Delivering thevision
IDEAS
1. Idealize: define an ideal future state of the system
2. Diagnose: identify the key issues that must be addressed to achieve this
ideal state
3. Explore: brainstorm creative, out-of-the-box strategies for addressing the
issues identified
4. Assess and analyse: evaluate potential strategies to isolate those with
the highest potential and then test their value with fact-based analysis
5. Story: wrap the resulting solution into a story that wins the interest and
support of the key stakeholders needed to bring the idea to fruition
CREATE A COMPELLING IDEA
What is we would like to achive in the given amount of time.
DIAGNOSE THE CHANGES THAT NEED TO TAKE
PLACE
EXPLORE POSSIBLE SOLUTIONS
ASSESS THE BENEFITS AND CONSEQUENCES
1. “Winning moves” – high impact (or “path”) and high “ease” ideas that you
should probably begin acting on immediately
2. “Tactics” – ideas that are easy to execute, but that will not significantly
improve your situation. You may want to execute these but do not prioritize
them as strategic
3. “Time wasters” – low impact and difficult-to-achieve ideas that are probably
wasting resources. We often find that through this exercise companies identify
many initiatives that are time-wasters. Remove these from your agenda to
focus on higher-return efforts
4. “Crazy” – these are ideas that appear difficult to achieve but that could lead
to significant strides to you advancing along the path. Innovative companies
tend to keep these ideas alive. They continue to discuss such ideas, looking for
ways to improve their achievability. Most companies, however, have no room
for such ideas and risk being surprised later, but the creative competitor finds a
way to make the idea work
THE GAME

GAME:
1. Goal: what do you want to achieve?
2. Audience: whom do you need to influence or get input
from?
3. Message: what do you want to say?
4. Expression: how will you deliver the message
GOAL
1. To understand: you may not yet be sure what position someone holds or
what role they play. So you are often seeking simply to better
understand their view and role.

2. To loosen: when someone is in strong opposition and/or when you have
multiple opportunities to engage with someone, you may only need to
move them toward being open to another point of view. If you can get
them to say, “I’m willing to consider alternatives” or, “OK, I’m willing to
hear more,” that may be all you need to produce agreement.
3. To convince: your goal may be to convince someone of something and
have them take action on that conviction.

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Delivering thevision

  • 2. IDEAS 1. Idealize: define an ideal future state of the system 2. Diagnose: identify the key issues that must be addressed to achieve this ideal state 3. Explore: brainstorm creative, out-of-the-box strategies for addressing the issues identified 4. Assess and analyse: evaluate potential strategies to isolate those with the highest potential and then test their value with fact-based analysis 5. Story: wrap the resulting solution into a story that wins the interest and support of the key stakeholders needed to bring the idea to fruition
  • 3. CREATE A COMPELLING IDEA What is we would like to achive in the given amount of time.
  • 4. DIAGNOSE THE CHANGES THAT NEED TO TAKE PLACE
  • 6. ASSESS THE BENEFITS AND CONSEQUENCES
  • 7. 1. “Winning moves” – high impact (or “path”) and high “ease” ideas that you should probably begin acting on immediately 2. “Tactics” – ideas that are easy to execute, but that will not significantly improve your situation. You may want to execute these but do not prioritize them as strategic 3. “Time wasters” – low impact and difficult-to-achieve ideas that are probably wasting resources. We often find that through this exercise companies identify many initiatives that are time-wasters. Remove these from your agenda to focus on higher-return efforts 4. “Crazy” – these are ideas that appear difficult to achieve but that could lead to significant strides to you advancing along the path. Innovative companies tend to keep these ideas alive. They continue to discuss such ideas, looking for ways to improve their achievability. Most companies, however, have no room for such ideas and risk being surprised later, but the creative competitor finds a way to make the idea work
  • 8. THE GAME GAME: 1. Goal: what do you want to achieve? 2. Audience: whom do you need to influence or get input from? 3. Message: what do you want to say? 4. Expression: how will you deliver the message
  • 9. GOAL 1. To understand: you may not yet be sure what position someone holds or what role they play. So you are often seeking simply to better understand their view and role. 2. To loosen: when someone is in strong opposition and/or when you have multiple opportunities to engage with someone, you may only need to move them toward being open to another point of view. If you can get them to say, “I’m willing to consider alternatives” or, “OK, I’m willing to hear more,” that may be all you need to produce agreement. 3. To convince: your goal may be to convince someone of something and have them take action on that conviction.