant classroom setting is a space for
already difficult material                           collaboration and inspiration
CollaBoard
  “tap into your potential ”
2
3
         value x
1 World at their fingertips
  Simulation of real-world applications
    enhances students’ confidence to take risks
                                                    3
    Promotes dialogue and collaboration among teachers and students
1         world at their fingertips



 Cross-cultural relationships
Professional guest speakers
Live feeds of current events
2   Simulation of real-world applications
    enhances students’ confidence to take risks.




3   Promotes dialogue and collaboration
    among teachers and students
business model.
customer
segment.
Students who demonstrate potential in fields of STEM
Students who are not aware of benefits of STEM




value
proposition.
To reinvigorate the STEM pre-college curriculum with an interactive
whiteboard that inspires students to pursue careers in STEM
channels
-Resellers/Contractors
-Promotion to school districts
-Awareness through free trials
-Web sales




customer
relationships
Dedicated Personal Assistance: dedicated team to paired specifically to each client school
district to ensure maximum potential of the product is reached and utilized
revenue streams
- Asset Sale: Selling product to school districts gives complete
  ownership of product (initially)
- Volume Dependent: Price as a function of quantity purchased
- Raise revenue to pursue philanthropic endeavors for less
  privileged schools



key resources
- Physical: Manufacturers that make the product
- Intellectual: Partnerships with PTAs to push for adoption of product
- Human: STEM specialists who will train teachers to use board with curriculum
key activities
- Platform/Network: designing software that enables collaboration in classroom
- Production: design of interactive board’s hardware




key partnerships
- Buyer-Supplier relationships to ensure reliable supplies
- Work with school affiliated programs such as school board, PTA,
  to expand demographic of our product
cost structure
- Middle-ground between patient capital and venture capital
- Raise revenue to help underprivileged school districts receive the
  same educational opportunities
the
    VC funding.
    Source of Funds                        Application of Funds
    Individual           $20,000           Raw materials       $20,000
    Capital              $649,000          Installation        $2,000
    Government Grants $25,000              Salaries            $100,000
    Total of Funding Sources               Software engineers $500,000
                         $694,000          Website development $2,000
                                           Marketing           $50,000
                                           Other               $20,000
                                           Total Funds         $694,000
*For the first year of business
**To help test the creation of 20 boards
the
                                                metrics.
Quantitative (output):
Number of Devices sold
Measured by Sales figures

Qualitative (outcome):
Student improvement in exams
Student improvement in understanding
Measured by surveys, exam scores, teacher opinions
CollaBoard
  “tap into your potential ”

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CollaBoard FInal Presentation

  • 1. the problem business plan agenda. end-user footprint insights big idea implementation
  • 2. the Why aren’t enough American problem. students pursuing careers in STEM?
  • 3. the problem. “Teacher’s don’t engage students enough in the classroom, unless they incorporate a digital interface. I feel like I was able to better grasp what the teacher meant when she incorporated technology.” - UM Electrical Engineering Student
  • 4. our inspiration. "We want to reward good teachers and stop making excuses for bad ones. And over the next 10 years, with so many baby boomers retiring from our classrooms, we want to prepare 100,000 new teachers in the fields of science and technology and engineering and math." - President Obama
  • 5. the end-user footprint. Grades 6 - 12 Values time spent with friends Generally short attention spans Involved in a variety of extracurriculars “ Ibetterfeel like Itohave just things do Digitally savvy - constantly connected to the Internet than studying math right now... ”
  • 6. the insights. Kids are more interested in activities that their friends partake in e.g. sports, music, jobs, etc. Students develop interests themselves at a young age, maintaining interest for the rest of their youth But when it comes to STEM subjects, students feel that the passive, stagnant classroom setting is not conducive to learning copious amounts of already difficult material
  • 7. threat opportunity But when it comes to STEM subjects, students When it comes to STEM subjects, students feel that the passive, stagnant classroom setting should feel that the once passive, is not conducive to learning copious amounts of stagnant classroom setting is a space for already difficult material collaboration and inspiration
  • 8. CollaBoard “tap into your potential ”
  • 9. 2 3 value x 1 World at their fingertips Simulation of real-world applications enhances students’ confidence to take risks 3 Promotes dialogue and collaboration among teachers and students
  • 10. 1 world at their fingertips Cross-cultural relationships Professional guest speakers Live feeds of current events
  • 11. 2 Simulation of real-world applications enhances students’ confidence to take risks. 3 Promotes dialogue and collaboration among teachers and students
  • 13. customer segment. Students who demonstrate potential in fields of STEM Students who are not aware of benefits of STEM value proposition. To reinvigorate the STEM pre-college curriculum with an interactive whiteboard that inspires students to pursue careers in STEM
  • 14. channels -Resellers/Contractors -Promotion to school districts -Awareness through free trials -Web sales customer relationships Dedicated Personal Assistance: dedicated team to paired specifically to each client school district to ensure maximum potential of the product is reached and utilized
  • 15. revenue streams - Asset Sale: Selling product to school districts gives complete ownership of product (initially) - Volume Dependent: Price as a function of quantity purchased - Raise revenue to pursue philanthropic endeavors for less privileged schools key resources - Physical: Manufacturers that make the product - Intellectual: Partnerships with PTAs to push for adoption of product - Human: STEM specialists who will train teachers to use board with curriculum
  • 16. key activities - Platform/Network: designing software that enables collaboration in classroom - Production: design of interactive board’s hardware key partnerships - Buyer-Supplier relationships to ensure reliable supplies - Work with school affiliated programs such as school board, PTA, to expand demographic of our product
  • 17. cost structure - Middle-ground between patient capital and venture capital - Raise revenue to help underprivileged school districts receive the same educational opportunities
  • 18. the VC funding. Source of Funds Application of Funds Individual $20,000 Raw materials $20,000 Capital $649,000 Installation $2,000 Government Grants $25,000 Salaries $100,000 Total of Funding Sources Software engineers $500,000 $694,000 Website development $2,000 Marketing $50,000 Other $20,000 Total Funds $694,000 *For the first year of business **To help test the creation of 20 boards
  • 19. the metrics. Quantitative (output): Number of Devices sold Measured by Sales figures Qualitative (outcome): Student improvement in exams Student improvement in understanding Measured by surveys, exam scores, teacher opinions
  • 20. CollaBoard “tap into your potential ”