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Cross Innovation:
Short Study
Jesse Belgrave & Joana Seguro

Rome
5 July 2012
Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)
What is Cross Innovation?
1.   ‘Co-operation between different sectors that would not normally work
     together to address key challenges’

2.   ‘I’m interested in how to connect the bohemian and entrepreneurial
     parts of the city’

3.   ‘A system of knowledge exchange to get information across about
     innovation and creativity in a city’

4.   ‘It’s about new products, services and systems… the added-value the
     creative industries can bring to other sectors’

5.   ‘It’s about culture-led innovation leading to social outcomes with a strong
     community focus’
Sector Definitions
Cultural & Creative                             Growth &
Industries                            Traditional Sectors

Performing Arts                          High-Value Services
Visual Arts                               Creative industries
Heritage                  Digital                    Science
Film & Video            marketing                Technology
Music                     Media                       Energy
Computer Games        Entertainment                  Medical
Publishing             Social Media            Public Sector
Books                   Software                    Logistics
TV & Radio               Tourism               Food/Flowers
Architecture            Cooking               Manufacturing
Design                      ?                   Construction
Advertising                                   Heavy industry
Crafts                                                 Trade
Fashion                                        Public Admin
Challenges for Traditional Sectors




Technology      Globalisation   Consumers




             New Growth Sectors
A case for the Creative Economy




  Places        Growth       Innovation
Different manifestations of Cross Innovation

1.   Individuals/entrepreneurs via enterprise activities


2.   Universities & Research Councils via multi-disciplinary teaching and
     research

3.   Direct collaborations between creative and non-creative businesses


4.   Government and third sector development interventions


5.   Community-based initiatives with focus on participation


6.   Multi-nationals via internal R&D and Open Innovation activities
Global Case Studies


Brokerage
Spaces
Culture-led
Finance
Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)
TED
           What                                 Who
   Sharing ideas globally                    TED Charity
   Initiating conversations                TED Community
 Connecting across disciplines           Sponsors and Donors
                                           Global audience



            How                               Result
      Global conferences                   A global network
        Digital platform                 Knowledge exchange
          TED Prize              Nurturing global ideas on a local level
         TED Fellows                         Change agents
      TEDx Local events                         Finance
         TED Salons                         Innovative Ideas
Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)
FabLabs
         What                    Who

     Global Networks        MIT & local Consortia
    Community access        Schools, Universities,
    State of the Art labs      Communities,
                               entrepreneurs



          How                   Result
        Spaces                  Empowerment
       Networks                    Inclusive
    Cross pollination       Entrepreneurial culture
      Workshops                   Work skills
        Charter              Community cohesion
     FabAcademy                 IP/Businesses
Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)
Spacemakers
           What                              Who

     Regeneration of Spaces                  Councils
Artists Working with Communities         Private Landlords
    Brokering between worlds                   Artists
                                            Community



             How                             Result
     Opening Closed Shops          Active and engaged communities
        Brainstorming                Regeneration of urban areas
          Co-creation                  Bounding of Communities
          Gatherings                           Legacy
        PR/Promotion
Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)
Kickstarter
            What                         Who

   Crowd-funding for creatives     Creators (all disciplines)
     Remove barriers/risks                Backers
            Finance                         Fans
           Audiences                         VCs



            How                          Result
            Internet             New economic model for arts
         Social media                   Sustainable
       Intermediary role         Commercial/non-commercial
     Rules of engagement               270m pledged
         Direct to fans               62,000 projects
         Video pitches              10k average project
Summary
Brave new world

Everywhere, varied & scattered, not branded Cross
Innovation

Defining and mapping growth sectors & creative
industries

Pioneers of this space

Be innovative, creative and set local priorities within a
European context

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Cross Innovation: Short Study Jesse Belgrave & Joana Seguro (Rome, 5 July 2012)

  • 1. Cross Innovation: Short Study Jesse Belgrave & Joana Seguro Rome 5 July 2012
  • 3. What is Cross Innovation? 1. ‘Co-operation between different sectors that would not normally work together to address key challenges’ 2. ‘I’m interested in how to connect the bohemian and entrepreneurial parts of the city’ 3. ‘A system of knowledge exchange to get information across about innovation and creativity in a city’ 4. ‘It’s about new products, services and systems… the added-value the creative industries can bring to other sectors’ 5. ‘It’s about culture-led innovation leading to social outcomes with a strong community focus’
  • 4. Sector Definitions Cultural & Creative Growth & Industries Traditional Sectors Performing Arts High-Value Services Visual Arts Creative industries Heritage Digital Science Film & Video marketing Technology Music Media Energy Computer Games Entertainment Medical Publishing Social Media Public Sector Books Software Logistics TV & Radio Tourism Food/Flowers Architecture Cooking Manufacturing Design ? Construction Advertising Heavy industry Crafts Trade Fashion Public Admin
  • 5. Challenges for Traditional Sectors Technology Globalisation Consumers New Growth Sectors
  • 6. A case for the Creative Economy Places Growth Innovation
  • 7. Different manifestations of Cross Innovation 1. Individuals/entrepreneurs via enterprise activities 2. Universities & Research Councils via multi-disciplinary teaching and research 3. Direct collaborations between creative and non-creative businesses 4. Government and third sector development interventions 5. Community-based initiatives with focus on participation 6. Multi-nationals via internal R&D and Open Innovation activities
  • 10. TED What Who Sharing ideas globally TED Charity Initiating conversations TED Community Connecting across disciplines Sponsors and Donors Global audience How Result Global conferences A global network Digital platform Knowledge exchange TED Prize Nurturing global ideas on a local level TED Fellows Change agents TEDx Local events Finance TED Salons Innovative Ideas
  • 12. FabLabs What Who Global Networks MIT & local Consortia Community access Schools, Universities, State of the Art labs Communities, entrepreneurs How Result Spaces Empowerment Networks Inclusive Cross pollination Entrepreneurial culture Workshops Work skills Charter Community cohesion FabAcademy IP/Businesses
  • 14. Spacemakers What Who Regeneration of Spaces Councils Artists Working with Communities Private Landlords Brokering between worlds Artists Community How Result Opening Closed Shops Active and engaged communities Brainstorming Regeneration of urban areas Co-creation Bounding of Communities Gatherings Legacy PR/Promotion
  • 16. Kickstarter What Who Crowd-funding for creatives Creators (all disciplines) Remove barriers/risks Backers Finance Fans Audiences VCs How Result Internet New economic model for arts Social media Sustainable Intermediary role Commercial/non-commercial Rules of engagement 270m pledged Direct to fans 62,000 projects Video pitches 10k average project
  • 17. Summary Brave new world Everywhere, varied & scattered, not branded Cross Innovation Defining and mapping growth sectors & creative industries Pioneers of this space Be innovative, creative and set local priorities within a European context

Editor's Notes

  • #2: Welcome slide
  • #3: About Us
  • #18: Q&A questions: