SlideShare a Scribd company logo
Design Pa
tt
erns: Cra
ft
ing Solu
ti
ons for So
ft
ware
Development Challenges
Design pa
tt
erns are basically de
fi
ned as reusable solu
ti
ons to the common problems that
arise during so
ft
ware design and development.
Design pa
tt
erns are not code, but it is a approach to tackle so
ft
ware problems and
designing a solu
ti
on.
© yuj designs pvt. ltd. 1
© yuj designs pvt. ltd. 2
Each and every developer use design pa
tt
erns one or other way the design pa
tt
ern solve
the large problem very easily.
If we learn design pa
tt
erns we can easily iden
ti
fy risk of mul
ti
-level approaches you have to
fi
nd be
tt
er solu
ti
ons and when designing complete so
ft
ware you need to take into the
account that.
Crea
ti
onal Design Pa
tt
erns: How do those objects going to be instan
ti
ated/created?
Structural Design Pa
tt
erns: How do those objects combine with other object and formalise
bigger en
ti
ty? which should also be scalable in future.
Behavioural Design Pa
tt
erns: You also need to think in terms of communica
ti
on between
those objects which can an
ti
cipate future changes easily and with fewer side e
ff
ects.
Answering all these Ques
ti
ons help us to think in terms of object everywhere considering
maintainability, scalability, expressiveness and stability. Which create our mindset of
coding.
Types of Design Pa
tt
erns
Crea
ti
onal Design Pa
tt
erns :
In Crea
ti
onal design pa
tt
erns abstract the instan
ti
a
ti
on process. They help make a system
independent of how its objects are created, composed, and represented.
© yuj designs pvt. ltd. 3
Factory : Creates an instance of several derived classes
Builder : Separates object construc
ti
on from its representa
ti
on
Prototype : A fully ini
ti
alized instance to be copied or cloned
Singleton : A class of which only a single instance can exist
© yuj designs pvt. ltd. 4
Structural Design Pa
tt
erns:
In Structural design pa
tt
erns help us to iden
ti
fying a simple way to realise rela
ti
onships
between en
ti
ti
es.
Adapter : Match interfaces of di
ff
erent classes
Decorator : Add responsibili
ti
es to objects dynamically
Flyweight : A
fi
ne-grained instance used for e
ffi
cient sharing
Proxy : An object represen
ti
ng another object
Facade : A single class that represents an en
ti
re subsystem
© yuj designs pvt. ltd. 5
Behavioural Design Pa
tt
erns :
In Behavioural design pa
tt
erns help us to iden
ti
fy common communica
ti
on pa
tt
erns
between objects and realise these pa
tt
erns. This pa
tt
erns increase
fl
exibility in carrying out
this communica
ti
on.
Chain of responsibility : An approach to passing a request between a chain of objects.
Command : Data-driven behavioural pa
tt
ern, which encapsulates all the informa
ti
on that is
required for performing a “command” or ac
ti
on, or to trigger an event at a later
ti
me.
© yuj designs pvt. ltd. 6
Interpreter : Using this design pa
tt
ern we can incorporate language elements in programs.
Mediator : Simpli
fi
es the communica
ti
on between objects.
Null Object : This design pa
tt
ern is to create a null object that encapsulates the absence of
an object.
Design pa
tt
erns are the results of experience, hard work and a great number of trials and
errors. They also represent considered and best prac
ti
ces of object-oriented programming
(SOLID, DRY, KISS and YAGNI)
Understanding and applying design pa
tt
erns not only enhances so
ft
ware development
prac
ti
ces but also fosters a mindset of e
ffi
cient problem-solving and code maintainability.
Leveraging crea
ti
onal, structural, and behavioral design pa
tt
erns enables developers at UX
Design Studio to cra
ft
scalable, expressive, and stable solu
ti
ons, ensuring op
ti
mal user
experiences across all projects.
© yuj designs pvt. ltd. 7

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Design Patterns: Crafting Solutions for Software Development Challenges

  • 1. Design Pa tt erns: Cra ft ing Solu ti ons for So ft ware Development Challenges Design pa tt erns are basically de fi ned as reusable solu ti ons to the common problems that arise during so ft ware design and development. Design pa tt erns are not code, but it is a approach to tackle so ft ware problems and designing a solu ti on. © yuj designs pvt. ltd. 1
  • 2. © yuj designs pvt. ltd. 2
  • 3. Each and every developer use design pa tt erns one or other way the design pa tt ern solve the large problem very easily. If we learn design pa tt erns we can easily iden ti fy risk of mul ti -level approaches you have to fi nd be tt er solu ti ons and when designing complete so ft ware you need to take into the account that. Crea ti onal Design Pa tt erns: How do those objects going to be instan ti ated/created? Structural Design Pa tt erns: How do those objects combine with other object and formalise bigger en ti ty? which should also be scalable in future. Behavioural Design Pa tt erns: You also need to think in terms of communica ti on between those objects which can an ti cipate future changes easily and with fewer side e ff ects. Answering all these Ques ti ons help us to think in terms of object everywhere considering maintainability, scalability, expressiveness and stability. Which create our mindset of coding. Types of Design Pa tt erns Crea ti onal Design Pa tt erns : In Crea ti onal design pa tt erns abstract the instan ti a ti on process. They help make a system independent of how its objects are created, composed, and represented. © yuj designs pvt. ltd. 3
  • 4. Factory : Creates an instance of several derived classes Builder : Separates object construc ti on from its representa ti on Prototype : A fully ini ti alized instance to be copied or cloned Singleton : A class of which only a single instance can exist © yuj designs pvt. ltd. 4
  • 5. Structural Design Pa tt erns: In Structural design pa tt erns help us to iden ti fying a simple way to realise rela ti onships between en ti ti es. Adapter : Match interfaces of di ff erent classes Decorator : Add responsibili ti es to objects dynamically Flyweight : A fi ne-grained instance used for e ffi cient sharing Proxy : An object represen ti ng another object Facade : A single class that represents an en ti re subsystem © yuj designs pvt. ltd. 5
  • 6. Behavioural Design Pa tt erns : In Behavioural design pa tt erns help us to iden ti fy common communica ti on pa tt erns between objects and realise these pa tt erns. This pa tt erns increase fl exibility in carrying out this communica ti on. Chain of responsibility : An approach to passing a request between a chain of objects. Command : Data-driven behavioural pa tt ern, which encapsulates all the informa ti on that is required for performing a “command” or ac ti on, or to trigger an event at a later ti me. © yuj designs pvt. ltd. 6
  • 7. Interpreter : Using this design pa tt ern we can incorporate language elements in programs. Mediator : Simpli fi es the communica ti on between objects. Null Object : This design pa tt ern is to create a null object that encapsulates the absence of an object. Design pa tt erns are the results of experience, hard work and a great number of trials and errors. They also represent considered and best prac ti ces of object-oriented programming (SOLID, DRY, KISS and YAGNI) Understanding and applying design pa tt erns not only enhances so ft ware development prac ti ces but also fosters a mindset of e ffi cient problem-solving and code maintainability. Leveraging crea ti onal, structural, and behavioral design pa tt erns enables developers at UX Design Studio to cra ft scalable, expressive, and stable solu ti ons, ensuring op ti mal user experiences across all projects. © yuj designs pvt. ltd. 7