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THE
                                                    DESIGN AGE
                                                     a young designer’s primer
                                                     for maximizing value
                                                     in agile and lean teams




From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               Design is all about value. It helps transfer value from
               one person to another. Design insures you have an
               experience: that at the end, you’re different than when
               you started. Design makes this difference, and like
               Babbage’s Difference Engine of yore, specific knobs
               and levers control how much value you can create
               with design.

               In this presentation, we’ll learn how five levers —
               models, fidelity, audience, annotation, and velocity —
               work together. We’ll see how agile, lean, and waterfall
               teams apply these levers differently at different times
               to create different value from design.




                         From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
INTRODUCTION


  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               The Goal

               Change how
               you practice
               design


                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               The Goal

               Change how
               you think about
               design


                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               The Goal

               Change how
               you understand
               design


                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               Three Discussions




                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               1. Why?

               Why are agile,
               lean, and waterfall
               the same thing?


                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               1. Why?

               Why are agile,
               lean, and waterfall
               the same thing?
               This is called
               the process.
                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               2. What?

               What are design’s
               four concerns?



                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               2. What?

               What are design’s
               four concerns?
               This is called
               the discipline.

                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               3. How?

               How do we
               conduct design?



                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               3. How?

               How do we
               conduct design?
               This is called
               the practice.

                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               Three
               Discussions
               1. The process
               2. The discipline
               3. The practice


                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Introduction




               The Walk Away

               Five questions
               that guide
               how you
               practice design

                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




   What’s the coolest, most
    awesome thing about
      where you work?


            From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




            Hi, I’m Austin Govella, an

            Experience Design Manager

            at Avanade where we’re

            re-inventing how enterprises

            collaborate.




                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




            Hi, I’m Austin name
                      your Govella, an

            Experience Design Manager
            your title

            at company where we’re
               Avanade

            r e-inventing howawesome
            the coolest, most enterprises

            thing about where you work
            abut about about elaborate.




                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
A MANIFESTO FOR
USER EXPERIENCE


    From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Manifesto




            Designers don’t design anything.
            Organizations design everything.

            Just as your best thinker improves
            everything, that one person in your
            group who doesn’t understand user
            experience creates a drag on every
            product or service you produce.
            To create better experiences, you
            have to create better organizations.
            You have to improve your organ-
            ization’s design literacy. You have to
            improve the design literacy of
            everyone in the group.

                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Manifesto




            Organizations face common barriers
            to designing better experiences.

            These barriers — value, focus, time,
            memory, talent, process, and
            improvement — represent the
            distance between you and the
            balanced teams your organization
            needs to create better experiences.
            Sometimes these cultural barriers
            are codified into your organization’s
            process. Sometimes they exist as
            hidden assumptions in your team
            member's minds.

                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Manifesto




            Don’t change what you do.
            Change how you do it.

            Your design activities don’t change.
            Change how you work with your
            team. Change how you work, so your
            goal is always a better organization
            instead of a better product. Change
            how you accomplish the design, so
            that you are always improving your
            team’s design literacy.



                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Manifesto




            The Inspiration
Don’t look for the next
opportunity.

The one you have in hand is
the opportunity.

— Paul Arden




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
HOUSEKEEPING


  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Housekeeping




               The Presentation

               A diverse range of
               material from over
               a decade that is
               still evolving

                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Housekeeping




               Questions

               If something isn’t
               clear, raise your
               hand and ask.
               Questions and discussion at the end
               won’t be as useful. Grab a drink with
               me afterward!

                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Housekeeping




               Get The Slides

               Available on
               SlideShare:
               http://slideshare.net/austingovella/design-age




                        From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Housekeeping




               Contact Me

               ag@agux.co

               @austingovella

               www.thinkingandmaking.com




                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




            The Customer is
             always right.



              From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




            Whenever you hear something you

            don’t agree with, tell yourself:

            “The customer is always right.

            I just don’t understand.”

            Then, ask a question to help

            you understand.



                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
AGILE
            building certainty




From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                   Manifesto for Agile Software Development

        Individuals and interactions over processes and tools
                  Working software over comprehensive documentation
            Customer collaboration over contract negotiation
              Responding to change over following a plan

              Manifesto for Agile Software Development, http://agilemanifesto.org.




                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                   Manifesto for Agile Software Development

        Individuals and interactions over processes and tools
                  Working software over comprehensive documentation
            Customer collaboration over contract negotiation
              Responding to change over following a plan

              Manifesto for Agile Software Development, http://agilemanifesto.org.




                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                    Manifesto for Agile Software Development

        Individuals and interactions over models of people doing work
                 Working software over models of software
            Customer collaboration over models of collaboration
              Responding to change over models of change

               Manifesto for Agile Software Development, http://agilemanifesto.org.




                      From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




               Manifesto for Agile Software Development

        Real people doing work over models of people doing work
                 Real software over models of software
             Real collaboration over models of collaboration
                   Real change over models of change

          Manifesto for Agile Software Development, http://agilemanifesto.org.




                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




        But What Is Real?




          From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Why?

From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




               Agile Context
                                                          Known                                                     Unknown




        Problem                                              f

        Solution                                                                                                     f

        Resources                                            f



                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                                                           “Divination also becomes
                                                           progressively more difficult with
                                                           time, as circles of probability in
                                                           imaginary time enlarge.”

                                                            Peter Carroll, Psybermagick: Advanced Ideas in
                                                            Chaos Magick, New Falcon Publications, 2000.




        From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




        The Futures
         Are Messy
          Certainty                                                                      Uncertainty/Waste




        From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




        Agile Builds
        Certainty
        ‣   Agile focuses on certainty
            around what will be built.
        ‣   Agile seeks to minimize
            unnecessary change.
        ‣   Agile values the build over
            everything else. The build
            represents certainty.
        ‣   Agile captures value by
            reducing waste.

                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                Agile Process

REVIEW


                                                        1. Review the present.
                        PLAN

                                                        2. Plan the future.

                                                        3. Build the plan.
        BUILD




                From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Agile




                Agile Outcomes
                                                         Rely on the plan to
REVIEW                                                   create build.

                                                         Pursue velocity through the
                         PLAN
                                                         review, plan, build loop.

                                                         Quick reviews (velocity)
                                                         through the loop reduces
        BUILD
                                                         risk you build the
                                                         wrong thing.

                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
LEAN
            learning certainty




From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




                                         “[Lean UX is] the practice of
                                         bringing the true nature of our work
                                         to light faster, with less emphasis on
                                         deliverables and greater focus on the
                                         actual experience being designed.”

                                          Jeff Gothelf, Lean UX, presentation, Jan 2011.




       From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




                                         “[Lean UX is] the practice of
                                         bringing the true nature of our work
                                         to light faster, with less emphasis on
                                         deliverables and greater focus on the
                                         actual experience being designed.”

                                          Jeff Gothelf, Lean UX, presentation, Jan 2011.




       From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Why?

From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




            Lean Context
                                                    Known                                                     Unknown




       Problem                                         f

       Solution                                                                                                f

       Resources                                                                                               f



             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




                The Futures
               Are Expensive
              Design loses money                                                               Design makes money




       Out of cash




                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




       Lean Learns
       Certainty
       ‣   Lean focuses on learning what is
           most valuable.
       ‣   Lean seeks to maximize necessary
           change.
       ‣   Lean values learning over
           everything else. Learning
           represents certainty.




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




               Lean Process

 BUILD


                                                     1. Build the solution.
                  MEASURE

                                                     2. Measure the value.

                                                     3. Learn a new solution.
       LEARN




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Lean




               Lean Outcomes

                                                      Pursue velocity through the
 BUILD                                                build, measure, learn loop.

                                                      Rely on what was measured
                   MEASURE
                                                      in order to learn.

                                                      Velocity through the loop
                                                      increases risk you build the
       LEARN
                                                      right thing.


                From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
DESIGN
       measuring certainty




From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




         Design is a modeling discipline. The design process
         creates models we use to validate predictions about a
         system. Design validates what we expect against what
         we perceive. We architect systems that engender
         expectations and perceptions. Experience is the gap
         between expectation and perception. We design this
         gap. We design experience.




                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Why?

From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




            Design Context
                                                      Known                                                     Unknown



         Problem                                           ?                                                      ?

         Solution                                          ?                                                      ?

         Resources                                         ?                                                      ?




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




                    The Futures
                    Are Possible
         Unknown problems/solutions                                                       Known problems solutions




         Discover                                      Model                                                         Validate




                    From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




         Design Measures
         Certainty
         ‣   Design focuses on discover
             uncertainty.
         ‣   Design models change.
         ‣   Design values measuring over
             everything else. Measuring
             represents certainty.




                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




                Design Process

DISCOVER                                               1. Discover the problem
                                                       and/or the solution.
                       MODEL
                                                       2. Model the solution.

                                                       3. Validate your model.
     VALIDATE




                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Design




                Design Outcomes
                                                        Pursues velocity through
DISCOVER                                                the discover, model,
                                                        validate loop.
                        MODEL
                                                        Measure what was made
                                                        against expectations.

                                                        Velocity increases the risk
     VALIDATE
                                                        you measure the right thing.


                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
THE PROCESS
           designing certainty




  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




                              The Same
                               Process
               AGILE                                           LEAN                                                     DESIGN



              Plan                                        Learn                                                Discover

              Build                                         Build                                                 Model

              Review                                Measure                                                   Validate




                       From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




                   Agile Process
                                                                               PLAN




              REVIEW


                                                                                              BUILD


                       From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




              Lean Process
                                                                       LEARN
                                                                      Plan




                    Review
       MEASURE
                                                                            Build

                                                                                        BUILD


                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




                  Design Process
                                                                   DISCOVER
                                                                          Plan
                                                                 Learn




                          Measure
                         Review
              VALIDATE
                                                                                Build

                                                                                          MODEL


                     From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




              But what do we discover? Model? Validate?




                      From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




                         The Unified
                          Process
                                                                                  DISCOVER

                                                                              Plan
                                        DATA                         Learn




                                                                                              MODELS
                             Measure
                            Review
              VALIDATE



                                                                                    Build
                                          ARTIFACTS                                                MODEL




                         From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




              Agile is obsessed with the question:
              Is this what you wanted?


              Lean is obsessed with the question:
              Is this the most valuable thing?


              Design is obsessed with the question:
              Is this what we thought it was?




                        From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Process




                          Data
         How do we create Models
                          Artifacts                                             }            Deliverables




                         Discover
               How do we Model
                         Validate                                               }            Activities




                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
THE MODELS


 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             Design is a modeling discipline. The design process
             creates models we use to validate predictions about a
             system. Design validates what we expect against what
             we perceive. We architect systems that engender
             expectations and perceptions. Experience is the gap
             between expectation and perception. We design this
             gap. We design experience.




                      From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




What does design model?



            From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
Mind Game




            If design models, what four things

            does design model?




                  From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                           o
                                    Users




             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                           p
                   Interfaces




             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             Interactions



             o                                                                      p

             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                         Systems
                                                                                                  o           p
                                                  o                                               p
             o                                    p
o            p


             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




 We validate our models by showing them to people.
        Who do we validate our models with?




             From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                        Audience

             AUDIENCE


              Yourself                Your team                Organization                  Your users




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             How realistic must our models be
                 in order to be validated?




                 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                               Fidelity
             VISUAL


               None                         Low                     Medium                         High


             BEHAVIOR


               None                         Low                    Medium                          High


             CONTENT


               None                         Low                     Medium                         High


             CONTEXT


               None                         Low                     Medium                         High




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




    What does our audience need to know in order to
                 validate the models?




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




                  Annotation
             IMPLICIT - What can the audience intuit? (Affordances)


               None                         Low                     Medium                         High


             EXPLICIT - What do we need to tell them? (Instructions)


               None                         Low                    Medium                          High


             TACIT - What do they already know? (Culture)


               None                         Low                     Medium                         High




               From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             How will we communicate the models?




                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             Communication
             TIME - When are you communicating with the audience?


             Synchronous                                                                   Asynchronous


              PLACE - Where is the audience?


              Co-located                                                                         Remote


             USE - How will it be communicated?


               Private                                                                           Shared




                From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
THE FIVE
QUESTIONS


 From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
The Models




             The Five
             Questions
             1. What model are we validating?
             2. Who is the audience?
             3. What fidelity do we need?
             4. What annotation do we need?
             5. How is it communicated?




                   From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013

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The Design Age

  • 1. THE DESIGN AGE a young designer’s primer for maximizing value in agile and lean teams From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 2. Introduction Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this difference, and like Babbage’s Difference Engine of yore, specific knobs and levers control how much value you can create with design. In this presentation, we’ll learn how five levers — models, fidelity, audience, annotation, and velocity — work together. We’ll see how agile, lean, and waterfall teams apply these levers differently at different times to create different value from design. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 3. INTRODUCTION From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 4. Introduction The Goal Change how you practice design From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 5. Introduction The Goal Change how you think about design From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 6. Introduction The Goal Change how you understand design From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 7. Introduction Three Discussions From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 8. Introduction 1. Why? Why are agile, lean, and waterfall the same thing? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 9. Introduction 1. Why? Why are agile, lean, and waterfall the same thing? This is called the process. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 10. Introduction 2. What? What are design’s four concerns? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 11. Introduction 2. What? What are design’s four concerns? This is called the discipline. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 12. Introduction 3. How? How do we conduct design? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 13. Introduction 3. How? How do we conduct design? This is called the practice. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 14. Introduction Three Discussions 1. The process 2. The discipline 3. The practice From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 15. Introduction The Walk Away Five questions that guide how you practice design From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 16. Mind Game What’s the coolest, most awesome thing about where you work? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 17. Mind Game Hi, I’m Austin Govella, an Experience Design Manager at Avanade where we’re re-inventing how enterprises collaborate. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 18. Mind Game Hi, I’m Austin name your Govella, an Experience Design Manager your title at company where we’re Avanade r e-inventing howawesome the coolest, most enterprises thing about where you work abut about about elaborate. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 19. A MANIFESTO FOR USER EXPERIENCE From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 20. Manifesto Designers don’t design anything. Organizations design everything. Just as your best thinker improves everything, that one person in your group who doesn’t understand user experience creates a drag on every product or service you produce. To create better experiences, you have to create better organizations. You have to improve your organ- ization’s design literacy. You have to improve the design literacy of everyone in the group. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 21. Manifesto Organizations face common barriers to designing better experiences. These barriers — value, focus, time, memory, talent, process, and improvement — represent the distance between you and the balanced teams your organization needs to create better experiences. Sometimes these cultural barriers are codified into your organization’s process. Sometimes they exist as hidden assumptions in your team member's minds. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 22. Manifesto Don’t change what you do. Change how you do it. Your design activities don’t change. Change how you work with your team. Change how you work, so your goal is always a better organization instead of a better product. Change how you accomplish the design, so that you are always improving your team’s design literacy. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 23. Manifesto The Inspiration Don’t look for the next opportunity. The one you have in hand is the opportunity. — Paul Arden From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 24. HOUSEKEEPING From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 25. Housekeeping The Presentation A diverse range of material from over a decade that is still evolving From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 26. Housekeeping Questions If something isn’t clear, raise your hand and ask. Questions and discussion at the end won’t be as useful. Grab a drink with me afterward! From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 27. Housekeeping Get The Slides Available on SlideShare: http://slideshare.net/austingovella/design-age From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 28. Housekeeping Contact Me ag@agux.co @austingovella www.thinkingandmaking.com From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 29. Mind Game The Customer is always right. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 30. Mind Game Whenever you hear something you don’t agree with, tell yourself: “The customer is always right. I just don’t understand.” Then, ask a question to help you understand. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 31. AGILE building certainty From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 32. Agile Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Manifesto for Agile Software Development, http://agilemanifesto.org. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 33. Agile Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Manifesto for Agile Software Development, http://agilemanifesto.org. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 34. Agile Manifesto for Agile Software Development Individuals and interactions over models of people doing work Working software over models of software Customer collaboration over models of collaboration Responding to change over models of change Manifesto for Agile Software Development, http://agilemanifesto.org. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 35. Agile Manifesto for Agile Software Development Real people doing work over models of people doing work Real software over models of software Real collaboration over models of collaboration Real change over models of change Manifesto for Agile Software Development, http://agilemanifesto.org. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 36. Agile But What Is Real? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 37. Why? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 38. Agile Agile Context Known Unknown Problem f Solution f Resources f From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 39. Agile “Divination also becomes progressively more difficult with time, as circles of probability in imaginary time enlarge.” Peter Carroll, Psybermagick: Advanced Ideas in Chaos Magick, New Falcon Publications, 2000. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 40. Agile The Futures Are Messy Certainty Uncertainty/Waste From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 41. Agile Agile Builds Certainty ‣ Agile focuses on certainty around what will be built. ‣ Agile seeks to minimize unnecessary change. ‣ Agile values the build over everything else. The build represents certainty. ‣ Agile captures value by reducing waste. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 42. Agile Agile Process REVIEW 1. Review the present. PLAN 2. Plan the future. 3. Build the plan. BUILD From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 43. Agile Agile Outcomes Rely on the plan to REVIEW create build. Pursue velocity through the PLAN review, plan, build loop. Quick reviews (velocity) through the loop reduces BUILD risk you build the wrong thing. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 44. LEAN learning certainty From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 45. Lean “[Lean UX is] the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.” Jeff Gothelf, Lean UX, presentation, Jan 2011. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 46. Lean “[Lean UX is] the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.” Jeff Gothelf, Lean UX, presentation, Jan 2011. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 47. Why? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 48. Lean Lean Context Known Unknown Problem f Solution f Resources f From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 49. Lean The Futures Are Expensive Design loses money Design makes money Out of cash From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 50. Lean Lean Learns Certainty ‣ Lean focuses on learning what is most valuable. ‣ Lean seeks to maximize necessary change. ‣ Lean values learning over everything else. Learning represents certainty. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 51. Lean Lean Process BUILD 1. Build the solution. MEASURE 2. Measure the value. 3. Learn a new solution. LEARN From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 52. Lean Lean Outcomes Pursue velocity through the BUILD build, measure, learn loop. Rely on what was measured MEASURE in order to learn. Velocity through the loop increases risk you build the LEARN right thing. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 53. DESIGN measuring certainty From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 54. Design Design is a modeling discipline. The design process creates models we use to validate predictions about a system. Design validates what we expect against what we perceive. We architect systems that engender expectations and perceptions. Experience is the gap between expectation and perception. We design this gap. We design experience. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 55. Why? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 56. Design Design Context Known Unknown Problem ? ? Solution ? ? Resources ? ? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 57. Design The Futures Are Possible Unknown problems/solutions Known problems solutions Discover Model Validate From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 58. Design Design Measures Certainty ‣ Design focuses on discover uncertainty. ‣ Design models change. ‣ Design values measuring over everything else. Measuring represents certainty. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 59. Design Design Process DISCOVER 1. Discover the problem and/or the solution. MODEL 2. Model the solution. 3. Validate your model. VALIDATE From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 60. Design Design Outcomes Pursues velocity through DISCOVER the discover, model, validate loop. MODEL Measure what was made against expectations. Velocity increases the risk VALIDATE you measure the right thing. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 61. THE PROCESS designing certainty From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 62. The Process The Same Process AGILE LEAN DESIGN Plan Learn Discover Build Build Model Review Measure Validate From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 63. The Process Agile Process PLAN REVIEW BUILD From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 64. The Process Lean Process LEARN Plan Review MEASURE Build BUILD From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 65. The Process Design Process DISCOVER Plan Learn Measure Review VALIDATE Build MODEL From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 66. The Process But what do we discover? Model? Validate? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 67. The Process The Unified Process DISCOVER Plan DATA Learn MODELS Measure Review VALIDATE Build ARTIFACTS MODEL From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 68. The Process Agile is obsessed with the question: Is this what you wanted? Lean is obsessed with the question: Is this the most valuable thing? Design is obsessed with the question: Is this what we thought it was? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 69. The Process Data How do we create Models Artifacts } Deliverables Discover How do we Model Validate } Activities From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 70. THE MODELS From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 71. The Models Design is a modeling discipline. The design process creates models we use to validate predictions about a system. Design validates what we expect against what we perceive. We architect systems that engender expectations and perceptions. Experience is the gap between expectation and perception. We design this gap. We design experience. From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 72. Mind Game What does design model? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 73. Mind Game If design models, what four things does design model? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 74. The Models o Users From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 75. The Models p Interfaces From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 76. The Models Interactions o p From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 77. The Models Systems o p o p o p o p From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 78. The Models We validate our models by showing them to people. Who do we validate our models with? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 79. The Models Audience AUDIENCE Yourself Your team Organization Your users From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 80. The Models How realistic must our models be in order to be validated? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 81. The Models Fidelity VISUAL None Low Medium High BEHAVIOR None Low Medium High CONTENT None Low Medium High CONTEXT None Low Medium High From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 82. The Models What does our audience need to know in order to validate the models? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 83. The Models Annotation IMPLICIT - What can the audience intuit? (Affordances) None Low Medium High EXPLICIT - What do we need to tell them? (Instructions) None Low Medium High TACIT - What do they already know? (Culture) None Low Medium High From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 84. The Models How will we communicate the models? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 85. The Models Communication TIME - When are you communicating with the audience? Synchronous Asynchronous PLACE - Where is the audience? Co-located Remote USE - How will it be communicated? Private Shared From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 86. THE FIVE QUESTIONS From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013
  • 87. The Models The Five Questions 1. What model are we validating? 2. Who is the audience? 3. What fidelity do we need? 4. What annotation do we need? 5. How is it communicated? From “The Design Age: maximizing value in agile and lean teams” by Austin Govella, Feb 7, 2013