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Creating Hair In Blender
Muhammad Wajeeh Uz Zaman
Open Blender Import Dummy Given
• Scale Down To Short For Smooth Working
Open Blender Import Dummy Given
1. Select Vertex in Edit mode.
2. Uncheck limit selection (it you need hair at
behind of the head.
Open Blender Import Dummy Given
1. Press ‘C’ and Select Vertices (e.g Head)
2. Uncheck limit selection (it you need hair at
behind of the head.
3. You Can use edges, faces
,vertices for painting.
4. For removing wrong
Selected areas, use ‘Alt’
Along with ‘C’.
5. When Selected, hit enter.
Assigning selected vertices to Specific group
1. While vertices, selected, go to Vertex Group.
2. Create New Vertex Group (Name hair).
3. And Assign selected vertices to that group.
4. You can check select, deselect for verification.
Adding Hair Startup.
1. Go To Object Mode.
2. Go To Particles Tab.
New Particle System
1. Click + mark to add new particle.
2. Rename to hair
3. Select type to hair.
New Particle System
1. Click + mark to add new particle.
2. Rename to hair
3. Select type to hair.
4. Hair is assigned to
All mesh, we will fix it
Sooner.
New Particle System
5. Check advanced.
6. Change the hair count and hair length according
to your requirements.
7. For this example, 0.90 should be fine.
8. These settings are very crucial as they can’t be
changed again and again so do it wisely.
New Particle System
9. hair dynamics is used for animation.
10.Velocity changes the type of hair emittence.
11. Rotation is about rotation.
12.Physics is used for real time hair movement.
13. Render, Displays how hair color looks like.
14.So Lets create a Green Material So Hair looks
green.
15.Come to materials tab and create a new material.
16.Name it green. Choose color green.
17.Assign in particle system.
New Particle System
New Particle System
18. Enable B Spline. (No. Of Vertices in hair)
19. Choose any number (6 in example).
20. Come to display and choose step number you
chose in render.
21. Children creates child hair from
Parent existed hair. See simple &
Weighted examples.
New Particle System
22. Come in vertex group. We place hair on head.
23. Choose Density To Selected Hair (Vertex Already
Created).
New Particle System
24. Keep Display and render 25,25 otherwise blender
would crash.
25. Change Hair Roots in Render Cycles so that hair is
thin.
Particle editing.
Go in Particle Edit And Modify flow as required.
Practical Implementation
Note:
I learn hair creation from following videos
https://www.youtube.com/watch?v=-Bo3wmQ5qLU
https://www.youtube.com/watch?v=00gn0VdLYY0
https://www.youtube.com/watch?v=WkaG1ZUf1B4

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Creating Hair in Blender

  • 1. Creating Hair In Blender Muhammad Wajeeh Uz Zaman
  • 2. Open Blender Import Dummy Given • Scale Down To Short For Smooth Working
  • 3. Open Blender Import Dummy Given 1. Select Vertex in Edit mode. 2. Uncheck limit selection (it you need hair at behind of the head.
  • 4. Open Blender Import Dummy Given 1. Press ‘C’ and Select Vertices (e.g Head) 2. Uncheck limit selection (it you need hair at behind of the head. 3. You Can use edges, faces ,vertices for painting. 4. For removing wrong Selected areas, use ‘Alt’ Along with ‘C’. 5. When Selected, hit enter.
  • 5. Assigning selected vertices to Specific group 1. While vertices, selected, go to Vertex Group. 2. Create New Vertex Group (Name hair). 3. And Assign selected vertices to that group. 4. You can check select, deselect for verification.
  • 6. Adding Hair Startup. 1. Go To Object Mode. 2. Go To Particles Tab.
  • 7. New Particle System 1. Click + mark to add new particle. 2. Rename to hair 3. Select type to hair.
  • 8. New Particle System 1. Click + mark to add new particle. 2. Rename to hair 3. Select type to hair. 4. Hair is assigned to All mesh, we will fix it Sooner.
  • 9. New Particle System 5. Check advanced. 6. Change the hair count and hair length according to your requirements. 7. For this example, 0.90 should be fine. 8. These settings are very crucial as they can’t be changed again and again so do it wisely.
  • 10. New Particle System 9. hair dynamics is used for animation. 10.Velocity changes the type of hair emittence. 11. Rotation is about rotation. 12.Physics is used for real time hair movement. 13. Render, Displays how hair color looks like. 14.So Lets create a Green Material So Hair looks green. 15.Come to materials tab and create a new material. 16.Name it green. Choose color green. 17.Assign in particle system.
  • 12. New Particle System 18. Enable B Spline. (No. Of Vertices in hair) 19. Choose any number (6 in example). 20. Come to display and choose step number you chose in render. 21. Children creates child hair from Parent existed hair. See simple & Weighted examples.
  • 13. New Particle System 22. Come in vertex group. We place hair on head. 23. Choose Density To Selected Hair (Vertex Already Created).
  • 14. New Particle System 24. Keep Display and render 25,25 otherwise blender would crash. 25. Change Hair Roots in Render Cycles so that hair is thin.
  • 15. Particle editing. Go in Particle Edit And Modify flow as required.
  • 16. Practical Implementation Note: I learn hair creation from following videos https://www.youtube.com/watch?v=-Bo3wmQ5qLU https://www.youtube.com/watch?v=00gn0VdLYY0 https://www.youtube.com/watch?v=WkaG1ZUf1B4