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Swarm Intelligence
From Natural to Artificial Systems
mohitz, bhavish, amitb, madhusudhan
Swarming – The Definition
 aggregation of similar animals, generally
cruising in the same direction
 Termites swarm to build colonies
 Birds swarm to find food
 Bees swarm to reproduce
Why do animals swarm?
 To forage better
 To migrate
 As a defense against predators
 Social Insects have survived for millions of
years.
Swarming is Powerful
 Swarms can achieve things that an individual
cannot
Swarming – Example
 Bird Flocking
 “Boids” model was proposed by Reynolds
 Boids = Bird-oids (bird like)
 Only three simple rules
Collision Avoidance
 Rule 1: Avoid Collision with neighboring birds
Velocity Matching
 Rule 2: Match the velocity of neighboring
birds
Flock Centering
 Rule 3: Stay near neighboring birds
Swarming - Characteristics
 Simple rules for each individual
 No central control
 Decentralized and hence robust
 Emergent
 Performs complex functions
Learn from insects
 Computer Systems are getting complicated
 Hard to have a master control
 Swarm intelligence systems are:
 Robust
 Relatively simple
Swarm Intelligence - Definition
 “any attempt to design algorithms or
distributed problem-solving devices inspired
by the collective behavior of social insect
colonies and other animal societies”
[Bonabeau, Dorigo, Theraulaz: Swarm
Intelligence]
 Solves optimization problems
Applications
 Movie effects
 Lord of the Rings
 Network Routing
 ACO Routing
 Swarm Robotics
 Swarm bots
Roadmap
 Particle Swarm Optimization
 Applications
 Algorithm
 Ant Colony Optimization
 Biological Inspiration
 Generic ACO and variations
 Application in Routing
 Limitations of SI
 Conclusion
Particle Swarm Optimization
Madhu Sudhan
Particle Swarm Optimization
 Particle swarm optimization imitates human
or insects social behavior.
 Individuals interact with one another while
learning from their own experience, and
gradually move towards the goal.
 It is easily implemented and has proven both
very effective and quick when applied to a
diverse set of optimization problems.
 Bird flocking is one of the best example of
PSO in nature.
 One motive of the development of PSO was
to model human social behavior.
Applications of PSO
 Neural networks like Human tumor analysis,
Computer numerically controlled milling
optimization;
 Ingredient mix optimization;
 Pressure vessel (design a container of
compressed air, with many constraints).
Basically all the above applications fall in a
category of finding the global maxima of a
continuous, discrete, or mixed search space,
with multiple local maxima.
Algorithm of PSO
 Each particle (or agent) evaluates the
function to maximize at each point it visits in
spaces.
 Each agent remembers the best value of the
function found so far by it (pbest) and its co-
ordinates.
 Secondly, each agent know the globally best
position that one member of the flock had
found, and its value (gbest).
Algorithm – Phase 1 (1D)
 Using the co-ordinates of pbest and gbest,
each agent calculates its new velocity as:
vi = vi + c1 x rand() x (pbestxi – presentxi)
+ c2 x rand() x (gbestx – presentxi)
where 0 < rand() <1
presentxi = presentxi + (vi x Δt)
Algorithm – Phase 2 (n-dimensions)
 In n-dimensional space :
cs621-lect7-SI-13aug07.ppt
cs621-lect7-SI-13aug07.ppt
cs621-lect7-SI-13aug07.ppt
cs621-lect7-SI-13aug07.ppt
Ant Colony Optimization
Bhavish
Ant Colony Optimization - Biological
Inspiration
 Inspired by foraging behavior of ants.
 Ants find shortest path to food source from nest.
 Ants deposit pheromone along traveled path which
is used by other ants to follow the trail.
 This kind of indirect communication via the local
environment is called stigmergy.
 Has adaptability, robustness and redundancy.
Foraging behavior of Ants
 2 ants start with equal probability of going on
either path.
Foraging behavior of Ants
 The ant on shorter path has a shorter to-and-
fro time from it’s nest to the food.
Foraging behavior of Ants
 The density of pheromone on the shorter
path is higher because of 2 passes by the ant
(as compared to 1 by the other).
Foraging behavior of Ants
 The next ant takes the shorter route.
Foraging behavior of Ants
 Over many iterations, more ants begin using
the path with higher pheromone, thereby
further reinforcing it.
Foraging behavior of Ants
 After some time, the shorter path is almost
exclusively used.
Generic ACO
 Formalized into a metaheuristic.
 Artificial ants build solutions to an
optimization problem and exchange info on
their quality vis-à-vis real ants.
 A combinatorial optimization problem reduced
to a construction graph.
 Ants build partial solutions in each iteration
and deposit pheromone on each vertex.
Ant Colony Metaheuristic
 ConstructAntSolutions: Partial solution extended by adding
an edge based on stochastic and pheromone
considerations.
 ApplyLocalSearch: problem-specific, used in state-of-art
ACO algorithms.
 UpdatePheromones: increase pheromone of good
solutions, decrease that of bad solutions (pheromone
evaporation).
Various Algorithms
 First in early 90’s.
 Ant System (AS):
 First ACO algorithm.
 Pheromone updated by all ants in the iteration.
 Ants select next vertex by a stochastic function
which depends on both pheromone and problem-
specific heuristic nij = 1
dij
Various Algorithms - 2
 MAX-MIN Ant System (MMAS):
 Improves over AS.
 Only best ant updates pheromone.
 Value of pheromone is bound.
 Lbest is length of tour of best ant.
 Bounds on pheromone are problem specific.
Various Algorithms - 3
 Ant Colony System (ACS):
 Local pheromone update in addition to offline
pheromone update.
 By all ants after each construction step only to last
edge traversed.
 Diversify search by subsequent ants and produce
different solutions in an iteration.
 Local update:
 Offline update:
Theoretical Details
 Convergence to optimal solutions has been
proved.
 Can’t predict how quickly optimal results will
be found.
 Suffer from stagnation and selection bias.
ACO in Network Routing
Amit Bharadwaj
Ant like agents for routing
 Intuitive to think of ants for routing problem
 Aim is to get shortest path
 Start as usual
 Release a number of ants from source, let the age
of ant increases with increase in hops
 decide on pheromone trails i.e biasing the entries in
routing table in favor of youngest ant
 Problem – Ants at an node do not know the
path to destiation, can't cahnge table entry
Routing continued ...
 Possible Solutions
 first get to dest. and then retrace
 Needs memory to store the path
 And intelligence to revert the path
 Leave unique entries on nodes
 a lot of entries at every node
 Observation – At any intermediate node, ant
knows the path to source from that node.
 now leave influence on routing table having entry
“route to source via that link”
Routing contd ...
 Now at any node it has information about
shortest path to dest., left by ants from dest.
 The ant following shortest path should have
maximum influence
 A convenient form of pheromone can be
inverse of age + constant
 The table may get frozen, with one entry
almost 1, add some noise f i.e probabilty that
an ant choses purely random path
Dealing with congestion
 Add a function of degree of congestion of each
node to age of an ant
 Delay an ant at congested node, this prevents
ants from influencing route table
SI - Limitations
 Theoretical analysis is difficult, due to
sequences of probabilistic choices
 Most of the research are experimental
 Though convergence in guaranteed, time to
convergence is uncertain
Scope
 Startup !!
 Bluetronics, Smartintel
 Analytic proof and models of swarm based
algorithm remain topics of ongoing research
 List of applications using SI growing fast
 Controlling unmanned vehicles.
 Satellite Image Classification
 Movie effects
Conclusion
 Provide heuristic to solve difficult problems
 Has been applied to wide variety of
applications
 Can be used in dynamic applications
References
 Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral
Model, in Computer Graphics, 21(4) (SIGGRAPH '87 Conference
Proceedings) pages 25-34.
 James Kennedy, Russell Eberhart. Particle Swarm Optimization, IEEE Conf.
on Neural networks – 1995
 www.adaptiveview.com/articles/ ipsop1
 M.Dorigo, M.Birattari, T.Stutzle, Ant colony optimization – Artificial Ants as a
computational intelligence technique, IEEE Computational Intelligence
Magazine 2006
 Ruud Schoonderwoerd, Owen Holland, Janet Bruten - 1996. Ant like agents
for load balancing in telecommunication networks, Adaptive behavior, 5(2).

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cs621-lect7-SI-13aug07.ppt

  • 1. Swarm Intelligence From Natural to Artificial Systems mohitz, bhavish, amitb, madhusudhan
  • 2. Swarming – The Definition  aggregation of similar animals, generally cruising in the same direction  Termites swarm to build colonies  Birds swarm to find food  Bees swarm to reproduce
  • 3. Why do animals swarm?  To forage better  To migrate  As a defense against predators  Social Insects have survived for millions of years.
  • 4. Swarming is Powerful  Swarms can achieve things that an individual cannot
  • 5. Swarming – Example  Bird Flocking  “Boids” model was proposed by Reynolds  Boids = Bird-oids (bird like)  Only three simple rules
  • 6. Collision Avoidance  Rule 1: Avoid Collision with neighboring birds
  • 7. Velocity Matching  Rule 2: Match the velocity of neighboring birds
  • 8. Flock Centering  Rule 3: Stay near neighboring birds
  • 9. Swarming - Characteristics  Simple rules for each individual  No central control  Decentralized and hence robust  Emergent  Performs complex functions
  • 10. Learn from insects  Computer Systems are getting complicated  Hard to have a master control  Swarm intelligence systems are:  Robust  Relatively simple
  • 11. Swarm Intelligence - Definition  “any attempt to design algorithms or distributed problem-solving devices inspired by the collective behavior of social insect colonies and other animal societies” [Bonabeau, Dorigo, Theraulaz: Swarm Intelligence]  Solves optimization problems
  • 12. Applications  Movie effects  Lord of the Rings  Network Routing  ACO Routing  Swarm Robotics  Swarm bots
  • 13. Roadmap  Particle Swarm Optimization  Applications  Algorithm  Ant Colony Optimization  Biological Inspiration  Generic ACO and variations  Application in Routing  Limitations of SI  Conclusion
  • 15. Particle Swarm Optimization  Particle swarm optimization imitates human or insects social behavior.  Individuals interact with one another while learning from their own experience, and gradually move towards the goal.  It is easily implemented and has proven both very effective and quick when applied to a diverse set of optimization problems.
  • 16.  Bird flocking is one of the best example of PSO in nature.  One motive of the development of PSO was to model human social behavior.
  • 17. Applications of PSO  Neural networks like Human tumor analysis, Computer numerically controlled milling optimization;  Ingredient mix optimization;  Pressure vessel (design a container of compressed air, with many constraints). Basically all the above applications fall in a category of finding the global maxima of a continuous, discrete, or mixed search space, with multiple local maxima.
  • 18. Algorithm of PSO  Each particle (or agent) evaluates the function to maximize at each point it visits in spaces.  Each agent remembers the best value of the function found so far by it (pbest) and its co- ordinates.  Secondly, each agent know the globally best position that one member of the flock had found, and its value (gbest).
  • 19. Algorithm – Phase 1 (1D)  Using the co-ordinates of pbest and gbest, each agent calculates its new velocity as: vi = vi + c1 x rand() x (pbestxi – presentxi) + c2 x rand() x (gbestx – presentxi) where 0 < rand() <1 presentxi = presentxi + (vi x Δt)
  • 20. Algorithm – Phase 2 (n-dimensions)  In n-dimensional space :
  • 26. Ant Colony Optimization - Biological Inspiration  Inspired by foraging behavior of ants.  Ants find shortest path to food source from nest.  Ants deposit pheromone along traveled path which is used by other ants to follow the trail.  This kind of indirect communication via the local environment is called stigmergy.  Has adaptability, robustness and redundancy.
  • 27. Foraging behavior of Ants  2 ants start with equal probability of going on either path.
  • 28. Foraging behavior of Ants  The ant on shorter path has a shorter to-and- fro time from it’s nest to the food.
  • 29. Foraging behavior of Ants  The density of pheromone on the shorter path is higher because of 2 passes by the ant (as compared to 1 by the other).
  • 30. Foraging behavior of Ants  The next ant takes the shorter route.
  • 31. Foraging behavior of Ants  Over many iterations, more ants begin using the path with higher pheromone, thereby further reinforcing it.
  • 32. Foraging behavior of Ants  After some time, the shorter path is almost exclusively used.
  • 33. Generic ACO  Formalized into a metaheuristic.  Artificial ants build solutions to an optimization problem and exchange info on their quality vis-à-vis real ants.  A combinatorial optimization problem reduced to a construction graph.  Ants build partial solutions in each iteration and deposit pheromone on each vertex.
  • 34. Ant Colony Metaheuristic  ConstructAntSolutions: Partial solution extended by adding an edge based on stochastic and pheromone considerations.  ApplyLocalSearch: problem-specific, used in state-of-art ACO algorithms.  UpdatePheromones: increase pheromone of good solutions, decrease that of bad solutions (pheromone evaporation).
  • 35. Various Algorithms  First in early 90’s.  Ant System (AS):  First ACO algorithm.  Pheromone updated by all ants in the iteration.  Ants select next vertex by a stochastic function which depends on both pheromone and problem- specific heuristic nij = 1 dij
  • 36. Various Algorithms - 2  MAX-MIN Ant System (MMAS):  Improves over AS.  Only best ant updates pheromone.  Value of pheromone is bound.  Lbest is length of tour of best ant.  Bounds on pheromone are problem specific.
  • 37. Various Algorithms - 3  Ant Colony System (ACS):  Local pheromone update in addition to offline pheromone update.  By all ants after each construction step only to last edge traversed.  Diversify search by subsequent ants and produce different solutions in an iteration.  Local update:  Offline update:
  • 38. Theoretical Details  Convergence to optimal solutions has been proved.  Can’t predict how quickly optimal results will be found.  Suffer from stagnation and selection bias.
  • 39. ACO in Network Routing Amit Bharadwaj
  • 40. Ant like agents for routing  Intuitive to think of ants for routing problem  Aim is to get shortest path  Start as usual  Release a number of ants from source, let the age of ant increases with increase in hops  decide on pheromone trails i.e biasing the entries in routing table in favor of youngest ant  Problem – Ants at an node do not know the path to destiation, can't cahnge table entry
  • 41. Routing continued ...  Possible Solutions  first get to dest. and then retrace  Needs memory to store the path  And intelligence to revert the path  Leave unique entries on nodes  a lot of entries at every node  Observation – At any intermediate node, ant knows the path to source from that node.  now leave influence on routing table having entry “route to source via that link”
  • 42. Routing contd ...  Now at any node it has information about shortest path to dest., left by ants from dest.  The ant following shortest path should have maximum influence  A convenient form of pheromone can be inverse of age + constant  The table may get frozen, with one entry almost 1, add some noise f i.e probabilty that an ant choses purely random path
  • 43. Dealing with congestion  Add a function of degree of congestion of each node to age of an ant  Delay an ant at congested node, this prevents ants from influencing route table
  • 44. SI - Limitations  Theoretical analysis is difficult, due to sequences of probabilistic choices  Most of the research are experimental  Though convergence in guaranteed, time to convergence is uncertain
  • 45. Scope  Startup !!  Bluetronics, Smartintel  Analytic proof and models of swarm based algorithm remain topics of ongoing research  List of applications using SI growing fast  Controlling unmanned vehicles.  Satellite Image Classification  Movie effects
  • 46. Conclusion  Provide heuristic to solve difficult problems  Has been applied to wide variety of applications  Can be used in dynamic applications
  • 47. References  Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model, in Computer Graphics, 21(4) (SIGGRAPH '87 Conference Proceedings) pages 25-34.  James Kennedy, Russell Eberhart. Particle Swarm Optimization, IEEE Conf. on Neural networks – 1995  www.adaptiveview.com/articles/ ipsop1  M.Dorigo, M.Birattari, T.Stutzle, Ant colony optimization – Artificial Ants as a computational intelligence technique, IEEE Computational Intelligence Magazine 2006  Ruud Schoonderwoerd, Owen Holland, Janet Bruten - 1996. Ant like agents for load balancing in telecommunication networks, Adaptive behavior, 5(2).