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DELIVER VALUE NOT
QUANTITY, A LEAN UX
APPROACHOana Mangiurea
UX/UI Designer at Veritech.io
USER EXPERIENCE WHAT?
WHAT’S LEAN UX?
Lean UX is a simplified process focused on
removing waste from our design deliverables,
maximizing team work and actually use rapid
experimentation and measurement, instead on
relying only on the designer’s last night dream.
PS: our aim is to get things to work not writing the
next best seller 60 pages documentation novel
TOP PRINCIPLES
o Cross-Functional Teams (and keep it small)
o Problem-Focused Teams (trying to solve problems, not implement new functionalities)
o Small Batch Size
o Continuous Discovery (aka ask thy client)
o Anti-Pattern: Rockstars, Gurus, and Ninjas
o Externalizing Your Work (just show me what you’ve got)
o Making over Analysis
IT’S THIS FAST
OR
EVEN FASTER
LEAN VS
AGILE VS
TRADITIONAL UX
TIME TO PUT IT AT WORK
1. Identify the problem
2. Define your personas
3. Sketch
4. Build
5. Measure/Validate
THE PROBLEM
You have to scroll
horizontally on a laptop
Hard to keep track of the
train information
You need one more click
to see the prices
MEET OUR PERSONA
TIME TO SKETCH
Intermediary sketch
Before that we used the
whiteboard for about 30 minutes
and 3 websites for inspiration
THE BUILD
I work quick in Photoshop but
you could use any tool you
want: HTML, Axure, Balsamiq,
Flash (emm, maybe not that)
MEASURE
Can’t show you my friends pictures while testing my interface, because of beer
But here are the techniques I used on this particular case:
o Heatmap
o Small survey
o One to one interviews
LEAN MY AGILE WORLD
Cross Functional Teams
o Developers, designers, product owners work together
o Greater accountability + faster design process
Limited Documentation
o Enough to communicate the design
o Since requirements may change, easier to manage documentation
SO
Keep in mind that if you are a programmer that doesn’t mean you don’t have a word
to say, so don’t hide
It’s better to give the user something and watch them using it, than to build
“perfection” which nobody cares about
Doesn’t matter how it’s named, if it’s purely Agile, Waterfallish, Lean or not, just test
your interfaces with more than thy self
THANKS! QUESTIONS?
Sometimes I tweet about UX, follow me: @Caelea

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Deliver value not quantity, a Lean UX approach

  • 1. DELIVER VALUE NOT QUANTITY, A LEAN UX APPROACHOana Mangiurea UX/UI Designer at Veritech.io
  • 3. WHAT’S LEAN UX? Lean UX is a simplified process focused on removing waste from our design deliverables, maximizing team work and actually use rapid experimentation and measurement, instead on relying only on the designer’s last night dream. PS: our aim is to get things to work not writing the next best seller 60 pages documentation novel
  • 4. TOP PRINCIPLES o Cross-Functional Teams (and keep it small) o Problem-Focused Teams (trying to solve problems, not implement new functionalities) o Small Batch Size o Continuous Discovery (aka ask thy client) o Anti-Pattern: Rockstars, Gurus, and Ninjas o Externalizing Your Work (just show me what you’ve got) o Making over Analysis
  • 7. TIME TO PUT IT AT WORK 1. Identify the problem 2. Define your personas 3. Sketch 4. Build 5. Measure/Validate
  • 8. THE PROBLEM You have to scroll horizontally on a laptop Hard to keep track of the train information You need one more click to see the prices
  • 10. TIME TO SKETCH Intermediary sketch Before that we used the whiteboard for about 30 minutes and 3 websites for inspiration
  • 11. THE BUILD I work quick in Photoshop but you could use any tool you want: HTML, Axure, Balsamiq, Flash (emm, maybe not that)
  • 12. MEASURE Can’t show you my friends pictures while testing my interface, because of beer But here are the techniques I used on this particular case: o Heatmap o Small survey o One to one interviews
  • 13. LEAN MY AGILE WORLD Cross Functional Teams o Developers, designers, product owners work together o Greater accountability + faster design process Limited Documentation o Enough to communicate the design o Since requirements may change, easier to manage documentation
  • 14. SO Keep in mind that if you are a programmer that doesn’t mean you don’t have a word to say, so don’t hide It’s better to give the user something and watch them using it, than to build “perfection” which nobody cares about Doesn’t matter how it’s named, if it’s purely Agile, Waterfallish, Lean or not, just test your interfaces with more than thy self
  • 15. THANKS! QUESTIONS? Sometimes I tweet about UX, follow me: @Caelea