The document discusses transport protocols for networked games and compares TCP and UDP. While TCP provides reliable delivery, it has higher latency than UDP. UDP has lower overhead but is unreliable. The document examines why certain popular games use TCP or UDP and outlines strategies to make TCP perform better for games, such as reducing delays, retransmitting bundles of data, and combining thin streams. It suggests the Stream Control Transmission Protocol (SCTP) as a potentially ideal transport for games since it allows flexibility in reliability and ordering of messages.