This document discusses business logic layers and object-oriented design patterns. It begins by explaining what a business logic layer is and provides examples of services, entities, and rules/calculations. It then covers different patterns for structuring business logic, including procedure pattern, table module pattern, and object-based patterns like active record and domain model. Key differences between the patterns are explained. The remainder of the document dives deeper into object-oriented design patterns, categorizing them as creational, structural, and behavioral patterns. Examples are provided for factory, singleton, decorator, proxy, adapter, facade, strategy, and chain of responsibility patterns. Polymorphism and its importance to design patterns is also discussed.