This assignment brief asks students to analyze and discuss the use of sound design in computer games, and to create a sound sample library for different game genres. Students must analyze examples of sound design in games, commenting on production techniques, post-production effects, and how the sound enhances the gaming experience. Students must then create original sound samples and musical compositions using audio software and live recordings for genres like action, sci-fi, retro, fantasy and puzzle games. Samples must be properly labeled and stored in an online library. The assignment addresses pass criteria for two units on sound design and communication skills, assessing students' abilities to explain sound design principles, create professional quality sound assets, and present information through reports and pitches.