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Using Story-Based Training,
Games and Simulations for Safety
           Training




                              .ppt-6290-4/03-Slide 1
Agenda


•   Designing story-based simulations
    •   Bechtel Safety Simulator
•   Designing game-based simulations
    •   Office Safety Challenge
•   Blending story and game elements
    •   Driving Safety Challenge




                                        .ppt-6290-4/03-Slide 2
Design Features
Learner is part of the story




                               .ppt-6290-4/03-Slide 3
Design Features
Recognizable Characters




                          .ppt-6290-4/03-Slide 4
Design Features
Realistic Behavior, Real-life Scenarios




                                     .ppt-6290-4/03-Slide 5
Design Features
Customized Summary Feedback




                              .ppt-6290-4/03-Slide 6
Technology Challenges


   Must work on the Bechtel infrastructure
     Web-based
     Worksover 56K modem connection
     Reaches remote construction sites

   Easy-to-Use
     No installation needed by learner
     Uses standard hardware and software




                                            .ppt-6290-4/03-Slide 7
Results:
   Significant Knowledge Gain


Learner       Pre-test   Post-test Improvement
Completions   Score      Score

513           5.42       8.86     61%




                                             .ppt-6290-4/03-Slide 8
Office Safety Game


Create Learning game that:
 Is intuitive and easy to learn
 Is interactive and engaging
 Increases awareness on safety issues
 Encourages replay




                                     .ppt-6290-4/03-Slide 9
http://www.cyberiandesign.com/bechtel_build/index.html




                                                         .ppt-6290-4/03-Slide 10
Ergonomic Scorecard




                      .ppt-6290-4/03-Slide 11
The Office Safety Game




                         .ppt-6290-4/03-Slide 12
ESH 172 Results:
   High Learner Evaluations

Evaluation Questions Agree        Strongly   Agree
                                  Agree
                                             Total
Course Objectives      57%        39%        96 %
were met
Applicable to my       68%        26%        94%
needs
Valuable Use of my     63%        28%        91%
Time
Course length was      63%        21%        84%
sufficient
Recommend course       58%        35%        93%
              836 Learners (as of Jan 5)            .ppt-6290-4/03-Slide 13
Driving Safety Challenge
   Creative Approach




Uses “Voyage” metaphor
Created “Mike”, an everyman character
Story told through Mike’s internal monologue




                                               .ppt-6290-4/03-Slide 14
Driving Safety Challenge Demo
      Interaction question




                             .ppt-6290-4/03-Slide 15
Driving Safety Challenge Demo
 Interaction feedback on highway




                                   .ppt-6290-4/03-Slide 16
.ppt-6290-4/03-Slide 17
Tips


   Everything Must Serve Your Goal
   Understand which program parts are
       Must -haves
       Good-to-have
       Nice-to-have
    Be prepared to drop the Nice-to-haves
   Avoid Feature or Design Creep
   The Opposite of Good is Better
   “Always Carry an Extra Suitcase”

                                            .ppt-6290-4/03-Slide 18

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Using Story-Based Games and Simulations for Safety Training

  • 1. Using Story-Based Training, Games and Simulations for Safety Training .ppt-6290-4/03-Slide 1
  • 2. Agenda • Designing story-based simulations • Bechtel Safety Simulator • Designing game-based simulations • Office Safety Challenge • Blending story and game elements • Driving Safety Challenge .ppt-6290-4/03-Slide 2
  • 3. Design Features Learner is part of the story .ppt-6290-4/03-Slide 3
  • 5. Design Features Realistic Behavior, Real-life Scenarios .ppt-6290-4/03-Slide 5
  • 6. Design Features Customized Summary Feedback .ppt-6290-4/03-Slide 6
  • 7. Technology Challenges  Must work on the Bechtel infrastructure  Web-based  Worksover 56K modem connection  Reaches remote construction sites  Easy-to-Use  No installation needed by learner  Uses standard hardware and software .ppt-6290-4/03-Slide 7
  • 8. Results: Significant Knowledge Gain Learner Pre-test Post-test Improvement Completions Score Score 513 5.42 8.86 61% .ppt-6290-4/03-Slide 8
  • 9. Office Safety Game Create Learning game that:  Is intuitive and easy to learn  Is interactive and engaging  Increases awareness on safety issues  Encourages replay .ppt-6290-4/03-Slide 9
  • 11. Ergonomic Scorecard .ppt-6290-4/03-Slide 11
  • 12. The Office Safety Game .ppt-6290-4/03-Slide 12
  • 13. ESH 172 Results: High Learner Evaluations Evaluation Questions Agree Strongly Agree Agree Total Course Objectives 57% 39% 96 % were met Applicable to my 68% 26% 94% needs Valuable Use of my 63% 28% 91% Time Course length was 63% 21% 84% sufficient Recommend course 58% 35% 93% 836 Learners (as of Jan 5) .ppt-6290-4/03-Slide 13
  • 14. Driving Safety Challenge Creative Approach Uses “Voyage” metaphor Created “Mike”, an everyman character Story told through Mike’s internal monologue .ppt-6290-4/03-Slide 14
  • 15. Driving Safety Challenge Demo Interaction question .ppt-6290-4/03-Slide 15
  • 16. Driving Safety Challenge Demo Interaction feedback on highway .ppt-6290-4/03-Slide 16
  • 18. Tips  Everything Must Serve Your Goal  Understand which program parts are  Must -haves  Good-to-have  Nice-to-have Be prepared to drop the Nice-to-haves  Avoid Feature or Design Creep  The Opposite of Good is Better  “Always Carry an Extra Suitcase” .ppt-6290-4/03-Slide 18

Editor's Notes

  • #4: Main Characters are recognizable and represent learning points Overly earnest safety professional Harried supervisor under pressure to meet deadlines Craft worker with dismissive attitude toward safety Humor derives from characters and situations Characters speak directly to learner Learner has a defined role
  • #5: Main Characters are recognizable and represent learning points Overly earnest safety professional Harried supervisor under pressure to meet deadlines Craft worker with dismissive attitude toward safety The Learner is part of the story Humor derives from characters and situations
  • #10: Behavior based training – work of Scott Geller
  • #12: Ergonomic section enables learners to get a kinesthetic sense of to
  • #13: Office Safety Game uses familiar action game play patterns Creative use of animation and sound effects
  • #15: Uses the familiar journey metaphor Uses professional character voice talent
  • #17: Creative use of animation and sound effects