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Collaborative Evolution of 3D 
Models 
Juan C. Quiroz1, Amit Banerjee2, 
Sushil J. Louis3, Sergiu M. Dascalu3 
1Independent Contractor 
2Pennsylvania State University, Harrisburg 
3University of Nevada, Reno 
Wednesday, June 25, 2014
Outline 
1. Creativity in Design 
2. Collaborative Interactive Genetic Algorithms 
3. Case study: 3D Modeling 
4. Experiments and Results 
5. Future Work
Design 
• Creativity has the potential to occur when a 
designer purposely shifts the focus of the 
search space 
• Goal oriented shifts while brainstorming and 
exploration are crucial to creativity 
• Designer’s understanding of the problem 
changing over time or considering additional 
variables
Collaborative Interactive Genetic 
Algorithm
3D Models 
• Vertex programs 
– sin(x) 
– x + 10 
– cos(time)
X, YZ, Z Y, Z
Experimental Setup 
• Design Phase 
1. Individual 
2. Collaborative 
3. Individual 
4. Collaborative 
5. Individual 
6. Collaborative 
• 20 Computer Science 
Students
First Design Group 
1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
Second Design Group 
1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
Evaluation 
• 20 Computer Science Students 
• Assess 
– Creativity 
– Novelty 
– Value – useful
Evaluation Statements 
A creative transformation is a transformation that is 
new, unexpected, and valuable. 
The transformation is creative. 
Extremely Creative Not Creative At All 
1 7
Evaluation Statements 
The transformation is novel. 
Very True Not True At All 
The transformation can be used in a video game. 
Very True Not True At All 
1 7
Hypothesis 
1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
Results 
Individual Collaborative
The transformation is creative. 
FIRST DESIGN GROUP 
SECOND DESIGN GROUP
The transformation is novel. 
FIRST DESIGN GROUP 
SECOND DESIGN GROUP
The transformation can be used in a video game. 
FIRST DESIGN GROUP 
SECOND DESIGN GROUP
Online Evaluation 
• Best individually created models 
• Best collaboratively created models 
• Evaluation Criteria 
– Which of the two rows did you like the most? 
– Which of the two rows is the most creative?
Results 
• Which of the two rows did 
you like the most? 
– 8 participants picked the 
individual row 
– 7 participants picked the 
collaborative row 
– 1 participant did not answer 
• Which of the two rows is the 
most creative? 
– 3 participants picked the 
individual row 
– 13 participants picked the 
collaborative row 
Individual 
Collaborative 
NA 
Individual 
Collaborative
Discussion 
• Different 3D models 
• Lack of context 
• Online Evaluation 
– Scoring the row of individually created models 
first
Contributions and Future Work 
• A new computational model of creative design 
– Subjective exploration of solutions 
– Integrates collaboration 
– Expanding search space by adding variables 
• Our model substantially changes resulting designs 
• Future Work 
– User studies addressing priming and confounding 
variable issues 
– Do higher level transformations 
– Machine learning
Collaborative Evolution of 3D Models

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Collaborative Evolution of 3D Models

  • 1. Collaborative Evolution of 3D Models Juan C. Quiroz1, Amit Banerjee2, Sushil J. Louis3, Sergiu M. Dascalu3 1Independent Contractor 2Pennsylvania State University, Harrisburg 3University of Nevada, Reno Wednesday, June 25, 2014
  • 2. Outline 1. Creativity in Design 2. Collaborative Interactive Genetic Algorithms 3. Case study: 3D Modeling 4. Experiments and Results 5. Future Work
  • 3. Design • Creativity has the potential to occur when a designer purposely shifts the focus of the search space • Goal oriented shifts while brainstorming and exploration are crucial to creativity • Designer’s understanding of the problem changing over time or considering additional variables
  • 5. 3D Models • Vertex programs – sin(x) – x + 10 – cos(time)
  • 6. X, YZ, Z Y, Z
  • 7. Experimental Setup • Design Phase 1. Individual 2. Collaborative 3. Individual 4. Collaborative 5. Individual 6. Collaborative • 20 Computer Science Students
  • 8. First Design Group 1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
  • 9. Second Design Group 1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
  • 10. Evaluation • 20 Computer Science Students • Assess – Creativity – Novelty – Value – useful
  • 11. Evaluation Statements A creative transformation is a transformation that is new, unexpected, and valuable. The transformation is creative. Extremely Creative Not Creative At All 1 7
  • 12. Evaluation Statements The transformation is novel. Very True Not True At All The transformation can be used in a video game. Very True Not True At All 1 7
  • 13. Hypothesis 1. IND 2. COL 3. IND 4. COL 5. IND 6. COL
  • 15. The transformation is creative. FIRST DESIGN GROUP SECOND DESIGN GROUP
  • 16. The transformation is novel. FIRST DESIGN GROUP SECOND DESIGN GROUP
  • 17. The transformation can be used in a video game. FIRST DESIGN GROUP SECOND DESIGN GROUP
  • 18. Online Evaluation • Best individually created models • Best collaboratively created models • Evaluation Criteria – Which of the two rows did you like the most? – Which of the two rows is the most creative?
  • 19. Results • Which of the two rows did you like the most? – 8 participants picked the individual row – 7 participants picked the collaborative row – 1 participant did not answer • Which of the two rows is the most creative? – 3 participants picked the individual row – 13 participants picked the collaborative row Individual Collaborative NA Individual Collaborative
  • 20. Discussion • Different 3D models • Lack of context • Online Evaluation – Scoring the row of individually created models first
  • 21. Contributions and Future Work • A new computational model of creative design – Subjective exploration of solutions – Integrates collaboration – Expanding search space by adding variables • Our model substantially changes resulting designs • Future Work – User studies addressing priming and confounding variable issues – Do higher level transformations – Machine learning

Editor's Notes

  • #3: We will first look at the motivation behind this work, which is creativity in design, and supporting collaboration in the conceptual design phase. Our solution, is the use of a computational model of creative design based on collaborative interactive genetic algorithms. To test our model, we conducted user studies where participants were given a task, and they used our model with and without collaboration to assess how the use of our collaborative model affected creativity. The task was 3D modeling, manipulating 3D models for a video game. I’ll be discussing the results and our most important findings. Let’s begin by looking at the motivation behind this work.
  • #4: Design is an iterative, exploration process. Within this process, creativity has the potential to occur when a designer purposely shifts the focus of the search space. That is, goal oriented shifts while brainstorming, during exploration, are crucial to creativity. Several factors contribute to this. For example, the understanding of the problem changing over time or by considering additional variables which may result in interesting solutions. What we propose is a computational model of creative design that supports these shifts in the focus of the search space, in order to enhance creative design.
  • #5: Our computational model of creative design is based on collaborative interactive genetic algorithms. In our model, we support the goal-oriented shifts by adding variables to the search space. Variables are added to the search space by the sharing of solutions amongst users.
  • #6: Our case study is 3D modeling. Here you see the three models, a blue female model – like in a space suit, a green ninja, and a white robot. These are the models we used in our experiments. We use vertex programs to create transformations of 3D models. A vertex program applies a mathematical equation on a per vertex basis. So each equation, whatever it may be, sin(x), x+10, cos of a time variable. These equations are applied to each vertex of a 3D model, and that’s how you can create transformations of 3D models. How do we generate these equations? The genetic algorithm generates these equations, and the user never sees the equations, the user only sees how the equations transform the models. So the way we test our model in our experiments is as follows.
  • #7: It looks like this. On the left there are the user’s own solutions, consisting of transformations for the x and z coordinates. On the right the user can see solutions from his/her peer, consisting of transformations for the y and z coordinates. So by selecting and injecting a solution into his/her genetic algorithm, the user adds the missing variable, and is able to evolve transformations for the x, y, and z coordinates. So now let’s take a closer look at our experimental setup. In our experiments, users use this interface to create transformations individually and collaboratively. Individually means simply using a genetic algorithm, without viewing solutions from peers and without the case injection and without expanding the search space. So the user sees 18 solutions from his/her GA. During collaboration, the user sees exactly this. 9 that belong to him/her, and 9 that belong to peers, and where the user can inject solutions from his/her peers.
  • #8: We conducted our user studies using an alternating baseline setup. Here, our baseline is creating transformations individually – without collaboration. And we compare that to creating transformations collaboratively. Each user completed 6 trials in this order, individual trial followed by collaborative trial followed by individual trial, and so on. Once we evaluate the solutions generated for each of these trials, the goal is to show that the creativity score associated with these trials, zig-zags as illustrated here. We want to show that using collaboration, improves the creativity score, in this case low being better.
  • #18: Scores for creativity are highly volatile. Novelty, surprise, value (usefulness)