This document discusses interaction devices and their properties. It begins by defining input as sensed information about the physical environment, while output comprises any emission or modification to the physical environment. Pointing devices are then discussed in more detail, including their dimensions, whether they provide absolute or relative input, indirect vs direct interaction, and examples like mice, trackballs, and touchscreens. The document also examines the states of input devices and challenges in mapping these states to the demands of graphical user interfaces.