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An Integrative Implementation Framework for Electronic Customer Relationship Management: Revisiting the General Principles of Usability and Resistance Jerry Fjermestad NJIT Nicholas C. Romano, Jr. Oklahoma State University
What is eCRM eCRM is about: retaining customers improving customer service attracting and keeping economically    valuable  customers  repelling and eliminating economically   invaluable  ones
Market growth for eCRM $20.4 billion 2002 $46 billion by 2003  to $125 billion by 2004
Problems with eCRM More than half of all eCRM projects are not expected to produce a measurable ROI 19% of CRM users decided to stop funding their eCRM projects
Objective of this paper  To analyze the secondary data available in published sources  business trade magazines  academic journals In the context of the basic usability and resistance principles
Outline Introduction to eCRM  General usability and resistance principles Build an integrative framework  Present our analysis  Conclusions & Recommendations for   successful eCRM implementations
Basic principles of usability design:   Gould and Lewis,   1985    Early focus on users and tasks    Empirical measurement    Iterative design 
Basic principles of usability design:   Nielsen, 1992 Pre- Design Design Post- Design
Basic principles of resistance: Markus, 1983 People determined Technology determined Interaction theory
Integrative Framework Resistance | Usability Pre-design Know the users Competitive analysis Setting usability goals Design Participatory design Coordinated design Guidelines & heuristic analysis Prototyping & empirical testing Iterative design Post-design Collect feedback from users People Determined . System champion . Train users  . Educate users . Change people . Job rotation . Coerce users . User participation to gain    commitment . Restructure user incentives . Add users & modules slowly . Pilot projects . Work closely with teams   . Create credibility . Develop long term plans   System Determined . Understand the technology . Improve systems efficiency . Improve data entry . Improve human factors . Understand and simplify   organizational    procedures & processes .Iterative, incremental   implementations Interaction Theory . Integrate with existing    technology . Use cross functional   teams . Use positive users in pilots . Build systems for valid    business reasons . Fix organizational problems . Restructure relationships . Assign a system champion
        Example eCRM Implementations Paper Company Details of Problem Patton, 2001 The Truth about CRM Monster.com Initial failure resulted in millions of dollars in added expenses and months of effort to re-implement the system. Rolled out a high-end software package to provide its telephone sales representatives with instant information on prospective customers   Telecommunications company Launched a CRM to 1,000 sales reps at a cost of &10,000 per user.  1 year later only 10% were using the system.   Barclay Global Investors A successful implementation . Deck,  2001 CRM Made Simple Hewlett-Packard HP was not using the web effectively.  There was no central program or strategy for e-mail marketing.   Student Connections Developed a CRM project to better understand how its products were being used and to maximize ROI.
 
Reasons for eCRM Success Company Resistance | Usability   Pre-design Design Post-Design Barclays People- Determined     System- Determined . Survey the technology 2 years ahead of time . Iterative, incremental   Interaction Theory . Found a solution that works  with existing software     Fingerhut People- Determined       System- Determined   . Pilot tested the system on    10% of its customers for 1  year . Looked fore pieces instead    of trying to fit into one solution.   Interaction Theory       Radio Shack People- Determined   . Plans to add sales force    gradually . Guarded approach based on past struggles failure reports . System- Determined   . Pilot projects . 20 people in first roll out.  . Past success were completed  in “bite-size pieces .” Interaction Theory .  Developing multiple small  CRM projects     Tipper Tie People- Determined . Soft sell to management . Interviewed sales reps . Interviewed call center staff . Interview consultants to find   the best fit .  Worked closely with  consultants . Team members work the    system then made presentations to other users   System- Determined       Interaction Theory   . Piloted the systems with   “positive upbeat” people .  Semiweekly  progress  updates . Cross functional pilot teams-   the key to success   
Reasons for limited eCRM success People Determined (Examples) . Field reps locked out of the   system .  Inexperienced  consultants   . The company did not   articulate its needs  . Sales force refused to use the system
Reasons for limited eCRM success System Determined .  Slow systems, reps were   unable to help customers   . Slow access to system by remote    sales people .  Data unavailable for the    sales reps
Reasons for limited eCRM success Interaction theory (second time around) .  Required sales people    to use the system   . Iterative and prototype   development
Reasons for eCRM Success People determined . Soft sell to management . Interviewed sales reps . Interviewed call center staff .  Interview consultants to find   the best fit
Reasons for eCRM Success System Determined . Pilot tested the system on    10% of its customers for 1 year .  Looked for pieces instead    of trying to fit into one    solution .  Controlled project
Reasons for eCRM Success Interaction theory . Learned from one  Implementation    and applied to the next . Implementing the next  technology   based upon a  successful   implementation
Conclusions The integrated eCRM framework provides guidelines for systems designers and the corresponding management team to improve usability and reduce resistance   focusing on usability can reduce resistance (training and educating users)   focusing on resistance can improve usability (use of pilot programs and prototyping)
Conclusions organizations that experienced limited success in implementing eCRM did not initially realize how much of an effect people could have on system success Monster.com and Mshow did not design the systems around their primary customer contacts: field representatives  sales force both implemented systems with inexperienced consultants.  The second time around, people were given the primary focus; thus minimizing or eliminating resistance and involving people with the design.
Conclusions:  key reasons for successful eCRM implementations focus on people iterative (small step) incremental approaches

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Crm Hicss 2003 Presentation

  • 1. An Integrative Implementation Framework for Electronic Customer Relationship Management: Revisiting the General Principles of Usability and Resistance Jerry Fjermestad NJIT Nicholas C. Romano, Jr. Oklahoma State University
  • 2. What is eCRM eCRM is about: retaining customers improving customer service attracting and keeping economically valuable customers repelling and eliminating economically invaluable ones
  • 3. Market growth for eCRM $20.4 billion 2002 $46 billion by 2003 to $125 billion by 2004
  • 4. Problems with eCRM More than half of all eCRM projects are not expected to produce a measurable ROI 19% of CRM users decided to stop funding their eCRM projects
  • 5. Objective of this paper To analyze the secondary data available in published sources business trade magazines academic journals In the context of the basic usability and resistance principles
  • 6. Outline Introduction to eCRM General usability and resistance principles Build an integrative framework Present our analysis Conclusions & Recommendations for successful eCRM implementations
  • 7. Basic principles of usability design: Gould and Lewis, 1985   Early focus on users and tasks   Empirical measurement   Iterative design 
  • 8. Basic principles of usability design: Nielsen, 1992 Pre- Design Design Post- Design
  • 9. Basic principles of resistance: Markus, 1983 People determined Technology determined Interaction theory
  • 10. Integrative Framework Resistance | Usability Pre-design Know the users Competitive analysis Setting usability goals Design Participatory design Coordinated design Guidelines & heuristic analysis Prototyping & empirical testing Iterative design Post-design Collect feedback from users People Determined . System champion . Train users . Educate users . Change people . Job rotation . Coerce users . User participation to gain commitment . Restructure user incentives . Add users & modules slowly . Pilot projects . Work closely with teams   . Create credibility . Develop long term plans   System Determined . Understand the technology . Improve systems efficiency . Improve data entry . Improve human factors . Understand and simplify organizational procedures & processes .Iterative, incremental implementations Interaction Theory . Integrate with existing technology . Use cross functional teams . Use positive users in pilots . Build systems for valid business reasons . Fix organizational problems . Restructure relationships . Assign a system champion
  • 11.         Example eCRM Implementations Paper Company Details of Problem Patton, 2001 The Truth about CRM Monster.com Initial failure resulted in millions of dollars in added expenses and months of effort to re-implement the system. Rolled out a high-end software package to provide its telephone sales representatives with instant information on prospective customers   Telecommunications company Launched a CRM to 1,000 sales reps at a cost of &10,000 per user. 1 year later only 10% were using the system.   Barclay Global Investors A successful implementation . Deck, 2001 CRM Made Simple Hewlett-Packard HP was not using the web effectively. There was no central program or strategy for e-mail marketing.   Student Connections Developed a CRM project to better understand how its products were being used and to maximize ROI.
  • 12.  
  • 13. Reasons for eCRM Success Company Resistance | Usability   Pre-design Design Post-Design Barclays People- Determined     System- Determined . Survey the technology 2 years ahead of time . Iterative, incremental   Interaction Theory . Found a solution that works with existing software     Fingerhut People- Determined       System- Determined   . Pilot tested the system on 10% of its customers for 1 year . Looked fore pieces instead of trying to fit into one solution.   Interaction Theory       Radio Shack People- Determined   . Plans to add sales force gradually . Guarded approach based on past struggles failure reports . System- Determined   . Pilot projects . 20 people in first roll out. . Past success were completed in “bite-size pieces .” Interaction Theory . Developing multiple small CRM projects     Tipper Tie People- Determined . Soft sell to management . Interviewed sales reps . Interviewed call center staff . Interview consultants to find the best fit . Worked closely with consultants . Team members work the system then made presentations to other users   System- Determined       Interaction Theory   . Piloted the systems with “positive upbeat” people . Semiweekly progress updates . Cross functional pilot teams- the key to success  
  • 14. Reasons for limited eCRM success People Determined (Examples) . Field reps locked out of the system . Inexperienced consultants . The company did not articulate its needs . Sales force refused to use the system
  • 15. Reasons for limited eCRM success System Determined . Slow systems, reps were unable to help customers . Slow access to system by remote sales people . Data unavailable for the sales reps
  • 16. Reasons for limited eCRM success Interaction theory (second time around) . Required sales people to use the system . Iterative and prototype development
  • 17. Reasons for eCRM Success People determined . Soft sell to management . Interviewed sales reps . Interviewed call center staff . Interview consultants to find the best fit
  • 18. Reasons for eCRM Success System Determined . Pilot tested the system on 10% of its customers for 1 year . Looked for pieces instead of trying to fit into one solution . Controlled project
  • 19. Reasons for eCRM Success Interaction theory . Learned from one Implementation and applied to the next . Implementing the next technology based upon a successful implementation
  • 20. Conclusions The integrated eCRM framework provides guidelines for systems designers and the corresponding management team to improve usability and reduce resistance focusing on usability can reduce resistance (training and educating users) focusing on resistance can improve usability (use of pilot programs and prototyping)
  • 21. Conclusions organizations that experienced limited success in implementing eCRM did not initially realize how much of an effect people could have on system success Monster.com and Mshow did not design the systems around their primary customer contacts: field representatives sales force both implemented systems with inexperienced consultants. The second time around, people were given the primary focus; thus minimizing or eliminating resistance and involving people with the design.
  • 22. Conclusions: key reasons for successful eCRM implementations focus on people iterative (small step) incremental approaches