This program performs 3D transformations (translation, rotation, scaling, and reflection) on a cube. It uses matrix transformations to manipulate the coordinates of the cube's vertices. The user selects the type of transformation and provides any necessary parameters. The cube is drawn before and after the transformation to visualize the effect. Key steps include setting up transformation matrices, applying them by pre-multiplying to a global matrix, transforming the vertex coordinates, and redrawing the cube.